Awesome! Sounds like there’s another entry into this area. Good stuff.
Similar issue here at first. Bought some of those 3/4" thick foam pads to go under the chair. Made a difference.
Awesome! Sounds like there’s another entry into this area. Good stuff.
Similar issue here at first. Bought some of those 3/4" thick foam pads to go under the chair. Made a difference.
Nice!
Does this HF8 also use GameTrix software as a driver in Windows or is it a custom made system?
One thing I have been wondering about with the JetSeat is its dependency on the GameTrix driver, which hasnt been updated in forever…
I currently have the modern Jetseat with the padded seat, while using the first version before this.
The padding is definitely more comfortable, but also dampens the feedback and transports the vibration through the padding more where it now seems to ‘just vibrate’ instead of feeling better ‘where’ it vibrates.
How is this on the HF8? It seems like its more akin to the first Jetseat.
The HF8 has its own software but you don’t have to use it. I already had Sim Shaker for Aviators installed as I used it when I first got the Buttkicker. I will try the NLR software at some point, but for now it seems that SimShaker is the best way to go, with more telemetry based effects. I’m thinking of picking up SimShaker Wings so that I can get IL2 Great Battles working with the pad. At $45 it’s a bit steep but I guess I only have to buy it once.
The padding is a lot better than what was on the original JetSeat. You can still feel the transducers, so I wouldn’t say it is super comfortable, but I sat in the seat for a few hours last night and it wasn’t horrible. The JetSeat was just plain uncomfortable after awhile. Having said that, the padding on the HF8 doesn’t seem to damp out the vibration too much. I would say they probably worked on finding the right balance between comfort and function.
The pad has 8 transducers/motors but I think SimShaker is only using the 4 you sit on and two behind your back. That might be reason enough to try the NLR software.
It needs no driver software at all. Just plug and play.
I managed to get the HF8 up and running with IL2 today using SimShaker Wings and RealForce plugin. A bit pricey at $45 and it needs some time to tune the effects, but it really adds to the experience.
Can anyone of y’all try Assetto Corsa, Dirt Rally 2, and maybe BeamNG Drive with the HF8?
I’d be very interested.
I don’t know, driving in VR makes me queasy.
Me too. It is the yawing. I hate taxiing planes in VR as well.
It is still fun in small doses.
But all of those games work fine on a regular screen, no need for VR.
I used to get queasy in DR2, but one day just hung in there, taking it off about every 5 - 10 mins. After an hour of this it began feeling a lot more comfortable. Repeated the next day and by the third, it was gone, never to return. YMMV
Interesting how different people react to VR (low update rate makes it harder).
My wife can’t even stand behind me and watch, in 2D of course, without getting queasy.
I had about 30 seconds of ‘whoa’ in VR the first time (flight) then it went away, never to return.
Yesterday I blasted off on a pitch-black, overcast, night in the Harrier. Had periods of, “man, I’m kinda screwed up here” on departure, but I loved it. Had to force myself to get back on the gauges - not panic [simulated ] - until my brain settled down - and the instantaneous re-settling upon popping out on top was striking.
I’m guessing here as I’ve no significant real world experience but this seems normal and representative. Add real G-force (confounding the issue X10) and I can see why real pilots hate this situation and have to learn how to power through it.
In a racing sim (rFactor2 and such) never noticed any disorientation or the like. I thought it would make it harder to drive but found the opposite.
In both it’s like I immediately became more aware of my position/orientation in the represented 3D world - the ‘disconnect’ vanished. Assuming I can see the horizon that is.
I am pretty much the same as you. As long as I am sitting I get zero nausea and these days don’t fly or drive (simulated) without VR. I can get slightly dizzy if I whip my head around quickly, but that is due to lag/stuttering more than anything else. Maintaining situational awareness and having depth perception - and being able to nail the apex and braking markers meant I improved my lap times by >10% across the board with VR.
I can’t tolerate FPS games as much. About 20 minutes is my limit.
Indeed! After a while it doesn’t even phase you anymore, or every once in a while you’re on instruments anyway and notice how messed up your inner ear is and laugh.
The inner ear kinda gets discarded from the list of faculties used to fly the airplane.