It's here.....! (and other VR thoughts)

I’ve always had good luck with FlyInside and FSX:SE. My FSX is really ‘bare’ though, as in just a clean install. You’re using FlyInside with P3D though? I’ve heard it is much better than the native support?

I think it would be great, as it is only about 20% off a 1080 anyway in output (technically 25% but non-founder 1070’s are being clocked high with a lot of success). Personally I think it would only make some difference is top end oversampling of resolution, as in a 1080 could do 2.2 but a 1070 might be ok for 2.0 etc will diminishing returns. In a pure GPU app then maybe the 1080 would be far better, but the stuff we play here (DCS, P3D, FSX etc etc) then the system and CPU come into play pretty early in the bottleneck, so it reduces the difference between the 1080 and 1070.

I would like to see some flight sim 1070 vs 1080 benchmarks though, as haven’t found much in that area.

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$849 from Amazon.ca. Next day delivery for $3.99 with free Prime. It’s not great for the CDN but for sims it does seem to have value. I can’t think of another ‘peripheral’ that has as much impact on flying (Warthog maybe?)

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Thanks for the feedback, makes sense and the saved $200 difference can be applied to the buy VR fund :thumbsup:

My 1070 is a FTW edition and seems to overclock well from when I was shaking it out after buying it before clocking back to defaults, if I do VR and find the 1070 not enough I could always sell it later and upgrade at that time.

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I feel your pain.

Like frog stated I think a 1070 is more than enough for gen 1 VR. There’s a tool on steam that benchmarks your perfomance for VR. I think if you scored atleast a 6 your system is passable for VR. My R9 290 scored a 6.3 but I don’t have a VR set (yet…)

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To throw two cents in about the Visibility in a bfm engagement, once you are merged, it is not that hard to keep the tally on a single bandit. In strike eagles, At least the physical part of moving yourself around you get pretty accustomed to after a few fights. The only time you will normally lose him after the merge is if he flies through the sun, crosses your tail under high g, or is masked by your jet as you roll. The key to maintaining the tally in any of those situations is patience, and knowing that based on how you are maneuvering there are only a couple of places he can go, and then searching those places.

Once merged and a fight has really developed and slowed down we are often 1-2000 feet apart turning at each other, you cannot lose the tally then even if you try.

Now at greater than two-3 miles if he goes pointy at you he can disappear into the sky, sometimes even closer. And picking up the tally with low to moderate sa on where the bandit is can happen extremely early or late depending on whether he is pointing at you, or is showing you plan form.

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Except we need to remember to add the $127.50 in taxes :-).

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Plus claim 55% back as a Class 50 Capital Cost Purchase on your T2125 tax form as it’s for ‘research?’. :slight_smile:

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For some of you this VR stuff is old hat already…but I had a real WTF moment this afternoon that just shows you how incredible VR really is. I was flying the Razbam Metro III and was under the Rift “hood” so to speak…just shooting a visual approach into Asheville. Well, my phone alarm starting going off on my desk in front of me…and obviously I couldn’t see it…but I knew where it was. So I put my hand forward, picked up the phone, swiped to silence the alarm, and then (I swear)…I actually tried to place it UP and on top of the glareshield of the Metro III…LOL… That was how completely the connection of my brain, eyes, and hand were being fooled by the “virtual” reality. I mean, I realized instantly what I had done…and felt a giddy kind of stupid, but it was so funny because that would be the kind of thing you’d do if presented with a surface right in front of you in real life. It was another VR cool moment…

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One more thing…then I really need to go to bed…but as I was driving home today from the real sim (4 hours as a stand-in F/O for the check airman getting a ride from another check airman…lol…) I was thinking. So far, my experience with the Rift has been so much better than my experience with TrackIR. And I’m sure other people have explained it better…but with TrackIR, you move your head in a direction that is not proportional to where your head is actually going, and also you have to move your eyes opposite the direction of your head movement because you have to keep your monitor in view. So there is a bit of disconnect there that I was never really good at mastering. With the Rift, the tracking motion is smoother…and your head sort of follows your eyes instead of going in a different direction. And you don’t have this weird mental battle going on where the view on your monitor is moving, but your desk and all that is around your workspace is staying still…so VR completely dominates in that respect.

And I’m also overjoyed because for some reason, my Rift works perfectly in my house in even the brightest daylight. I don’t know what kind of sensor or pickups it uses, but they don’t appear to be affected like my TIR was. It is just so damn cool and I can’t wait to put the headset back on and start experimenting with other aircraft, more DCS, more P3D, and some driving sims.

I know I might sound overly enthusiastic - but with the caveat the resolution isn’t quite there yet for the more intricate details of flying some aircraft - the technology is really a game changer (and for so much more than just flight sims). I’ve never been more excited for the direction our hobby is going. It’s not going to be hard to imagine a submarine game with VR where you walk around the sub, visit the plotting table, look through the periscope, take to the bridge…etc… Same with armor sims and Arma type games. It is going to be freakin’ awesome…

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I think, technically, the Track IR Hat Clip you are using is reflecting the IR light from the Track IR camera and that means that it needs to be more sensitive less sensitive reflected IR energy.The Rift (or Track IR Track Clip Pro) is sensing the a bright IR source from the head set itself and that makes it less sensitive to outside interference - by only detecting very bright IR sources. That means the hat clip is more sensitive to ‘counter measures’ like an early heat seeking missile versus a modern one :slight_smile:

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Yep, under IR light you can see the CV1 is absolutely plastered with active IR spectrum light sources. When compared to the reflecting clip or even the active Pro-Clip that just has the 3 lights, it’s easy to see why it works well in bright rooms too.

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Well…compared to the real sim…which runs a couple thousand dollars per visit…the Rift is a bargain! Here is where I spent my day…

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Beach,
Please do a DF in the 109K in DCS or just a check ride. Do this before you get used to the Rift. The feeling of having the K strapped to your butt is amazing. A real treat.

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And I thought that my honeymoon was good. @BeachAV8R after a session with his Rift…

Yes, I had one of those too a couple of nights ago. Cruising along in the Chieftain out of KOR, I was hopping from island to island and leaning left so that I could get a better look at the excellent Orbx PNW scenery below. I leaned a little further left thinking that there should be a cabin wall or window that would soon prevent my movement and almost fell out of my chair when it wasn’t actually there. Another was shortly after getting my Rift flying low over those neighborhoods between Nellis and Vegas in the Gazelle. I was flying down a street and cranked the thing hard left to turn 90 at an intersection and got a real body rush. Muttered something like…oh dude.

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Yeah…I’ve had some of those stomache fluttering moments flying around DCS Vegas in the Huey. Screaming down the Strip in VR is just awesome… As well…taking the Huey and pacing the F-15Es as they are taking the runway and lifting off is just so darn cool. And I haven’t even fired a weapon in VR yet!!!

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So I booted up the ol’ HMD just to make sure I’m not talking out by rear completely. BFM in the F-15 is almost okay. BFM in the F-5E might be it’s own circle of hell (cockpit’s gorgeous though). And yup. I really, really want VR for X-Plane.

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Ditto. Looks like it won’t be native with XP11, which is surprising given the width and breadth of the new version. Bring on FlyInside for XP.

Thanks for the info on the benchmark @Sryan. In case anyone is curious for benchmark comparisons purposes, here were my results for [email protected], EVGA 1070FTW default clocks, RAM 16GB/2133mhz, Win10

Nice to see my aged CPU/RAM still holds up with a decent GPU to be VR ready :thumbsup:

Do any of you guys use a Vive? or is everyone using Rift?

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