Sinking Ships/Anti-Surface-Warfare discussion (with DCS World 2.5 examples)

“The difficulty of planning against American doctrine is that few in the US Navy even know their doctrine and the ones that do, do not feel obligated to follow it.”

Supposedly a quote from a Soviet Admiral during “The Big One”…the Cold War.

It’s been a while and the Russians have a few newer toys than the Soviets, but yes, overall a screen of escorts positioned where they can do the most good, which may be several Nm away from the HVU.

It is also fair to note that aside from surfaced submarines, DCS doesn’t do ASW. That means those Udaloy’s (at least Udaloy I DDGs) and Krivaks can concentrate on air defense rather that screening for subs. So instead of being positioned where they (and the Udaloy’s tails) can counter a sub threat…likely far away from the HVU and others so that surface ship noise doesn’t drown out everything else.

Landlubber translations:

HVU - High Value Unit…i.e. the one that you really do not want to have sink.

Tails - long hydro-acoustic arrays that are trailed behind a combatant in order to detect and track submarines.

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