Ok, TBH I would like that for all the airplanes, too, not just the tanks. Some of these planes have gauges that I’m still not certain about…
Ditto, especially since some of the aircraft have features that aren’t immediately apparent.
Is a clickable environment REALLY that much harder to accomplish than station notes? I feel like they are just being stubborn for the sake of it at this point. OK fine. You really REALLY don’t want clickable. Well how’s this: make fly-over tool tips for every actionable switch, lever or button. And have the tip provide the key-combo to actuate it.
Agree! Clickable cockpits like in CLOD would improve IL2:GB’s VR experience tenfold. As it is now, I have to set up HOTAS bindings for every little thing (luckily I have enough buttons and switches to do so, thus far), and then remember which ones do what. Reviewing the controls is much harder than in DCS where each aircraft has its own profile. That’s the only area IL2 seems to fall short.
Right! Look at the bottom photo in the dev note above. It’s an iron sight. And according to the title it’s an “adjustable” iron sight. Cool! Let me simply adjust it the way any human would, by moving it up and down. On what planet is “Cntl-Shift-Alt-+” and “Cntl-Shift-Alt–” a sensible and pleasurable way to do anything?
Especially in VR using a pointCTRL. Easier to remember and far more immersive.
…and let’s not even get STARTED on the mess that is mapping controls in GB, because of needing to have overlaps for different aircraft, but having to guess at which goes to what. See also: throttle controls for the Me-262.
I’ve been working around this issue by creating my own input profiles per specified aircraft via JSGME. The only problem, is that I need to disable/enable each respective profile before launching the game, while switching a profile requires a game shutdown and restart to disable/enable a new profile. It’s clumsy, but whatcha gonna do.
On what planet is “Cntl-Shift-Alt-+” and “Cntl-Shift-Alt–” a sensible and pleasurable way to do anything?
The Planet of the Coders apparently!
I actually get along with that situation pretty well, especially as compared to CoD. I like consistency across airframes, although it does get confusing when trying to apply a P-38 profile to a Tiger tank.
AMEN Brother, Amen! This keeps me from playing it more than anything… This and the non cliky pits are the pits. (See what… never mind)
That is brilliant!
Like I said, it’s a bit clumsy. You’ll need to quit the game, disable the current profile, and enable the new profile for whatever aircraft your gonna fly next. Setting it up is just a matter of configuring a new profile, and creating a mod folder that includes the newly modified input config. Rinse and repeat for every aircraft you wish to configure. This isn’t a big deal when flying solo, but you’ll likely want to configure a “master” profile for flying online, unless you know your only gonna fly a specific aircraft type for the session.
And that’s where the “save as/ load” options for CLoD come in so handy- I’ve already got German, British, American, French, and Italian profiles set up for fighters, and I’ve started the multiengines now.
Update 4.009
Dear Friends,
One month has passed since the previous update, and once again we are ready to present you with a new package of innovations and improvements. The main additions in this version are the new campaign Hell Hawks over the Bulge, new free summer map Velikiye Luki, and new single missions for the Bodenplatte aircraft and Tank Crew tanks - now each model of these modules has a single mission designed for it.
We have also added more beauty to our simulator, in several meanings of this word. First, the P-40E-1 Kittyhawk received 4K texturing of the outer model by Martin =ICDP= Catney. And second, U-2VS, Yak-1 series 69 and Yak-1b series 127 now have female crews option! U-2VS this was done in the memory of the 588th Night Light Bomber Aviation Regiment, known under the nickname “Night Witches”, and for Yak-1s in the memory of the fighter pilot Lydia Litvyak, the most effective female fighter pilot of World War II.
This update includes a total of 78 points of changes mostly targeted at the two main areas - AI improvements in and the refinement of the recently completed line of player controllable tanks. There are many extremely important changes in this list for other areas of our sim as well. Despite everything that happens in the world this year, our team continues to work on improving the IL-2 Sturmovik game world and keep the fast rate of development.
