The boys are enjoying the resource building options of Liberation. They are on a building spree… It is like Barbie for boys…
Making some great memories with the boys. Spent a couple hours yesterday clearing Malden airport going house to house in a tense clearing operation. This after spending an hour on the hills above sniping as much as we could. Having way too much fun.
When you see a shadow go across the sun…look up and see your son HALO-ing onto your position… Love that boy…!
The yellow hat is so we don’t end up shooting each other in house clearing operations…
Sooner or later you’ll learn to regret that enjoyment when it comes time for DCS and that same image means he’s had to eject…again!
I like what you’ve got setup though. Way better than normal match making on something like COD or Battlefield since you can tailor the game to be actually educational in a sense of well…logistics, planning & decision making, risk & reward, etc. You also control the environment (friends, public access, etc.) and since it’s not a console there are actual computer skills involved. It’s also family time.
Hopefully they learn to see the value in games like that where it takes more investment from the user - rather than buying the next iteration of COD every year. As a teenager (just reaching employment age) not having to buy the next title or next gen console could save some serious cash.
While you may not continue to buy them new computers, I could imagine a split-bill system where you’ll cover say motherboard, CPU, RAM, PSU & system drive (should those need replacement) covering the basic computer need but they pay for a new case if they want one, extra drives for more games, higher end GPU, and the like to add to the gaming capability.
Wait til they discover the mission editor … apparently the most interesting part of arma 3 to many people.
Haha…yeah…they boys are always trying to impress Daddy…so I’m sure it will be fangs out at all times. They have an amazing quick twitch reflex though…they can clear a house much faster than I can. Granted - I die less and my kill/death ratio is much higher than theirs…but it is still impressive to watch.
Well…thanks to you and the others here for steering me in the right direction(s). I can’t tell you how happy I am with the server and the computers the boys got. All three of us can max out the graphics settings on A3, push all the visibility sliders out to 10,000 meters, and none of our boxes bat an eye. I feel it is actually smoother running the server on a separate machine…my computer is running butter smooth.
That has been the emphasis. Teamwork, developing strategies together, and discovering how the game mode works. This is the first time I’ve played a “liberation” map…so it has been a learning experience for all of us. As a matter of fact…I’m still trying to figure out exactly how the resource system works. I’ve captured some factory areas, have built a storage facility, put the three required “starter” resources in there and gotten the message that the factory is set up…but I’m not sure how long it takes in game to actually see results.
It really has been awesome playing with the three of us. Like I said…once we get our feet under us…we’ll open it up to Mudspike players as well. I think we have a great group here that would be fun to play with…and they can get a little glimpse at what the wider gaming world out there is like.
I woulda broke down crying if I saw that. (I’m 54 now so I’m a big 260lb baby)
Oh man…we played late into the night last night. I think it was almost 3AM when we signed off of the server… It was the epic battle for La Pessagne that we ultimate had to admit we could not crack. Reinforcements kept coming down the highway and we did not have quite the resources available to devise a better plan than brute force anti-tank missile attacks.
It got so late that eventually I had to go find a place to lay down in the town and just hole up and allow the server to run while we went to bed. In this way, progress was not too badly lost…although when I got up this morning and started back in I was met with the same if not a worse situation. We had to throw in the towel and take a new tactic…taking out a nearby communications sector to hopeful reduce the flow of enemies into the battle. We will also take a shot at heavily mining the road into the town before launching our next attack.
Yesterday we took another crack at La Pessagne with a great plan.
- Sling load an ammo box with the Huron to a point near the road
- Sling load a captured Ifrit
- Place 25 mines in the Ifrit
- Drive Ifrit near road
- Use Bergen bag to place mines along the side of the road (not on the road)
- Position two of us in the hills above La Pessagne with MPRL rockets
- Kai is an engineer and goes down to the road and moves the 25 mines from the edges of the road to the center before rejoining us on the hill
- We open up on La Pessagne with the three of us simul-firing our MPRL to take out the three armor targets in the town
- We had taken out a comm tower nearby that reduced the flow of reinforcements
- The few reinforcements that did come - got taken out by the mines…
- MPRL - sniping - then house to house sweep…followed by a hasty defense of a brief counter-attack
The war continues to rage across Stratis with gains being made…! We now have three factory areas up and running with AI convoys running produced supplies (fuel, ammo, and supplies) to our FOBs. Kai wanted to spend some of our loot on building an airbase - he can’t wait to buy an A-164 Wipeout (the boy loves to fly!). I told him he’d probably get shot down in five minutes…but he helped earn the loot…so he gets to spend it.
That looks like you’ve got quite the dynamic war going on.
I know it isn’t an interaction most Daddy-types will swell up with pride about…but when my son asks me if I’m up for lasing some targets for him… Well…it damn near brought a tear to my eye hearing him rip across the sky above me.
He even (amazingly) survived and landed back at base…
The 9M135 Verona is one of my favorite weapons. Always nice when you can engage the enemy with their own weapons…
I picked up A3 on Steam sale. Got TrackIR working plus I did the tutorial and prologue to campaign.
Felt quite clunky and the controls are awkward since they are so detailed compared to AAA titles.
Not bad at all considering. I’m pretty sure day one in DCS A-10C was probably worse at the time.
Me and my son spent three hours taking Le Port this evening. We had accumulated a small inventory of enemy MBTs and we had to throw them at this largish town.
“We had to destroy the village to save the village…” was never so apt a description as what we did to that poor town…
The house-to-house search was brutal…
-100 civilian reputation - ouch. Happens on our Liberation server all the time as seemingly any damaged building is considered destroyed by the script. If you’re fed up with the IEDs and all that: EN_Commands · KillahPotatoes/KP-Liberation Wiki · GitHub has a nice admin command to cheat the civilian reputation to an acceptable level
It probably doesn’t help that one of my favorite tactics is to drop an AT mine artillery shell onto a village so that if enemy armor moves it might throw a track. Then I come in later and defuse the mines, repair the tank, refuel it, and add it to my inventory. Needless to say…sometimes there are mine accidents during that process…
I finally managed to capture a Taru from the enemy by shooting out some systems…forcing it to land…and getting it repaired. I had grand visions of using it as a paradrop helicopter (I mean…the enemy does it to me!) but when I load it with paratroopers and tell them to disembark while airborne…they don’t do it. So you have to land to insert troops. And I forgot you can’t sling load with the Bench Taru (I didn’t try the Xeno Taru mod with my server…no idea if it would work)…
Anyway - shortly after this screenshot was taken this morning…we lost the Taru to an enemy Orca. Darn…