Schurem's Fight Club (02/02/2024)

I will always vision DCS WWII aircrafts as something that is mounted with pilots in modern helmets and DCS WWII combat as something happening over Nevada deserts :sunglasses:

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Speaking of which - if ANY of you come out this Fall for the Air Races… I live on Peavine, about 5 miles from Stead Airport. The weekend before or after is usually the Balloon Races, and they land on our front yard.

So should you want to bracket the weekends and enjoy the warmup events, etc. I’ve literally got a prime viewing spot and I usually buy a full week ticket to walk around and study the aircraft and balloons. We can even fly the 2m r/c sailplane out the front or back yard.

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Glad you enjoyed it even if it’s still very bare bones. It’s about 3 hours of work in the editor and notepad++ (lot’s of copy and paste :joy: )

Yes, especially if you want to fly a lot of different airframes this is not a mission for that. It is designed as a trainingsmap for my squadron to get people into WWII and offer a ‘safe’ environment to learn the map and the warbirds, train BFM, bombing, use of rockets, bomber escort and intercept etc.

Airfields are setup very much like in early post-invasion missions on Storm of War, the ground targets are in similar locations to SoW and Bomber routes and targets are/will be similar as well.

In order to keep performance manageable everything is handled by MOOSE only to be spawned in by players via the F10 comms menu when needed.

This way I can add a lot of AI that can be spawned without worrying about killing the server (of course you can still do that if you spawn all the targets at once)

Cheers

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It was a lot of fun doing something as a group without labels, trying to form up at the beginning was absolutely hilarious. We managed it in the end. So so funny though.
Me @Cib and @tgempusmurphy trying to look semi professional “I’m on the left hand side of France somewhere” on a new map I had personally never even seen.

I liked the way the stuff was spawned in at the Railway station. It’s actually a really cool concept for a training aid.

I only own the one airframe from that era (I’m gonna buy the mustang and the K4 when I get paid) so it was nice to have a purpose to using it.

A great start to your build mate and thanks for posting it. Made life a ton easier yesterday

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@tempusmurphy @Mace
He mentioned ‘Professional’ - he’s one of us now.

Joining Welcome Home GIF

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Your server ran very well, performance wise … was getting a solid 30fps, with the good amount of ground units and AAA. Good mission well crafted @Derbysieger :grinning:

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I think I get better performance on @schurem’s server to be honest.

However, once I’ve finished the living room reconstruction and my Wife’s PC is back downstairs and on ethernet again I’ll install the dedicated server stuff on that and see if we can get a performance hike like when @Wes did it on hollo pointe.

It might not make a difference as the net SUCKS here

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I have to ask, did you guys choose the ‘insane’ difficulty setting? :sweat_smile:

Regarding labels - yes, you will find that my missions always have labels disabled so people get used to spotting in DCS (it’s really hard in 2D, a little easier in VR) but I will always leave external views on and you should be able to see your position and that of any friendly units on the map.
On PvP servers like SoW you will not only be restricted to your own cockpit view but there also won’t be any units (including your own position) visible on the F10 map. For learning purposes I prefer to have externals enabled though.

May I suggest to use the trial period before you buy? Especially because the WWII birds are so unique and different. Try everything, then decide what to buy

You can’t go wrong with the Mustang or the K4 of course but it would be wrong to dismiss the Anton, Dora or Jug, and the Mossie is just an incredible module, I absolutely love it. I plan on building some V1 sites north of Le Havre - prime targets for the Mossie.

In terms of aircraft performance the K-4 and the P-51D are the best, closely followed by the Dora but they are the oldest three WWII modules and it shows when you look at them next to the P-47D or Mosquito.

The K-4 with MW50 is pretty insane tbh but I really don’t like the chaotic cockpit, I much prefer the streamlined and more modern pits of the Fw 190ies. Seriously, they are like F-16 cockpits with WWII era tech, including a more reclined seating position!

The jug is also fantastic. An incredible ground pounder and a fantastic high altitude fighter, it even manges to outclass the Mustang at very high altitudes. German fighters won’t be able to touch it at very high altitudes (above 9000m/27000ft).

Now the Anton is the underdog in this mix of WWII aircraft. It’s the worst dogfighter of the bunch but in the hands of a skilled pilot it can hold its own at low altitude vs the Jug and the Spitfire by making use of it’s slightly superior speed (note: I am okay(ish) but I really struggle against the Spit and the Jug is 50/50 - some people I fly with on SoW though …).
It is very heavily armored around the engine and packs a huge punch with its four 20mm cannons and two MGs.
Like the Jug it is also a really good ground pounder but carries much less ordinance.

Now if you like the A-10C and enjoy raining hell on the enemy using guns, bombs and rockets, the Mossie is the module to get. Incredibly fast on the deck (a little faster than the spit, about as fast as the Fw 190A-8), it carries up to 2000lbs of bombs or 1000lbs of bombs and 8 rockets and it features four .303 machine guns and four 20mm Hispano cannons in the nose. It will absolutely wreck anything in its path and is surprisingly maneuvrable for a big two engine plane.

Yes, if you are hosting a session you will always have more strain on your system than the clients connecting to your machine, that is normal.

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I was the first to trigger a spawn and while I was joking about that, I actually chose easy. After we cleaned that up, I don’t know which difficulty was selected but it was definitely a lot harder

Good advice! I keep forgetting we can spend months trying modules before deciding what to buy. And then do it again in six months, love how generous that is.

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I chose the insane option once the first wave had been killed single handedly by @smokinhole
the flak was rather thick :smiley:

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I experienced fiery death in DCS for the first time. It was a nightmare experience. Yes that flak was thick enough.

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Hell yeah :joy:

I actually lost an engine and acquired a couple of holes during testing but the Mossie can fly just fine on one engine. Not a target you can really take on alone. And the Tiger tanks are very difficult to kill.

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Dedicated does take some of the load off the clients.
Just make sure the server isn’t starved for CPU resources either. HPN chugged along on an I3-4130 for some time, but we could tell it was holding DCS back on our more complex missions a bit. I moved the server to a new I9-9900K build for that and other reasons. So long as you can do about a 6th gen I7’s single thread performance you’ll likely be fine for quite a while even with reasonably busy missions.

Reference of the I3 vs. 6th gen I7 vs. 9900k:
https://www.cpubenchmark.net/compare/Intel-i3-4130-vs-Intel-i7-6700K-vs-Intel-i9-9900K/2015vs2565vs3334
Just add to compare whatever you’re working with.

As for Internet, outside of the upload speed making clients download the missions faster (these are usually small unless you stuff it full of audio clips and briefing/kneeboard images) - DCS is barely any traffic. Clients can monitor some packet loss stats iirc via the full/multi-line framerate counter, which may help find fault - assuming you can rule out their end.

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can verify this … 20mm on the spitfire is probably not even noticed by the tank crew :rofl:

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Little helper with some major landmarks on Normandy:

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How about… some not quite historical machines in there… say a ground start location somewhere about 15 clicks off the target areas where some strange machines with huge propellers on their roofs live. Ka-50, Mi-24, UH-1, stuff like that… See how they fare against those FliegerAbwehrKanonnen :smiley:

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Ok, love this. I’ll have a go at modification of the file so @Derbysieger can concentrate on his own vision for the mission.

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Incorporate CTLD so we can airlift troops to destroy things from the ground while the pew pew brigade cover the taxi’s. Especially when we get the apache

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Thx, much appreciated :slight_smile:

Happy to add this once the mission is finished though.

MOOSE can do this already afaik, no need for CTLD, it just needs to be set up:

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Oh Boy High Quality GIF

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