Beware! Beware! Campaign Preview

It was my honor to do some beta testing of Reflected’s new Spitfire campaign, “Beware! Beware!”

I’m not particularly well set up for the typical YouTube narrated review, nor am I very competent in combat flying, so I’m going the good old-fashioned way with a written preview.

The campaign follows the escapades of No.611 Squadron based out of Biggin Hill from October 1942 to April 1943, when the Luftwaffe was still a deadly adversary and the Allies had not yet achieved air superiority. Each mission is carefully crafted from historical records and documentation, including 611 Sqn reports. If you’re familiary with Reflected’s other campaigns, the campaign naturally comes with breifing documents and charts, including copies of the original 611 Sqn reports so the player can compare their experience with that which actually happened in those historical moments.

As the player, you start off as a new pilot in the squadron with two responsibilities: Stick with your wingman, and get home alive. Throughout the campaign you progress through various positions in the formation, and the missions are varied from the usual escorts and fighter sweeps to scrambles and training flights. And in typical British fasion, the weather can be quite shite at times, so your compass/stopwatch navigation and dead reckoning skills need to be on point.

Your situational awareness needs to be on point too. Unlike “The Big Show,” where the Allies typically have superior numbers and superior skill, you’ll be fighting the Luftwaffe at their peak. Some missions will be in your favor, others will be in the enemy’s favor. The Hun will be in the sun, stalking you until the opportune moment for him to hit you and run away. Your head must be on a swivel and the moment you tunnel-vision on bagging a kill, you can find yourself on fire as his wingman jumps you. You may even find yourself on a patrol and getting bounced by bandits who appeared seemingly out of nowhere. This is not an easy campaign, but the incredible voice acting and radio effects pull you in so close to reliving history that you can completely forget about trying to score kills, and feel a sense of satisfaction in just making it home to nail that Spitfire landing in poor visibility, crosswinds, or turbulence.

DCS being DCS, there are some pitfalls with the AI, mainly when it comes to maintaining formation. They often accelerate and decelerate without warning, perform erratic maneuvers, and can be notoriously difficult to keep up with when climbing from 0ft to 20,000ft, but it is manageable and once the lead starts flying, you’ll forget all about the AI.

I can’t say I’m not jealous of Wolfpack and Tactical Pascal easily racking up kills for their preview videos while I managed one whole kill for the entire campaign, but the experience was so immersive I felt like I was an average 20-year-old RAF pilot simply surviving to fight another day. Getting back home to Biggin Hill after duking it out with the Luftwaffe’s best was a feat in and of itself. Kills are just a bonus in this campaign. I can’t recommend this campaign enough for any Spitfire fliers.

In closing, here’s some chaotic VR footage from Rodeo 109 over Calais.

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Which I find pretty realistic…
Nice review. I’m getting it!

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Great work @Clutch!

You sold it, this is just the thing ive been looking for.

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Adding this to my cart. Thanks! :slight_smile:

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That second video of you flying was just absolutely superb. Had me on the edge of my seat.

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Maybe I should make that one public then :sweat_smile: I had left it unlisted because I figured people wouldn’t enjoy such a long video with only 30 seconds of killing a bandit. I guess the red/blue circles helped the audience build a similar SA picture to what I had in the moment. I should probably fly some missions again and post those in a similar style. I should also stop flying the Spit like Hornet. Too many reversals when I should just pull and rate on the bandit :crazy_face:

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Isn’t that the thrill of combat sim flying? To be in the hunt and then make the pounce. Shows you put the work in it regarding angles and kill zones. Strategy and tactics. That’s the best simming ever IMHO.

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I’ve finally had time to start this campaign and successfully through the Intro and the first mission.

Quoting Mission 1 briefing notes: “Start your engine and warm it up as per the Pilot’s notes.” Given that start engines is 1427 and takeoff is 1430, I’m guessing that we are expected to ignore the radiator temp warmup to 60C?

