Think it might provide more feedback if it were on an arm? Looking at the product page it’s missing the long arm the BK Gamer had. Not sure why they did that (or I’m looking at it wrong). Or the advantage is only imagined…
My setup is on a metal plate underneath the seat (see pix in the article) thus moving them away from the seat post about 6 inches. Only a tiny bit of flex there.
Heat is an issue (not sure I went into that, or the cause/cure’s, in the article). Seems that this is where more power + heavier ‘puck’ can help, depending on how you set it up.
If you have constant running effects (engine usually) there’s a tendency for it to overheat. As I mentioned above (I think?) my priority is “G” and Stall effects and, with a single channel, I don’t want the engine to ‘dilute’ the feeling. This is all very subjective of course, and setup dependent.
I would think a larger puck, with a more powerful amp to match, might be working less under the above conditions versus a smaller one - you might be able to run the larger one at a lower power setting and get the same ‘feel’, but overall it’s not working as hard.
Then there’s the issue of transducer design. I think some are more prone than others. The Aurasound AST one I have never seems to seize up, and it’s not that heavy.
And I will add that it’s just different in 3D (VR) vs 2D - in 2D it’s nice but in VR it is, to me, something I have to have. Perception?
The stereo options mentioned by someone above sounds cool. I haven’t looked into it but it would seem the ideal situation, for 2-channels, would give you the ability to specify which effects go to a given channel (left or right). Then with a 2-channel amp and 2 different sized transducers you could send, say, engine stuff to the Left/smaller puck and G/Stall to the Right/Larger puck. Not sure if SSA even supports this. There’s a button for stereo but, having only a mono amp I’ve never tried it.