End of April in public beta build is what I heard, and then whenever ED needs to sell something to the stable branch users, so probably timed around the next new module out past April.
ED Discord (@Bignewy)
New AI Bulk Carrier Sandy Wind
Last DCS screenshots. I think last F/A-18C Hornet update with new clouds and north Cyprus (Syria map).
Rawr, so sexy! I canât wait for 2.7!
From the razbam facebook ⊠A nice change log for todayâs patch
Changelog for tomorrow:
DCS AV-8B N/A by RAZBAM Simulations
Added: Missing keybinding for seat height adjustment
Added: JDAM Terminal Parameters are enabled.
Added: AGR20 - APKWS II guided rockets.
Updated: USS Tarawa: Changed the missiles from Sea Sparrows to RIM-116 RAMs
Updated: Changed Course Knob to Course Switch functionality.
Updated: Rocket options: FFAR rockets (Mighty Mouse) have been deleted.
Updated: JDAM LAR representation on the EHSD.
Updated: Added 1.5 sec delay for JDAM release. This is the time the AC computer takes to send the bomb the target coordinates and terminal parameters.
Updated: High quantity bomb loadouts for consistency in weight and drag.
Improvement: Engine sounds with the assistance of 112th_Rossi
Improvement: MPCD converted to Stroke (SVG) symbology.
Improvement: JDAM Data Block enabled in the EHSD.
Fixed: Course line not appearing for targetpoints.
Fixed: WYPT and WO/S position when map is North-UP and Magnetic Heading selected.
Fixed: Map rotation when it is North-Up and Magnetic Heading selected.
Fixed: TCN and TO/S position when map is North-Up and Magnetic Heading selected.
Fixed: AWLS station position when map is North-Up and Magnetic Heading selected.
Fixed: SEQ. not displaying correctly on EHSD
Fixed: Analog clock shows only ZULU time regardless of cockpit time set in ME.
Fixed: ALE-47 is OFF when starting in the air
Fixed: EHSD bearing indicator always uses True Heading (fixed with SVG)
Fixed: TD symbol missing dot in center (fixed with SVG)
Fixed: EHSD course line remains green when a different color is selected.
Fixed: EW not resetting ECM dispensing program after rearm.
Fixed: CCIP cross and BFL still visible after all bombs have been released.
Fixed: Corrected position of wing tip vortices for KC-130
Fixed: MPCD displays show on same spot when display mode is HUD ONLY
Fixed: Aircraft going supersonic when high quantity bomb loadouts are released.
Fixed: DMT HUD symbology.
AGR20 APKWS on the Harrier? So soon after the warthog II? sweet!
Open Beta Update
DCS 2.5.6.60645 Open Beta
Introduced new campaigns:
- DCS: F-14 Zone 5 Campaign by Reflected Simulations.
- DCS: AV-8B Sky Warrior Campaign by Eagle86.
- DCS: F/A-18C Operation Pontus campaign by 373vFS_Greg, 373vFS_Petritis, Baltic Dragon.
- DCS: F-5E Black Sea Resolve '79 ĐĄampaign by SorelRo.
- DCS: F-16C Red Flag 21-1 Campaign by Bunyap Campaigns.
- DCS: F/A-18C Rising Squall Campaign by Inverted.
DCS World
- Sound. Fixed sound beating on external views with some angles of view.
- Ships placed in shallow water vanish - fixed.
- MP. Visual damage to the carrier not shown on server rejoin - fixed.
- MP. AI Aircraft phantoms. Some control surfaces do not show movement - fixed.
- SA-2 (S-75). Corrected missile autopilot. Fixed high-probability miss.
- AI cold start with RADAR continuous search enabled on waypoint zero - fixed.
- AI Ticonderoga class ships will fire even if they dont have line of sight for weapon - fixed.
- Improvement. Player controlled ground unit now shown as white on F10 map.
- BTR-82. Added desert livery.
- Channel map. Units fall through bridges - fixed.
- AI Continues to fire on aircraft after the pilot has bailed out - fixed.
- F10 map. Measuring tool in F10 misaligned if Scale GUI not set to 1.0 - fixed.
- MP. Blackout/Redout in MP - can still control aircraft - fixed.
- 3D. Add new model Mk-82 Snakeye inert.
- AI aircraft. âAttack Groupâ task appears broken - fixed.
- The torpedo LTF5b misses the target - fixed.
- AI aircraft. Escorts do not engage correctly, SP and MP Server - fixed.
- AI F/A-18C should turn off radar if their ECM is ON - done.
- Voice chat. Returned the ability to select audio devices in simulation mode.
