? Man, I gotta get out more
How would that look? Iām just curious. Not being a pilot Iāve wondered, while Iām adding to my little Frankenstein monster project (Iāve created my own world within a world to avoid some of what we speak of here), how I might add something that resembles āairmanshipā into it. I ask cuz Iām ignorant of what metrics go into it. Not sure what data I can even capture at the moment.
The way the sim handles ground effect is off and the motion of the sim isnāt fast enough to simulate the rapid changes associated with, for instance, a crosswind landing where you need to land on the upwind wheel first. Basically, the landing is all about manual labor, and feels very different in the sim. To put it differently, you canāt teach someone to land in the sim. You need to do that in the aircraft.
Hmm. Yeah, not sure Iād get close to that. Off the top of my head all I could do (and this would not be of much interest to many Iām sure) is things like:
- How hard you āhitā the runway.
- How close to the ānumbersā, and centerline, you got
- Time over target (or any point) of course (this oneās easy)
- How well you held [an assigned] altitude.
āAirmanshipā is a term I know of but I know nothing about. Just something that periodically comes up when I wonder if I can ātrack itā. But I have to understand it first.
Thanks.
I think itās hard to say āflight sim fansā in general. DCS has several cliques and microcosms. Certain communities maintain a culture that is positive with Mudspike exemplifying that. Others would rather not and therein is the issue. I find those that either try way too hard to emulate the military or those who would rather post epic LMAO FAIL videos to youtube are those which are most disagreeable. I think itās just a case of the interest in aviation being tertiary and more the case of these individuals lacking some much needed self-awareness as well as someone else in their circles to tell them āHey, chill.ā
Iāll take a stab at it, but english is not my native language, so others feel free to correct or add to it.
You could say its the pilotās intuition that heās gained and nurtured over time.
Things like stick and rudder skill, intricate aircraft knowledge, environmental knowledge, legal knowledge combined with human factors like past experiences, personality, crew resource management skill (the commander might make a slightly different decision based on who he or she is flying with) get all thrown into a big backpack of the individual and then throw some common sense in to top it off that enables him or her to apply all this in an appropriate manner. If it succeeds the pilot will be mentioned for great airmanship.
I donāt think its something that can be graded by a piece of software, save for systems used by psychologists. And even then, those grading are just a technica analysis of āthe momentā, which imho, does the whole definition of airmanship short.
If anything its a gradual forming of the āpilot personalityā in how he or she tackles his profession with regards to all input that needs to be processed, technically, legally, socially, etc.
I agree, but the folks you bring up as a counter argument could very well be disregarded as āfansā, right? Folks out to just annoy others on YT comments do not qualify as fans to me.
If we look at those who have made (combat)simming their hobby, I still think its a commonly known fact that we are a difficult bunch to please and will always be there to point out that this or that isnāt modelled correctly.
Now, the way people express their feedback is what we are talking about, I think.
And as other have said above, it is the internet. People take liberties with proper self conduct on the internet for some reason.
Perhaps it says little about their fan status after all.
Is flightsimming unique in that it is one of the few pursuits whereby the āthingā is created by people who have never done the āthingā in RL, for a majority of consumers who have never done the āthingā in RL?
If you look at ED and Bohemia then I donāt think there is a lack of real life experience available to guide their development.
Sure, most of the coders and artists might not actually have done in real life which they simulate in their product, but in that sense its no different than creating a fantasy game from a book series.
The people who did it in real life just have to guide those that didnāt, but have the skills to digitally recreate it.
In the end it comes down to understanding the limitations in time and technical restrictions to get something real translated into zeroās and oneās.
Respecting that nature doesnāt easily let itself be put into a mathematical model and appreciating that some stuff in military simulation is just never going to be properly modelled due to sensitivity / legal issues. Or in case of historical subjects; lack of reference material.
At the same time if we look at what progress has been booked by commercially available simulations, its perhaps easy to think that anything can be created!
In that, simming might be different as people perhaps have come to expect more and more, whereas an RPG is always perceived as a game from the outset.
I thought we were all weirdos. Varying degrees of intensity but still a bit odd.
