Let’s Discuss the Death of the Consumer PC

SK-Hynix have said they expect this BS to last until 2028. Not much you can do, really.

In other news, Valve has invested heavily into Fex-Emu, an x86 emulation layer for arm64 Linux. It’s one of the cornerstones that will allow running Windows games on the Steam Frame (which has an arm64 CPU), but it could also open the door for arm64 into the consumer PC market.

I’m not a huge fan of giving up the modularity of a classic PC, on the other hand, if you’ve ever used Apple Silicon and witnessed the performance and the ridiculously low power consumption, it is relatively clear that arm64 is the future. My colleague recently bought an M5 Macbook Pro and the single core performance beats my Ryzen 9 9950X CPU.

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Tech does 1 of two things, advance or get left behind. Right now, the AI boom is killing the logistics chain for consumer PC tech, as suddenly a market that was driven by consumer demand is swamped with industry orders. That same tech is going to either be completely useless for AI data centers due to advances in 2 years, or it will have gone the way of Betamax as the tech went a completely different direction. If the consumer market keeps using the current underlying tech for a few more years then we’ll be in a good spot when the data center market moves on to whatever is the next thing.

I think as a consumer we’ll reap the benefit of changes in the underlying technology as the market pressure for a while was about incremental gains on the current generation of tech. With the massive increase in demand there is a lot of pressure to innovate. Whoever can figure out the next tech leap that goes around the current production bottle necks is gonna make a lot of money, and we the consumer will see that benefit down the road.

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If you use your paid subscription too much you get to.. Guess what.. Fork over more cash. For what is more than a quarter of your subscription fee per 15 hour block. Now I’ll be the first to admit that 100 hours of gaming in a month is a lot.. But this is also most definitely another step into the “you own nothing and be happy” direction.

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that is nothing new, and that thing exist since months. I was worried in the start because of that. I play daily and some hours, in some months i not even used half of it and part of non used hours they nicelly accumulated next month. So in the first view is scary, but do the math: even if you play daily you have 3h per day. Exist people that if they can play 3h per week is a winning week. If this limit exist to get always powerful and fast servers as they are i’m happy with it, other cloud gaming of the competition are much much more costy.

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with +500 games associated and +70 (current use) in favorite list

https://asrock.com/MB/Intel/H610M%20COMBO/index.vn.asp#Overview

considering the price od DDR5 this might be an interesting upgrade option if more company’s do it

Don’t forget to buy a new GPU until you can.

https://x.com/Pirat_Nation/status/2006381420772499934

$2000? I can’t find any online for less than $3200! At 5k, that will make retail what, $8k+?

Interesting move to intentionally price themselves out of the consumer market and let competition move in.

Competition?

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Why sell to consumers if you can make way more money using all your capacity to sell to data centers?

RAM was just the start. For the next few years, or until the AI bubble pops, gaming PCs will be unaffordable

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Yep, I am so glad I upgraded last year even though I payed way too much for my graphics card. Right now it almost looks like a good deal - 3300€ for an Asus 5090 ROG Astral. Shops that have it in stock ask for 4000€ right now. It’s still listed for ~2900€ on Amazon but you can’t buy it atm.

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Honestly, I think this could be a good thing. Moore’s Law has fueled years of DCS bloat. The sim gets heavier and heavier and heavier, update after update. Yes, it looks good. But is it really that much more fun today than it was when Mudspike started? What was powering our PCs back then? For nearly a lifetime now ED and 1C rested on the knowledge that a huge audience of early adopters would absorb any new drag they wrote into the code. “Upgrade!” became a taunt to complainers who wanted their cake (a beautiful sim) and to eat it too (run fluidly). That taunt will sound a bit elitist when a decent PC costs $5000. There is a better way. Cut the fat. Make a sim that runs lean. Maybe join the dark-side and embrace the very cloud that is smothering your consumers. Let AI take some of the load off the PC side of the sim. This will always be a hobby for the well off. But seeing it become a hobby for strictly the wealthy is a choice that is still very much in the hands of the people writing the code.

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Unless you run DCS in VR it doesn’t require a fast PC. At 1080p you can easily run it on a 5-7 year old CPU (9600k/9700k/3700X/3800X) with something like an RTX2070 and get absolutely acceptable performance with fairly reasonable graphics settings (not even potato settings). The C-130 will cause some trouble on lower end systems atm but I am sure they’ll patch that in time. They are aware of it an working to optimise it.

If ED manages a decent Vulcan implementation that could give some good improvements as well (huge if, time will tell). Some of the Linux gaming benchmarks I have seen are extremely impressive compared to the same games in Windows.

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almost all addons even run well in a i7 920 with a gtx1060 w/ 6GB VRAM

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Agree. Ryzen 7 3700X, 32GB DDR4 3600Mhz CL15, RX 5700 XT 8GB can run DCS World in 1440p with default high details without any issues with more then 50+ fps.

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Lets be honest a high end gaming PC is a niche product. Most triple AAA titles theses days are developed for consoles with lesser components then what most of us would consider “top tier.” Those AAA titles are what most people play, as the average gamer isn’t chasing VR performance on top of real time fluid dynamics calculations, on top of real time radar emission and return calcuations, on top of… and so on. Our entertainment is something the militaries of the worlds would have spent a moon shots budget to be able to implement probably well into the 90’s.

I hate the idea of using cloud computing for gaming, as they can interject ads, wait times, etc. All the stuff that has made the streaming space so miserable. Offline computing is relatively immune to that, and with legacy titles, is immune from it.

If the bandwidth issue is ever solved to an adequate degree (it probably will be), yes running DCS and its successors in glorious 16K VR resolution direct to my optic nerve via the cloud might really be the only real option to have the computing power necessary to do that. Currently the masses of computing power that are being created and installed are largely being done so to poorly replace human beings on a phone tree, and to “vibe code” projects that take 3-5 times the amount of time to debug as human coded projects. Maybe when the AI “revolution” ends up about like the block chain “revolution” we can rent time on those data centers for cheap.

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So true.

Heh, saw the title of this thread and chuckled to myself, “That old chestnut again?” People have been saying this since the…80s? 90s?

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