A lot of wasted opportunity in ArmA. The developer creates this vast sandbox with extremely precise details, creates new modules that integrate well with that sandbox, and then simply walk away from developing something coherent to do with it all.
I am not disparaging our friends from the former Warsaw Pact nations, but this is an attitude I have seen before. My wife and her dad are jewelers, and I’ve traveled with them to purchase materials for creating pieces for customers and you can always spot the guys from that part of the world. Vendors from other places will haggle, they’ll bring out the good stuff when it’s asked for, they’ll do all kinds of value-added stuff to get people to buy their goods. The Russians/Eastern Europeans lay everything out on a table and say, “that is the price”.
And that’s it. To them, the product itself should be motivation enough to buy and use, and let me say, they make of the most amazing stuff you’ve ever seen, especially their synthetic, lab-grown gemstones. Think flawless quality for half of what you’d pay for the naturally-mined stuff and no throats slit to get the stones to market, just take it out of the cookers and it’s ready to sell. They don’t feel the need to add anything to the product because they don’t feel it’s necessary for them to do it.
And that makes me wonder if that same mindset, that same worldview (not that it’s bad) pervades their game development sector.