Trying to explain to real people who know me that my absolute favourite thing to do (even over my real life GA flying) is getting a few mates from all over the world together, in VR and giggling like hell while be try to virtually kill each other in aircraft that are so realistic that Mr normal Iām talking to about it might have a 10 percent chance of finding the throttle. Is borderline impossible.
We run missions that require planning, knowledge and actual real world learning to be able to just take off, let alone complete the 50 switch combination and MFD work to be able to drop an actual bomb.
We are bloody weird. I donāt give a toss about being weird, but its a bit unusual for sure
I joined Mudspike because that anger I saw on other forums wasnāt here and was gently moderated. I was here a lot longer lurking in the background watching you lot. Conversations and explanation never Boiled over. I like that. Iām happy to be here with you weirdos.
I do miss the guys who have left though, and the ones who have gone a lot quieter. I hope they come back one day. I never had an online presence and dont have many IRl friends so when this place loses someone I really feel it.
Bloody flightsimmers making me like people again. How dare you
you can to some extent I would say, because when you look at the yt sim content sometimes, I bet that you will teach them better
but sure its not fully useful IRL is what you mean
Thatās what too many armchair pilots donāt get.
And it makes my brain curdle to hear the gamers, flight simmers, go tell the likes of Mover that heās doing it wrong?!
Dunning and Kruger are doing overtime in Flight Sim forumsā¦
Iām talking specifically about the full motion simulator we use for training.
But yes, to some extent. All the way down to the last 10ft or so
Agree here. Even with the little motor floaters I fly the last 10 ft is much different IRL. Although for circuits and final up to that point I found sims to be a fairly useful tool for Instrument scans and things.
I felt more confident under the hood as well due to sims. Perfectly happy flying on instruments when Iāve found myself inadvertently IMC as well. Sims without a doubt helped me to ignore my ears and scan the information inside the plane
Oh yes! This is something simulators excel at teaching pilots.
I can see what he means. He sums it up quite nicely @40:08. I usually get some critique on few of my DCS vids, and pretty much all praise on those less realistic, older ones which are remembered fondly by the older crowd. I guess DCS attracts serious people who take their quality time seriously.
I personally fly simulations for fun and donāt care if I did everything right during cold-start, hit every point of CASE I approach or employed the weapon properly. And even if I did, I doubt I could do all the things I do in flight sim in real life, which I suspect most of the serious crowd actualy believes in (and then they critique the real pilotsā¦).
Same here. I use DCS for recreation, not CE credits! I have a job, Iām not going to pretend I have another one as a pilot.
I also am not a member of the RP crowd. I donāt get LARPers or cosplayers or people who play any game āseriouslyā like theyāre not some shmo sitting in their bedroom on a PC or console but are ACTUALLY a knight or a sergeant or an admiral or what have you.
Maybe they get off on faking that level of immersion but I do not. I am never unaware that I am playing a game always. Now it can be more or less realistic when it comes to ballistics, physics, gravity, sticking to the parameters of whatever real-life thing is being emulated, but whatever it is is inherently UNREALISTIC. That will never change until we get Star Trek-style holodecks.
Heh, can you imagine people playing BF or CoD or CS in a holodeck and trying crap like double-jumping or bunnyhopping or whatever? Exhausted in 5 seconds, dead in 10!
Thatās what I like about the more complex ones - the fun for me is āhitting my numbersā (my term for it). Nobody in the world knows, or cares, but Iām good with that.
A matter of degree: somewhere, several yeas ago, there was a āTube video (or a forum post, I donātā recall) of a dude who purchased the business end of a B737, hauled it home and crammed it into his garage (he couldnāt have been married!) - now thatās overdoing the āSerious Simmerā thing in my book. But Iāll bet he had fun. As long as he didnāt buy a used Captains hat (Eastern airlines) and pose at the mall as a real PIC, good on him.
I see it abstractly I guess: the fact the pixels are an image of an aircraft matters not. Itās about figuring out a āsystemā and applying ātechniquesā. Doesnāt matter what it is. It just happens to āresembleā heavier than air, craft, in this genre.
Iām glad we have something that covers such a broad spectrum of āfunā.
Agreed. Most people think they want full realism, until it punches them in the mouth (with apologies to Mr. Tyson).