Dawn of Jets VR

Very early look at an in-progress Vr Game

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Well, it’s out and getting some positive reviews! Might be something to take a glance at, for you combat VR fans.

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Only Meta headsets, right?

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Appears so.

Do you know if it works on a standalone Q3…? Would be really cool to have as a travel flightsim.

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Panther!

Hmm, everything seems to use the GM2 reticle… the one type that no plane featured in the game actually uses :joy:

But rivet-counting nitpicks aside, that looks like it might be fun!

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Everything I can find out says its standalone on the headset

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Clearest video ive seen so far, of the game.

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The graphics remind me of a cross between Wings of Prey and Mig Alley… I think it’s good for VR, not too high res and not too demanding but still something that harkens back to those more classic and accessible sims :+1:

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Yes - standalone. Quest 2, 3, 3s and probably Pico soon.

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For now, yes. We will probably support Pico soon as well.

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How does it run on the Q2? If you guys offer a demo option I’ll give it a go on my Q2.

It maintains 72 FPS on Quest 2, and 90 on Quest 3, even with the detail level turned up a bit. We really optimized and designed this specifically for Quest. Unfortunately we do not have a demo version, but I do have a 20% off code if you decide to give it a try: TAKEFLIGHT-7D63B1 If you check YouTube, a bunch of videos are popping up that give you a good overview of the game.

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Very kind of you to give us a discount @DawnOfJets . I just picked up the game. I have just done a quick free-flight hop in the T-33. I love the cockpit interaction… very similar to VTOL-VR, but with steam gauges, more buttons, levers and switches.

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So I went through the initial T-33 “campaign” (ie tutorial), and got through my check ride in the F-84 (I think it was the Thunderjet, but whatever the next jet is).

The flight modeling is more Crimson Skies than DCS, but honestly that’s what I was expecting. It works just fine and tossing the jet around the sky feels good. On the Q2, ran great, no stutters or hiccups at all. As @PaulRix said above, steam gauges, switches, etc. It feels good to turn in on final and have to move a bunch of things to get setup for landing.

Overall, a pleasant flight experience that harkens back to the older “golden age sims” in terms of complexity. I’d love to see a flight model upgrade, but I get why it’s a bit lighter for the general gaming public. Additionally, having an option like VTOL VR to toggle “grabbing the stick/throttle” versus having to hold the grip button down would be nice.

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Cool! Tempted to get a Q3 just for this. Perfect VR travel kit…

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Hey @PaulRix, as the BI in charge, you do see that this young man needs some assistance, don’t you?

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Did some flying last night. The stick response feels “muted” if you will. You can use the thumb stick on the hand controller and the jet snaps around like one would expect a fighter to. Using the actual hand controller in VR, not so much. I’m going to try 3d printing a holder for the hand controller and sticking it on my floor length stick, to see if that helps any.

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I saw a solution for this some time ago. Had a steel ball and a magnet…

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