Today, I bought and played Digital integration’s Hind.
I was pretty disappointed with Di’s Apache which felt somewhat underwhelming compared to gunship 2000. but Hind is a different beast. There are many improvements from their previous game, and no radar / targeting sight focused gameplay is more engaging. it essentially feels like a reverse version of my game as AH-1W cobra appears as enemy unit in that game while mine has Hinds as enemy.
And after having some fun with hind’s intutive targeting system and AI WSO, I realized that my game’s targeting sight operation leaves a lot to be desired.
In Defender Patrol, Locking and tracking a target is automatically done by aiming TSU around a unit and handing off the control stick. The problem is that this automatic tracking often causes unwanted results and it especially felt so janky when trying to attack enemy helicopters with TOW missiles because I essentially fight with my own sight to make some offset for guiding the missile while keep tracking the enemy.
That’s probably what real life TOW helicopters were doing with no help of advanced stabilization, but I value playablilty over realism and decide to rework TSU system by taking notes from DI Hind’s targeting mechanic and Kiowa Warrior’s MMS system.
Now, when pressing the mode function key (or function button of gunner controller) the Telescopic sight turns into manual mode and there’s a tracking box displayed at the center.
By pressing TRK function key (or function left of gunner controller) when there’s a unit inside the tracking box, TSU will switch to Point Track mode and follow the unit’s center position.
Tracking a unit is now done by the player’s input to allow more precision in operating TSU.
During Point Track mode, moving TSU control stick activates Offset Track mode, where the sight still tracks the locked unit but allows to adjust offset point with the stick.
This feature is especially useful when attacking moving units with TOW missiles, where some offset is required to guide the missile toward the enemy.
Pressing TRK key during Offset Track returns the sight to Point Track position, and moving the sight outside the tracking box cuts tracking and switch back to manual mode.
Di’s Hind is giving me a lot of inspirations. lack of randomized elements like Gunship 2000 is a bit sad in terms of replayability, But I’ll enjoy it as much as possible while developing Low Level Hunters.