Hey guys, I’m in the process of creating a mission for you guys to play. Since the beginning of time I fantasized about a mission where you have to take off in poor weather, do fights in clean weather and then head back home to land in poor conditions again. Today I sat down with my trusty notepad++ and all the documentation I could find in order to try and make that a reality. The first result was quite hilarious.
Kinda achieved what I wanted. The airpressure is about a kilopascal lower in a circle with a 90km diametre over the airport. The standard airpressure is about 101.325 kPa so the airpressure is about 1% lower inside the cylclone than it is outside but with it being so small (compared to realistic cyclones and anti-cyclones) causes some fairly extreme weather. The highest wind speed I measured (comparing Ground speed to true airspeed) was 150 to 200 knots.
The northeastern edge of the zone.
On the ground things are looking slightly more nominal. The wind appears to be blowing at only about 36 knots. While incredibly strong that’s not alien. When I first loaded up the mission I had a pretty cool effect where the wind changed from about bearing 320 to 280. Unfortunatly I was not able to reproduce and create a screenshots. I guess the dynamic weather engine lives up to its name and it is trully dynamic
The chimney exhaust gives you an idea of how hard the wind blows
Is that a sharknado in the distance?
Current editor view
Outside the zone. The winds are still pretty bad out here.