Ammended Hellion Update list.


#1

Some nice changes by the looks of things



#2

Can’t watch now… can it be summarised briefly in few lines? :stuck_out_tongue:


#3

More content. Lots of critical fixes, e.g. docking seems super smooth (from the video) not yet played myself


#4

Yay! Awesone…


#5

They have also reworked how resource management is done. Tutorials in game now as well


#6


#7

Hellion dropped another patch on the 6th

Greetings everyone!

First, thank you all for your feedback on the 0.2. update; we will continue to work on bug fixing, optimization and performance improvement. With that in mind, patch 0.2.1 will be released on July 6th. Servers will be down from 10:00 UTC until 11:00 UTC , and they will be wiped to ensure proper patch deployment.

For private servers:

  • Update your server and game client
  • Delete server save files

New Features / Changes/ Improvements:

  • Melee combat added.
  • New melee weapon - crowbar added.
  • Scanner tweak: results of scans around smaller celestials should now have less fuzzy objects while derelicts around Bethyr should be easier to identify on a scan.
  • Loot distribution tweaked - certain items will spawn more often.
  • Shortened time for re-pressurizing ship cargo.
  • Number of CO2 filter slots in ship’s LSM reduced from five to two.
  • New sound effects are implemented for Turret, EMP Grenade,No-Helmet–
    Suffocation and few other things.
  • New animations:Crowbar swing, fist punch.

Bug fixes:

  • AltCorp Corridor Vertical (CSM-AC) colliders missing/flying through object.
  • Cargo and Security terminal panels blinking when a player looks at them under certain angle.
  • Predefined stations not showing on map after server restart.
  • Selecting video settings freezes the game.
  • Placed item near wall in ALtCorp PowerSupply Module (PSM-AC) would fall through.
  • Ship’s RCS leakage when module is docked.
  • Destructible items (turret, grenade) would always have 100 HP(on server) regardless of actual values set.
    EDIT:
  • Various interaction problems with pilot chair (pilot unable to sit, pilot stuck in chair, etc.)
  • After server restart loot is not respawning.

Future list.

  • F111 Space variant to be released

Known bugs list:


#8

Aaaand that’s how you get @Bogusheadbox to buy a game.

EDIT: Oh. Wait. Eh…


#9

Throw another shrimp on the barbie before those frakkin’ toasters can launch another raid, mate. Might have time to polish off this Foster’s before then.


#10

Attention all survivors:

Patch 0.2.2 will be deployed on Thursday, July 20. Servers will be down from 10:00 UTC until 11:00 UTC, and they will be wiped to ensure proper patch deployment.

For private servers:

  • Update your server and game client
  • Delete server save files

Patch Notes:

Nav-Map improvements:

Completely reworked the Nav-Map. Interface moved to overlay, rather than world-space canvas. Players can expect more functionality, better visibility and improved responsiveness.

  • “Warp To” button added to the coordinates screen.
  • Custom orbits can now be modified by clicking on arrows over relevant orbit parameters. Changing parameters by clicking and dragging the orbit points is not working at the moment. It will be implemented at a later date.
  • Orbital parameters that can be adjusted are now highlighted in green.
  • Custom orbit is now automatically removed after warp.
  • Added distance to target and power consumption indicators to the warp cell selection screen.
  • Initialize warp button is now grayed out if warp maneuver is impossible.

Flight controls improvements:

  • Adjusted player camera position when piloting the ship. As a result ship crosshair and radar indicators are now properly synced, eliminating drifting and unwanted offset while flying.

  • Lateral speed indicators inverted to be in sync with docking indicators.

  • Improved lateral indicator sensitivity, making them more responsive and easier to use.

Warp Drive improvements:

  • Warp speed increased to be in line with recent zone and loot distribution changes. Short distance warp travel should remain roughly the same, but long distance warps now take considerably less time.

  • Slightly tweaked how Warp works:

  • Warp 1 - Intended for short distance jumps (changing orbit)

  • Warp 2 - Intended for medium distance jumps (Planet -> Moon)

  • Warp 3 - Intended for long distance jumps (Planet -> Planet)

  • Warp Cell consumption tweaked and increased to compensate for shorter flight times.

Other improvements:

  • Server sorting improvement - disabled servers will now always show on the bottom of the list.

  • Increased maximum air filtration output of life support nodes from 0.12 to 0.3, making it in line with the maximum filtration capacity of Life Support’s Air Filter System. As a result air quality should improve at a faster rate.

  • Added on screen crosshair. It can be toggled on/off from the options menu.

  • Weapons now shoot from camera to the center of the screen (crosshair).

Audio:

  • Added Basketball Sound Effects

Optimization:

  • Command Module Optimization
  • Ship optimization

Bug Fixes:

  • Dimed (dark) screen on game launch
  • Character camera swapping when interacting with the piloting chair
  • Endless loading problem
  • Infinite ‘loading’ when game server unavailable after death screen
  • Nav-map frame rate drop with multiple objects
  • Ship cargo re-pressurize speed
  • Small canister repeatable animation when holding LMB
  • Ship cargo constant oxygen consumption when depressurized/vented
  • Ship cargo oxygen loss when re-pressurizing
  • Industrial container missing RCS recourse injector
  • Delay in filling jetpack with Small Canister
  • Security terminal doesn’t save after server restart or crash
  • Press J to warp overlapping with M on screen
  • Fixed stations not showing proper names
  • Space F111 E scope in development.

Known Bugs:


#11

So, to any Hellion owners… in your opinion, is it worth the money right now?


#12

Its still very early in development. Its a persistent universe. And some major updates requires server resets (starting with nothing again).

I think its fun, but its a time sink. Best fun is when you run as a crew and build a small base away from everyone else then co-op raid.

You must be prepared to loose all your stuff as when you are offline and someone finds your base, ship or stash, they will take it. Some nasty ones like to vent your base so when you log back on there is only vacuum where oxygen once was. You can combat this by logging off in your cryopod whilst wearing a spacesuit. But its that brutality that makes it fun.


#13

A nice update coming for those who are interested.