Baldur's Gate 3

And if you have drow equipment it should be falling apart in sunlight :grinning:

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If you have Karmic Dice turned on, turn it off.

It is supposed to give you a ‘bonus’ if you roll a succession of low numbers. The problem is that it also applies to enemies and I have heard the RNG favours NPCs in this regard?

Always, always have a high ground advantage if you can. This applies to melee and ranged combat. You will see your ‘attack curser’ change from red (disadvantage) to green (advantage) along with a %. Aginor posted above how much of a difference it can make.

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OK I have played about 30 hours now and it is safe to say “I am a fan”.

Not the only one it would seem:

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Oh wow, that was long ago. I think it hasn’t been a thing since third edition.

@trevorr610
Another great trick to get advantage (which also usually means sneak attack for rogues) is to shove the opponent to the ground or flank them.

Creatures that are stunned, blinded or otherwise inconvenienced (by pommel strike, color spray spell, sleep spell and so on) are easier to hit. Even distracting them with mage hand or so are

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Shows how long it’s been since I played …we used a combination of editions 1 and 2 … :grinning:
Bring back the THACO :joy:

At the moment I am doing a hard core run through of the original baldurs gate… there must be some sort of record there 25 years. Between buying a game and actually finishing it :sweat_smile:

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@Harry_Bumcrack

Thanks for the tip on Karmic dice. From the description, I thought it would give me an edge. Now I know. The high ground tip works well if I position my character just right. Sometimes I neglect range and other factors and find myself out of a good position. Definitely a noob error. :grin:

@Aginor

Thanks for the tip. I discovered advantage over downed opponents by a fluke. The other nuggets you offered are definitely going into my notebook. I did run into a strange issue where I blinded an opponent with an arrow of darkness, but on my Monks turn, I couldn’t attack because I kept getting a path interrupted message, although the path was clear. Not sure if this is a mechanic or bug. It was my first time using the arrow.

Still, I have lots of adventuring to do and the exploration is quite fun.

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Random comment: Pushing enemies into chasms or off of cliffs is deeply satisfying. :grin:

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Area effects caused by spells, flasks, bombs,arrows, etc work both ways :wink:

Yeah, I figured it out during my last play session. I had my fighter employ the arrow of darkness and then had my monk, a Drow, moved in for a melee attack. Worked flawlessly. I actually borrowed the idea from a move Drizzt Do’Urden pulled off. :grin:

I really getting into the game. Right or wrong, I took out the Zhentarim camp. I learned a lot of combat tactics from that encounter.

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Nice!

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I modelled my character off him. I wanted to play as a Rogue but not as a Halfling, so Drow it was. But as Chaotic Good / Chaotic Neutral rather than the stereotypical pure Evil :slight_smile:

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Wow Harry. I had no idea you were such a nerd. Respect! And I mean nerd in the good way. I hope you take no offense.

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None taken :slight_smile:

I rolled my first D20 in 1979 or 80. I have been fascinated with the lore of D&D ever since and even kept a subscription to White Dwarf for years even though I wasn’t playing.

Actually you would be surprised (I was) at how many D&D nerds there are in the Army… well in ours at least.

I have vivid memories of playing at a FOB. Next minute, incoming, do we keep playing or take cover? Eff it, your roll :slight_smile:

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One of the most awesome things I discovered is that in this game you often have alternative solutions for traps, other than disabling them or triggering them, like in many other games.

You can bypass them, sometimes you can block them with a crate or so, if one is triggered by pressure you can do it Indiana Jones style and just put something else onto the plate.

I was amazed when I tried it and it just worked.

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When did they change things so a Drow could be something other than evil? I’ll admit the last official D&D book I bought was the 3 ed PHB, possibly 3.5 (I don’t remember specifically).

Good man. THAC0 was actually a pretty good concept, just confusing to many people due to our natural inclination for less meaning worse. I actually prefer using it over the stacking modifiers that 3/3.5 had loads of.

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3.0E already had Drow that were followers of Eilistrae (a good aligned goddess in their pantheon). They were rare exceptions though. 100 years later, in the 5E world, they have become less rare.

Generally speaking 5E has removed a lot of the classic alignment system, especially the parts that were applied to races.

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I don’t know what specific ruleset Edition, but I must have read The Crystal Shard, Book 1 in the Icewind Dale trilogy nearly 30 years ago. It was the first Drizzt Do’Urden book IIRC.

It is one of the things I love about D&D. There are always exceptions :slight_smile:

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Did you know there are about 30 books in the Drizzt Do’Urden series now … and as for drow not being evil I think WOTC went through a “politically correct” kick a few years back. Now not all drow, orc. Kobalds, hobgoblins are evil … so drizzt is now not the exception to the rule

As @Aginor says they gave the racial alignment thing a work over, so now you can’t just go a batter the odd illithid because they might be good :grinning:

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There are still races that are considered usually evil.
I just looked into the Monster Manual, Illithids (autocorrect wants to correct that to Illinois, funny) and Gnolls for example are still inherently evil it seems. But all playable races can have all alignments by default and they adjusted the lore so they make sense. And of course in the end it is the DM’s decision. They can change every rule they want.

I like that they made that official. People have ignored those limitations for so long and always had to make up their own exceptions.

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@Harry_Bumcrack I used to be a hardcore sci-fi reader until a local bookstore owner introduced me to the Crystal Shard. I was bored and looking for something so he asked if I would be willing to try fantasy. Back then D&D stuff, according to the old folk, was demonic (I know I just aged myself :grin:). I instantly fell in love with Drizzt and R.A.'s writing style. In fact, I have a near-complete collection of Drizzt’s books.

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