VEAO calling quits

Leatherneck Split into 2 Groups, Magnitude 3 and Heat Blur
Polychop Split into 2 Groups, Polychop and Poly Dynamics/Miltech-5

Coretex Never had a License Agreement, just SDK access,.
VEAO Was Struggling to keep up with the updates to the engine and API, Their programmer issues also did not help.

The Issue here is FSX Teams try to come over w/ their pretty models and then realize none of their code will work, and their models will have to be re-done or extensively re-worked, There’s at least a dozen plus smaller FSX Studios that tried and failed within months.

VEAO is no exception to that, they do their Pro stuff in P3D, and have had products for FSX in the past.

The only FSX Studio that hasnt had issues w/ the Increased Coding Workload is RAZBAM.

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