- NS 430: Manual brightness cannot be adjusted - fixed.
- M45 Quadmount doesnât register hits because of incorrect armor thickness - fixed.
- DCSUpdated Czech localization.
- Time of the bridge destruction is not recorded into track, that caused wrong replays - fixed.
- Cockpit Missile Launch sound update.
- MM. Allow to uninstall multiple modules at once.
- AGM-154A/B JSOW final maneuver miss - fixed.
- ME. Fixed GUI Error while trying to save mission when window âNew mission settingâ is open.
- ME. Triggers. INITIALIZATION SCRIPT buttons (Open, Reset) doesnât work - fixed.
- Fixed a typo in checkMaxDistance function which prevented itâs proper work with marker beacons.
- Fixed bug in the global Radio that should have led to some improvement of game performance.
- Ships. Added bulk cargo vessel Handy Wind with helipad.
- ZSU-57 recoil animation without shot for left barrel - fixed.
DCS MiG-21bis by Magnitude 3
- Adjusted cockpit gaugesâ glass reflections.
DCS JF-17 by Deka Ironwork Simulations
- Added: AG Radar TA mode.
- Added: cockpit throttle texture.
- Added: clickable mirror.
- Added: call ground crew to reinstall/refill supplies (drag chute, oxy bottle, etc).
- Added: if M>=1.35, cannot move the throttle from AB zone to [IDLE, MIL] zone unless the throttle emergency button is pushed down. Otherwise, it may cause engine surge or even flameout.
- Added: gun sight/limiter preset in special option panel.
- Added: more keyboard binding for knobs.
- Fixed: number of tracked contacts in TWS mode (up to 10).
- Fixed: SD10 not track jamming target after radar burn through.
- Fixed: if radar not burnt through jam, SD10 can still loft.
- Fixed: radar un-notchable (need more tuning).
- Fixed: radar HOJ contact status not updated if jam after lock/track.
- Fixed: SMS program not reset if DTC updated after rearm.
- Fixed: pod still works after disappearing from pylon.
- Fixed: campaign 07/09 localization.
- Adjusted: chaff/flare program burst can be salvo (check your special option panel).
- Adjusted: if born in air, it will not trigger foggy canopy, until land and open canopy then fly high (if relative humidity is high on ground).
- Adjusted: zeroizer seat function switch turned on by default in cold start (Donât forget to turn it off before repair!).
- Adjusted: throttle keyboard control step size.
- Updated: localization (CN, RU, DE, ES, and FR) and credits.
- Updated: cockpit model and texture.
China Asset Pack by Deka Ironwork Simulations
- Adjusted: all ground units use WSTYPE_PLACEHOLDER as wstype4.
- Adjusted: weapon rcs.
DCS AV-8B N/A by RAZBAM Simulations
- Added: Missing keybinding for seat height adjustment.
- Added: JDAM Terminal Parameters are enabled.
- Added: AGR20 - APKWS II guided rockets.
- Updated: USS Tarawa: Changed the missiles from Sea Sparrows to RIM-116 RAMs.
- Updated: Changed Course Knob to Course Switch functionality.
- Updated: Rocket options: FFAR rockets (Mighty Mouse) have been deleted.
- Updated: JDAM LAR representation on the EHSD.
- Updated: Added 1.5 sec delay for JDAM release. This is the time the AC computer takes to send the bomb the target coordinates and terminal parameters.
- Updated: High quantity bomb loadouts for consistency in weight and drag.
- Improvement: Engine sounds with the assistance of 112th_Rossi.
- Improvement: MPCD converted to Stroke (SVG) symbology.
- Improvement: JDAM Data Block enabled in the EHSD.
- Fixed: Course line not appearing for target points.
- Fixed: WYPT and WO/S position when map is North-UP and Magnetic Heading selected.
- Fixed: Map rotation when it is North-Up and Magnetic Heading selected.
- Fixed: TCN and TO/S position when map is North-Up and Magnetic Heading selected.
- Fixed: AWLS station position when map is North-Up and Magnetic Heading selected.
- Fixed: SEQ. not displaying correctly on EHSD.
- Fixed: Analog clock shows only ZULU time regardless of cockpit time set in ME.
- Fixed: ALE-47 is OFF when starting in the air.
- Fixed: EHSD bearing indicator always uses True Heading (fixed with SVG).
- Fixed: TD symbol missing dot in center (fixed with SVG).
- Fixed: EHSD course line remains green when a different color is selected.
- Fixed: EW not resetting ECM dispensing program after rearm.
- Fixed: CCIP cross and BFL still visible after all bombs have been released.
- Fixed: Corrected position of wing tip vortices for KC-130.
- Fixed: MPCD displays show on same spot when display mode is HUD ONLY.
- Fixed: Aircraft going supersonic when high quantity bomb loadouts are released.
- Fixed: DMT HUD symbology.
DCS M-2000C by RAZBAM Simulations
- Added: New keyboard bindings. See forum entry for complete list.
- Added: New axes. See forum entry for complete list.
- Added: NVG gain (with keyboard binding).
- Updated: HSI VAD rho/theta select behavior.
- Updated: ADI Cage/Uncage mechanism behavior.
- Improvement: INS Vertical Update.
- Improvement: INS Oblique Update.
- Improvement: Updated exterior Model LODs to show Navigation Lights better when further away.
- Fixed: Cockpit flood light rheostat.
- Fixed: HSI adjustment knob behaviour.
- Fixed: Locked target becoming DO when decreasing range.
- Fixed: boresight/vertical scan display order.
- Fixed: Radar ACM mode elevation bug.
- Fixed: IFF HUD âAâ or âFâ(english) symbol not shown on Magic triangle lock.
- Fixed: HUD FPM wrong drift caging at high bank angles.
- Fixed: Wrong altitude transitions for HUD FPM caging/uncaging.
- Fixed: Behavior for UVHF preset knob when using manual freq.
- Fixed: OBL radar cue to match beam position.
DCS C-101 Aviojet by AvioDev
- Fixed C-101EB Syria medium landing quickstart mission.
- Fixed C-101 EB IFR Flight training mission.
- Fixed boarding ladder, helmet and chocks flickering at cold start.
- Fixed excessive pitch up moment during takeoff when using correct trimming.
- Added trim margin to landing phase.
- Modified elevator efficacy. Now the control stick has to be pulled further backwards during takeoff, as in the real airplane.
- Reduced engine pitch moment.
- Fixed Heading Reference System drift when flying headings close to 360° or 180°.
- Added C-101CC IFR training missions (EN and ES).
- Added C-101 Campaign.
DCS F/A-18C Hornet by ED
- Added GMT/GMTT radar modes.
- Added SEA Mode for radar.
- Added functionality for ASPJ (jammer).
- Added functionality for S/A and AUTO ALE modes.
- Added Transmit Designate (TXDSG) option on the Situational Awareness display.
- Added Fuel Low BIT.
- Added Bullseye on Hornet Targeting Pod.
- Added Black Area Along Top of Targeting Pod Display.
- Added BDU-45.
- Added Auto lase for GBU-24.
- Cockpit Missile/Rocket Launch sound update.
- Jamming targets not displayed on radar, should be in dugout - Fixed.
- RWR Contacts displayed on the wrong azimuth - Fixed.
- Change OFFSET function logic - no more freezing symbols.
- When on the ground with weight on wheels, it should be possible for the player to create/edit countermeasure programs - Fixed.
- After command AACQ on the target, the acq point cue remains frozen on the display, even when press undesignate to return to search - Fixed.
- Acq point cue should not be displayed if an L&S exists - Fixed.
- CCIP Gun piper aims low on first run of DCS - Fixed.
- AGM-154a PP missing target - Fixed.
- FPS Hit on user track using EXP-1 - Fixed.
- TWS mixes with other modes - Fixed.
- Issue with maverick after rearm, display fails - Fixed.
- Moving the TDC or simply manoeuvring render the radar beam stuck - Fixed.
- GMT mode can cause significant FPS drop - Fixed.
- Radar raw hits and tracks are displayed in AOT zone - fixed.
- RTS GACQ not displayed when radar tracks target with GUN selected - Fixed.
- Missile flyout symbol in radar page is not azimuth stabilized - Fixed.
- TWS BIAS azimuth centering can cause radar to get stuck at the new azimuth center - Fixed.
- TGP target point on SA page behaviour is opposite to TGP movement when DCNTR is used on SA page - Fixed.
- Radar scan can lag or get stuck under heavy maneuvers - Fixed.
- TWS mode. Radar sweep can become stuck during scan - Fixed.
- JADM Crossed out in DDI but not HUD - Fixed.
- AGM-65E canât be fired with Mav page as SOI in certain conditions - Fixed.
- âRight Engine RPM Failure: Auto Start Stoppedâ - Fixed.
- SLAM Xâd out in DDI but not in HUD - Fixed.
- FTT break lock on TDC HUD - Fixed.
- Barometric pressure knob sensitivity - Fixed.
- Walleye jettison issue - Fixed.
- Fix Hat symbol on RWR for aerial emitters - