So I’ve had a go at working in the new Arma 3’s 3D editor, codenamed EDEN, to see if it is an improvement over the older, robust and simple to use 2D editor.
With the 3D editor, it is simple to align objects with an unparalleled precision. It is fast, no matter if you choose to approach building with copy and paste or just by simply dragging out the objects from the side panel.
It would take me a whole day just to align up walls for a square killhouse in the 2D editor.
Incidentally this took me an hour to do. With this new killhouse I can make a much more complex set of stage for people to train their breaching and clearing technique.
You might have already noticed the bend in the lower right corner. And you’d be right to notice.
Because this showcase a couple of things. This is what took me the longest to do. The EDEN editor is by no means finished and does have a few limitations. For now. And that is what I experienced here.
You can now flip objects over on the side, on its x and y axis, through an object’s property box. Unfortunately, any movement in the editor seems to cancel out the set properties value. And makes this for a much more frustrating trial and error way of building. Fortunately, they have talked about implementing native rotation widget in the editor for the full release.
But with a little patience, you can build your curved hallways, something you could not in the 2D editor.
The EDEN editor is a powerful improvement to Arma 3’s already established, easy to use 2D editor. It takes all that was good about the old editor and makes it 3D. I can’t wait to see what the Arma modding community will make with this.