From what I can gather it makes SteamVR titles talk directly to the Oculus runtime…
That looks interesting for Il2. Looking into it.
Plonked the .dll into the il2 folder and trying to run it…
… Aaand nope. That didn’t work.
Then I got the “systemwide installation version” and that works! No need to run steam to run Il2. Is it faster? I don’t know.
Nope, when I put on the headset it showed oculus home, despite the screen mirror showing VR output from the game.
What need would this address? My Rift seems to talk nicely to everyone already.
Some IL-2 users are reporting better performance… So I thought I’d better check with someone I can trust…
Mine do too. That’s until he’s had a few drinks, though…
Ah gotcha. Cool. Speaking of IL2, the 3Dmigoto mod is pretty essential. In addition to the zoom it can kill the prop animation which solved any performance issues I had.
I haven’t tried the 3D Migoto Mod, but they solved the propeller issues in the last (Or the one before?) update. No more squiggly jiggles from the ASW.
Alright! Cool x 2.
Gave it another shot after having fiddled a bunch with the IPD settings. This was definately worth it, fixing the sense of scale which I always deemed a bit off in il-2 BoX. I put it at 0.0125 and now its fine.
For some reason the compositor thing did work this time, and lo! it is far more efficient than using steam. So yeah, thanks for pointing that out @Troll!
Now what I do need to find out is why it worked the second time I ran it. Very odd. Not sure if perhaps having run the game in steam before trying the compositor thing is needed, because if so, that is a lot of hoodoo for some extra frames. On the other hand, I’d sell my mother in law for a few extra frames so yeah.
Hmmm… Must have a look at it then.