SimBox NG

Okay…just for funzie’s (the above got me thinking…uh oh) I went and edited the Stall (Long) WAV file.

First I looked up the specs on the transducers (had to dig a bit) to find the important bits like freq. response. Seems the BK2 puck is rated for 5-200 hz, the Dayton Audio puck is 10-80hz.

So…I created a WAV file for the Stall fx at 7hz (in Audacity) using a ‘sawtooth’ pattern (just as an experiment, you have sine, sawtooth, square, etc). Amplitude set to 1.0 (max).

In SSM I turned OFF limiting compressor. The idea is, by creating a WAV sample below the DaytonAudio puck it shouldn’t ‘fire’ at the 7hz Stall output, but the BK2 one will continue to ‘kick’.

And it does. You can test the sounds in Audacity if you set the sound card output to your haptic ‘path’ one.

Definitely more ‘range’ here in the (for this example) Stall feedback. It’s for sure not binary.

And it really feels good in the Tomcat too. Hornet and Viper also but the SSA dev has some added fx for the Tomcat that Heat Blur set up for him.

This is another long-winded way of explaining “puck tuning” I guess, when you only have 1 sound card to start with.

The “G” feel is still an outlier. I’ve reduced it to 50% 35% with the stock WAV fx. I want something there but I don’t (my preference) want it to overpower the Stall fx. The inflatable horse-collar/pad idea would be the ultimate.

Have not yet found a source for the BK2 transducer only, though it might be on BK’s site, (I only have it as the last surviving piece of the original package) but the Mini LFE has the same specs and is 4 ohms, not 2 ohm’s, and $120.

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