How hard is it to create a custom faction or unit? What I would like to do is create a black ops unit attached to NATO.
Depends on what you want to do.
Are you trying to create new in game units and objects (e.g. new uniforms, vests, helmets, etc).
Are you trying to create a new unit category or group that will show up in the editor?
Are you just trying to save a group that has a specific load out?
I have no idea. But, hey @weaponz248 - really good to see you again, hope things have been good.
Its pretty easy. You just need to make a mod with a config file for the units you want to make, names, gear side etc. You can pack it into a PBO if you want other people to be able to use it. You can also use script fu but this can create additional problems.
Ideally im looking for a small unit that i can select in editor or a dynamic senerio generator. Custom uniforms and a custom squad. Right now im using dynamic recon ops to randomly generate missions to play. I was thinking i would be fun for me to be able to select a black ops team to do those missions. I would also like to be able to select said unit in mission editor for any missions i make for myself.
Sooooo… do you need a Logo, patch or something?
Nope just need to know how hard it is or if there is a good tutorial. My nodding is limited to racing Sims where you download the template and then paint it and put it in the appropriate folder.
I’m assuming this wouldn’t be like that.
Dunno- did a Logo for ARMA 2 and some personal skins too…
Back then it was nice and easy- yes, template and paint over with some easy-to-understand layers.
You simply have to save those as .dds in the right folders and voilĂ t!
A problem I only encountered in the old ARMA 2 was the total size of the files.
If the final texture was larger than… uh… can’t recall but it was around 5MBytes? then It wouldn’t load it and show the soldier’s skin (or the patch or the item) totally milky white.
So- that’s what I know.
Happy work and keep us posted!
I did some looking last night. There are two ways to go about this.
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Work it as you describe, create a separate mod that will add in your special forces group. This requires creating a mod that has a cfgVehicles, cfgGroup and cfgFactionClasses. High level you’d define your unit and their load out in cfgVehicles. cfgGroup would define groups of your new units, it’s not necessary but helps if you want to place them in the editor or whatnot. cfgFactionClasses would define how your unit would show up under NATO. I’ll try and find more indepth examples when I get home tonight
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Have you considered just using arsenal and the editor? Dynamic Recon Ops should allow you to edit the loadout of each unit in your squad. You can save loadouts your happy with, and apply them later. In this way you can just war barbie your units to sufficient levels of tier one operator. Likewise if you want to use these loadouts in future missions, you can apply virtual arsenal loadouts to units in the editor, and then save a squad, loadout and all, for later use. This is way easier, and doesn’t add an additional dependency, but may not be as all encompassing.