Main features
- The new map Velikiye Luki (Summer) is available to all owners of any IL-2: Great Battles module;
- Velikiye Luki (Winter) map has been improved and updated;
- The new historical campaign “Hell Hawks over the Bulge” is released;
- The visual models of the U-2VS Collector Plane crew members were replaced with new ones in the correct uniform (according to the year set in a mission, without a helmet and a parachute);
- Female crews option added to U-2VS, Yak-1 ser. 69 and Yak-1b ser. 127 aircraft;
- P-40E-1 now has 4K quality external textures thanks to Martin =ICDP= Catney;
- Each Bodenplatte aircraft now has its own single mission;
- Each Tank Crew - Battle of Prokhorovka tank now has its own single mission;
- Since the technochat can be disabled by difficulty settings, the critical information such as the service maintenance indication (refueling, repair, first aid) will be visible in the HUD anyway;
Aircraft AI improvements
- An AI flight leader shouldn’t circle on the ground after landing;
- An AI error in the following terrain routine has been fixed that could cause the AI-controlled aircraft to stuck in the climb spiral and the AI wingmen in the formation to stall;
- An AI flight leader will correctly maintain the set speed on the route;
- AI climbing on the route corrected (they shouldn’t do too shallow of a climb and accelerate more than required as a result);
- AI pilots shouldn’t climb on the route too steeply and, as a result, lose speed too quickly;
- The low route speed limit has been corrected for a number of aircraft, enabling them to reach a maximum climb rate;
- AI settings corrected for Yak-1, Yak-1b and Tempest, making them able to correctly maintain their position in a formation in level flight;
- AI settings corrected for P-47D-22, making the formation flying more stable;
- AI settings corrected for Flying Circus aircraft, making the formation flying more stable when descending;
Player controllable tanks improvements
- IMPORTANT: all player-controllable tanks have detailed descriptions of their equipment, general control and functionality recommendations and individual lists of input commands accessible from the in-game Esc menu;
- All the player-controlled tanks have animated and audible MG and main gun traveling locks;
- Important information on sighting and radio communication equipment has been added to all tank help screens;
- The powered turret traversing drives (where available) are automatically switched to manual mode at low turn speed for precise aiming and from manual to the powered mode drive for turning the turret fast;
- Pz.III Ausf.M, Pz.IV Ausf.G, Pz.V Ausf.D, Pz.VI Ausf.H1 and M4A2 have functioning gyrocompass course director (controlled by the LShift + Z / LShift + X keys);
- DT machineguns (T-34-76UVZ-194 and KV-1s) and M2 .50 AA machineguns (M4A2) iron sights can be adjusted for range (RAlt + Semicolon / RAlt + Period keys);
- All tank radios have audible umformers (electro-mechanical converters) sounds;
- Pz.III Ausf.M, Pz.IV Ausf.G, Pz.V Ausf.D, Pz.VI Ausf.H1 have audible gyrocompass sounds;
- SU-152 and KV-1s: the control levers are locked in the parking position by the corresponding buttons;
- Enabling and disabling a parking brake is reflected in the technochat;
- To view a correct fuel reading on the KV-1s and Pz.III Ausf.M tanks, it is necessary to pump the fuel gauge first using the F key;
- KV-1s: it’s possible to switch the fuel gauge indication between the different tanks with the LShift + F key;
- M4A2: it’s possible to switch the fuel gauge to display the oil level as well as switch between the different tanks with the LShift + F key;
- You can raise and lower the M4A2 commander visor;
- M4A2 engine clutch lock buttons are correctly animated in case of a clutch failure;
- You can use the loader visor when playing as the gunner on M4A2;
- M4A2 AA machinegun can be shot off;
- SU-152, Sd.Kfz.184, Pz.III Ausf.M and Pz.IV have functioning gun recoil indicators;
- Pz.V Ausf.D ready to fire signal lamp has been corrected;
- Pz.V Ausf.D gun mantlet armor has been corrected (its upper and low parts became more detailed);
- All crew members who did not have access to tank intercom equipment are correctly displayed without headphones and microphones;
- MGs and main guns won’t move a little in a stowed position;
- The German tank commander model as been corrected (he is easier to hit in the unbuttoned position).