Spoiler question.

Concerning what I assumed was an oxygen system failure (switch was in the on position), I left the formation somewhere between RV and the IP. I dropped down to 12k feet and when I could read the instruments, set a course of 320 for RTB. Is that the expected behavior? I couldn’t see myself shadowing the formation into a fight, being handcuffed without O2. Just wondering how others have handled this.

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I ignore most takeoff times and hit the spacebar to call ready once my engine is warmed up.

As for the oxygen, it sounds like you turned on the emergency supply, which drains in about 10 minutes or so. Oxygen is on by default in the Spit so you don’t need to flip the O2 switch on.

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Edit: Clarification please. Is the valve open with the orientation vertical or horizontal? The reason that I ask is when you are in the MSFS Flying Iron MK IXc, the engine running start shows the valve vertical, which is how I set it in DCS when completing the after start checklist. Should it be horizontal or vertical?

Chuck’s Guide for the DCS Spit shows horizontal for open, but I don’t recall what the orientation is by default. All I know is that I never touch it at any point during any Spitfire flights, leaving it as-is when I “strap in.” If I do click it, it is exhausted within 10 minutes or so.

Edit: Did some digging on the ED forums. Apparently in our Spit, that valve toggles automatic flow (horizontal) and high flow (vertical). In real life I read it’s supposed to be gradually opened/closed as needed.

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The DCS Spit user guide doesn’t mention horizontal or vertical either, but in the aircraft, when you turn the valve vertical, the gauge comes alive, horizontal the needle returns to 0. So, given that, I’m going to keep turning it to vertical during after start checklist.

There are a couple of answers in this thread that the normal position is off, where it works automatically, or on, which is the emergency position. So horizontal or Off is the correct position and O2 will be delivered upon demand and according to ambient pressure.

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I recommend leaving it in whatever state you found it before startup, otherwise you’ll have a repeat of that hypoxic incident.

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I’m through mission 4 with 6 takeoffs and 6 landing, 4 missions, plus orientation flight and a ferry from Lympne. Speaking of fuel, on mission 4 I had 25 gallons of fuel when the squadron crossed the coast of England returning to Biggen Hill (Detling). I thought this should be plenty, but as we descended to pattern altitude, a fuel check showed just barely above empty. The flight leader turned away from the field, but I setup for a short left base for 22 and landed. The engine quit about halfway down the runway, as I was braking. So, word to the wise, 25 gallons is just enough. Maybe.

Earlier in the day…

Outbound.

Joining up with our assigned big boys.

Tangling with the ubiquitous Folcke Wulf.

The flight rejoins after splashing four 190s with all accounted for.

We receive parting gifts.

But live to fight another day.

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Did you see this on the ED forum?

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For a non native English speaker his write up was really well done. Definitely worth the time to read.

Wheels

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Agree Wheels. That is so well written and sums up most of Reflected’s campaigns. I’ve started flying Blue Nosed Bastards again since it’s been updated for Normandy 2. Compared to when I first completed it in Sept 2021, the updated map and missions make it feel like one of his recent campaigns. When he finishes updating The Big Show, I’ll definitely revisit that one.

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I was sorely tempted to start that campaign today, but I remembered the report by that guy linked to above and chickened out. I went for Charnwood instead, cos I knew I could progress with less than stellar performances!

Yeah, I’ll go to the back of the class… :face_exhaling:

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That photo. It is very hard to distinguish from real. These two sims, IL2 and DCS, have rocketed forward visually these last two years. I am happy to finally have a PC that can do both some justice.

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I bought it even though I beta tested it. I should refly it and see how I do. When I tested it I played it safe, staying high and being opportunistic with my engagements. I think I got 2, maybe 3 kills and that was it.

I’m also sitting on literally every Reflected campaign…I always start them, then my desire to make screens/videos gets the better of me and I never finish the campaigns.

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