IL-2 Great Battles Dev News

When will we get to fly a Mitchell and Marauder? :sob:

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Still boggles my mind that those two are AI yet we get a flyable AR-234.

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I do think the Arado is really cool to fly as well, though. Iā€™ll probably fly the lend-lease A-20 as a stand-in until they come to their senses and implement some new allied bombers.

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Licensing costs perhaps, or the fact that you can fudge a bit with a rare nazi prototype than you can with a well known and documented allied machine.

I am going with this theory. :nerd_face:

Iā€™m thinking it sells better too, unfortunatelyā€¦

Not for me TBH. Though I am super happy we are getting a super classic C-47 :+1:

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Same. The best part of CFS3 (only slightly beating out the dynamic campaign) was getting to fly the B-25.

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Apparently it is due to all the extra work required to create all the crew stations which can all be manned. Currently they donā€™t have the resources to do this. Hereā€™s hoping one day.

Great product overall though. I love their approach. They say what theyā€™ll do and then they do what they say within the specified timeframe.

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I agree on both accounts, but I also donā€™t think weā€™re representative of the average IL-2 player :wink:

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Shame they are not flyable, but at least we have medium bombers nowā€¦ The B-26 is a darling and very unrepresented in sims. Cant wait to see it.

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I would like to see some 4 engined AI bombers. I donā€™t care about flying them, really.
I never spent more than cursory amount of time in them in past sims, besides the B-17 in the sim where you could ONLY fly the B-17 of course. :slight_smile:

I would like to be able to escort/attack some B-17s/24s/etc though.

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Dear Pilots, Tankers and Gunners,

Today we have a short Developer Diary for you that shows progress on the Normandy airfields and the cockpit our P-51B/C.

As with our Rhineland map, the Normandy map will include historically accurate airfields. Here you can see how we match up period photos with our in-game map as we build them.

Normandy_Airfields_01.jpg Normandy_Airfields_02.jpg Normandy_Airfields_03.jpg

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And work continues on the P-51B/C cockpit and below are some WIP shots. Of course, there are some missing details as the work is ongoing and still quite early. We are confident the P-51B/C will be really awesome when completed.

P-51BC_Cockpit_01.jpg P-51BC_Cockpit_02.jpg P-51BC_Cockpit_03.jpg

Enjoy!

The Sturmovik Team

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With a P-51C, I REALLY want an Italy/ Sicily map, for obvious reasons.

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https://youtu.be/UyrGTKkD5hA

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Posted 6 hours ago

Dear Friends,

A LOT is being worked on at the moment and weā€™d like to share what is going on, but first, here is a picture of our new American bomber pilot models that are now ready for implantation. Once again, our dear friend Alexey comes through with a beautiful model.

US_Bomber_Pilots_01.jpg

First, update 4.603 is coming next week, assuming there are no nasty last-minute surprises. The 4.603 update will see the release of the long awaited Sd.Kfz. 10/5 Flak 38 vehicle mounted anti-aircraft gun and three WWI aircraft for Flying Circus: Volume II ā€“ the SPAD VII , Pfalz D.XII and the Airco DH.4 two-seater.

Flak_38_01.jpg SPAD_7_150_01.jpg Pfalz_D12_01.jpg DH4_01.jpg

In addition to the new aircraft for FC2, Ugra Media is hard at work on the map and making elements for it including buildings, airfields, vehicles and other small details that you may find interesting.

FC2_Map_01.jpg FC2_Map_02.jpg FC2_Map_03.jpg FC2_Map_04.jpg

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And donā€™t forget that the awesome STEEL BIRDS historical campaign is also going to be released with the 4.603 update. You can still pre-order it HERE in the IL-2 Official Webstore! Jabo pilots get ready!

Steel_Birds_High_Res.jpg

I also want to touch on a few items that you have heard about or have been waiting for patiently for a while.

We have good news and not so good news on the progress of our new more Complex Fuel Systems feature and Drop Tanks . It looks like we will be able to include drop tanks for some of the later model Bf-109s in the sim along with their new fuel system modeling in the next update. The not so good news is that other aircraft will have to follow in future updates as we work to retrofit so many planes. We had hoped to be able to accelerate this process, but we have not been able to fill a couple critical positions on the team in time to make this happen as fast as we want. However, these 109s really needed drop tanks so we added them first. There is a slight chance they wonā€™t make this update if last minute bugs appear, but we are hopeful. Positive thoughts please!

Next, our new Air Marshal feature has been in testing for a couple weeks now and it does function, but there are some bugs and design issues that need to be ironed out before release. Air Marshal includes lots of GUI related items and is also connected to multiplayer so itā€™s more complex than a simple GUI feature. Weā€™re finally feeling confident that Air Marshal will indeed be released, but exact ETA is still not known. However, itā€™s inching closer and closer with the help of some motivated testers. When weā€™re certain the interface is finalized or very close to final, we will show you pictures and talk about its features.

Additionally, we continue to test and work on the new AQM (Advanced Quick Missions) feature and itā€™s making rapid progress, but initial tests revealed some issues that need to be addressed. The AQM system will eventually be applied to all our maps and we are working to do that as soon as possible. It is likely it will be released for our larger maps first then applied to the others. Projected release is this Fall.

In Career mode news we are happy to report that 8 new mission types for fighter-bombers are going to be in the next update. Viks and LukeFF have been working to improve the career in this aspect and all seems to be working well.

Also, many of you know we are working on new cloud technology for the sim. This should bring our clouds up to a new level of beauty, variety and realism. We also plan to work with a talented community member on this project and we hope it will bear fruit in the coming months. But before we get into worrying about artistic quality, we need to perfect the technology part of it. And we think, based on early tests, that these clouds will also improve performance, but yield a prettier result. Weā€™ll have pictures for you once we have something worthwhile to show you.

And finally, work on several new aircraft continues ā€“ V-1, P-51B/C, Me-410, Mosquito, Ar-234, B-26 (AI) are all being worked on feverishly and Ugra is knee-deep in building the cockpit for the C-47 along side preparing more FC2 planes for release.

And last but not least - Jason is beginning to plan future projects that youā€™ll likely learn about late this year or early next year as we work feverishly to finish Battle of Normandy.

There are so many aspects of IL-2 we are working on as we finish out this hot summer and weā€™ll talk about in future Developer Diaries.

See you in the skies!

The Sturmovik Team

You can discuss this DD in this thread HERE.

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Dear Pilots,

Tough, busy week for the team so we simply leave you with images with some Ju-88 C-6 in flight (please ignore the incorrect sheen on some of itā€™s glass) and a render of our USS Gleaves Class Destroyer with full textures applied. The cockpit for the C-6 is under development, but when itā€™s ready it will be a lot of fun to tear up ground and maritime targets!

Ju-88_C-6_03.jpg Ju-88_C-6_01.jpg Ju-88_C-6_02.jpg Ju-88_C-6_04.jpg

Ju-88_C-6_05.jpg Ju-88_C-6_06.jpg Ju-88_C-6_07.jpg Ju-88_C-6_08.jpg

And our destroyer for Normandy landings support is looking good.

USS_Gleaves_01.jpg

Enjoy!

The Sturmovik Team

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Iā€™m not exactly sure what this means, but perhaps VR is just around the corner.

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What a strange announcementā€¦
Could they mean that they are releasing the re-worked cockpits, that will benefit both 2D and VR? Or are they indeed releasing the VR update?

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Pattle just confirmed on Steam that it is not a VR launch.

AFAIK first they want to implement trueSky and some cockpit modelling changes.

I am staying tunedā€¦

Stay Tuned Test GIF by xponentialdesign

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