- The crew models won’t appear and disappear when the camera moves in the cockpit (except the no-restrictions mode in VR);
- The lateral aiming correction marks were corrected on German tanks;
- It’s no longer possible to control tank weapons from certain crew stations that did not have access to them;
- The ‘no ammo left’ message shouldn’t be repeated many times anymore;
- AI controlled SPGs turn to face the target when ordered to engage it;
- The ‘fuel system repaired’ message shouldn’t be repeated many times anymore;
- The ammo counter correctly displays the remaining rounds when certain ammo load-outs are selected;
Other improvements
- Yak-9T engine control helpers won’t cause the engine to stop when turned on at low temperatures;
- Engine control helpers won’t incorrectly limit the engine speed after a short shutdown on twin-engine aircraft;
- Ice Ring campaign is available in the French language thanks to our community member DN308;
- Tank and aircraft turrets with 3 degrees of freedom have correct stowed positions;
- Paratroopers jump from Ju-52 correctly;
- P-38J: drag and pitching moment from the released dive flaps have been increased;
- Il-2 model 1943: the front iron sight won’t fall off at minimal damage;
- Pe-2 series 35 bomber: interrupting the startup procedure won’t make it impossible to start again;
- The problem with resetting the controls to zero when switching between the engines on multi-engine aircraft has been fixed;
- Bristol Fighter F2B control stick animation has been corrected;
- A-20B: black artifacts that could be seen from the upper gunner station were removed;
- Lewis and DT machine guns ammo drum won’t visibly ‘jump’ when reloaded;
- Aircraft guns ammo reserve is correct now (it was 1 round short);
- It is no longer possible to reload the magazine when the machine gun is cocked, which led to reloading animation errors;
- Fighter and tank crew models are being loaded in the sim faster;
- Character animations were further optimized, which could reduce the stuttering on some configurations;
- Soviet and American pilots won’t be invulnerable when holding a flare gun or a pistol;
- MLRS artillery won’t try to shoot at paratroopers;
- The jerky behavior of rail cars on terrain bends and bridge slopes has been fixed;
- A bug that could destroy a train when it changed the direction of movement has been fixed;
- Sorting the list of game servers by the number of players now sorts from highest to lowest on the first click;
- Fixed an issue that caused the world lighting to have a wrong shade for several seconds at the beginning of the mission;
- The “F4” camera (chase camera) won’t cause graphics artifacts to appear;
- A correct hangar will be displayed in the multiplayer lobby (previously it was always the summer one);
- Camera behavior on mission end has been improved;
- Numerous static objects won’t disappear from view to early and their collision models were corrected;
- IV / JG27 will correctly continue after January 23rd in Rheinland career mode;
- Rheinland Career mode cutscenes added;
- The service times for all equipment have been adjusted. Now a service operation takes 2-4 minutes at the default service speed (x1 value set in Mission Editor).
- The tank and aircraft repair settings were clarified in the Mission Editor dialog window.
A big new sim sale goes live on IL-2 Sturmovik
- Battle of Stalingrad – 85% OFF for the first time ever!
- Battle of Moscow – 75% OFF
- Battle of Kuban – 75% OFF
- Battle of Bodenplatte – 66% OFF
- Flying Circus Volume I – 66% OFF
259
Hello!
Although this crazy sequestered summer of 2020 is coming to an end, life goes on, and our work goes on. Many things are happening in our “virtual office” including finishing a new Free Scripted Campaign for Battle of Bodenplatte featuring the Tempest Mk.V called “A Violent Wind” built by Alex Timoshkov. Also, as a result of recent discussions in the community, work is underway to improve general aircraft visibility, which we hope will appear to be both realistic and more comfortable for players. This may require more than one future update to fully conquer, but we’ll see. Additionally, there is some progress towards the completion of the Air Marshal feature which has taken much longer than planned. We’ve also had to build up technical capacity in the field of map production, which is necessary to implement everything planned for the Normandy landscape. And as always improvements to the AI for both aircraft and ground vehicles continue.
Our engineering department is fully engaged in the development of flight models of three aircraft - the C-47, Bf-109G-6 Late and the Spitfire Mk.XIV, while at the same time work on deepening the model of aircraft fuel systems is in the research and prototyping stage. Creating the technical specifications for all aircraft and other objects of for Battle of Normandy is coming to and end which is was a huge and complex research task. Completion of this allows Viks to now focus some attention to the Career mode. At the moment, 3D models of several aircraft are at various stages of development - the Hurricane, P-51B, Spitfire Mk.XIV, Bf 109 G-6 Late, Mosquito, Typhoon and C-47. It is the last aircraft from this list, the twin-engine C-47 military transport, that today we are ready to show you in the game world:
Gooney bird! Yeah I’d fly that!
My gaming is done in cycles. Over the course of a month I’ll go from civilian to DCS helos to jets to BMS to IL2 and back to civilian. This might explain why I am the master of nothing. Right now it is IL2. I am halfway through 3 different careers from Moscow on; both attack and fighter; blue and red. It has never been this good. Maybe something has improved (AI?) or maybe it’s just placebo. IL2 is magnificent! Normandy will be a crowning achievement. I hope they make millions so that we can finally move on to the Pacific.
Here’s a hint to enjoying the career, even with the shortcomings: watch the films, read the papers. record to flights and watch them on TacView. The effort really makes one appreciate what goes into the Career. It really is the centerpiece of the sim.