I don’t often get enough time and mind-space to do a different game from the ones I already play, but this one is so nice, I just couldn’t pass it by.
It’s a city builder, but one that has hardly any push-back (ie difficulty) at all at first. It’s just plopping down pretty things, watch them grow and unlock prettier things. Very sweet, very chill. It does become harder later on, both to find the room to do the things you want or need and to meet all the demands. But harder is a relative term here
Anyway, this is my city. I am about one third into the campaign. The story and things are not very memorable, but they offer enough of a structure to ease one into the game and what it’s about.
In the foreground is a pub. It helps keep the peasants happy. In the middle is the marketplace, around which the town grew. The class of people living in the houses is easily spotted by the color of the roofing; yellow for peasants, black for workers and red for artisans. There are two more classes that I haven’t reached the requisites for.
This is the harbor area. It is vital, as trade between islands is the only way to get all the things needed for the upper classes.
In the foreground are the fisheries. They provide basic nutrition for the lower classes. Healthy! The whitish building is the warehouse. Warehouses in anno are magically connected. Stuff put in one is available in any warehouse on that island.
This is my heavy industrial area. Here steel is made, used for upper class housing, high level industrial buildings, weapons and ships.
The polutants detract from your towns prettiness rating. I concentrated all of it around a trade union building that houses a dude who makes the effect of steelworks on that rating less severe. Putting the camera there you hear the hiss and pounding of the steel mill.
This is (part of) my agricultural area. Pigs, sheep, grain and potatoes are all needed in abundance. You can shape the fields fairly freely.
Look at the little dudes in the grain field doing their thing. All animated and with sounds. In the distance you see the buildings that collect, process and distribute all the produce. There sausages, clothes, bread, beer and vodka are made to satisfy the needs and wants of my workers.
I am doing great as my riot chance percentage is -10%. These dudes have all the beer and vodka they care for and they don’t mind working the steel mill at all.
Here is the touristy part of my town: the passenger terminal and the zoo. Also some park buildings around it.
A happy town with not too many pork and steel related industrial buildings will get a better rating with the tourists. You can improve that rating even further by building things like parks. It also is a fun activity, prettying up the city.
It’s all gorgeously animated. The people bustle about in their activities, the bears in the zoo play and walk around, ships sail to and fro and carts move produce from the production buildings to the warehouses.
Such a nice game, like a warm bath for the soul. Heartily recommended.