I really enjoyed it after the for science! update. The pace is surely seems glacial. A lay-off hurts but I hope development can continue.
This in no way takes away from the Mexican team of what? two or three? who gave us one of the most enjoyable, educational and modifiable space/physics sims ever made.
Damn shame. I have held off on KSP2 until they sorted more of the bugs, looks like I might be waiting forever?
Obligatory XKCD:
I never played the game but I always got a kick out of the screenshots and videos people posted from it. I have been following it off and on since I first heard about in 2011 when Gunslinger posted about it at SimHQ.
Wheels
Two flight sim buddies are/were huge KSP fans. A few years ago, one was living in Spain and his two children were in elementary school in Madrid. This was during COVID so their class was taught partially through Zoom. For their planned science day the flight-sim-fan father had the idea of using KSP to introduce the kids to Space and the challenge of getting to orbit. He had the other flight sim fan, an American and still almost a kid himself, teach the course remotely while wearing a spacesuit and a helmet. The two planned the course for a solid month. It went off perfectly! The kids laughed and learned and no Kerbins were killed. No other game in my world crossed the child/adult line so effectively and innocently as KSP did. I was never smart enough to get super into it. But still I am very sad to see it go.
Well, at least we still have the original KSP and all the many community developed mods for it.
Maybe at some point a KSP 3 will emerge from the ashes of KSP 2.
KSP 1 is pretty incredible. I never felt the need to get into the sequel, personally.
My problem with KSP1 is colony building.
I wanted to build stations on planets and do something there.
The Kraken took so much of my stuff because the game just wasn’t made for it.
I really hoped for KSP2 in that regard.
Well… We all know KSP2 confused prograde with retrograde and is now drifting off into endless space (without updates). But some things have happened lately:
Take-two sold off private division to an undisclosed buyer. So the IP and the software for KSP2 are now in new hands. Maybe I’m too optimistic but that might mean a new studio will get to work on the series after Intercept Games got shut down.
Some of the former KSP developers and some famous from other games (rumours tell me an important person behind DayZ is in this is as well) have joined up in a studio named RocketWerkz, which has already developed a few games such as stationeers and Icarus. They will be developing a new game called kitten space agency which I hope will very much be what we wanted KSP2 to be. They have a singular video up where they show off some terrain from the moon and the solar system.
Glad (or hopeful) that it’s not dead.
Kitten space agency sounds like a fun concept.
And in any case, KSP1 is still a great game… and with modern PC hardware we can do more complex builds
Yeah, I guess we will see what is going to happen. And in the meantime play KSP1.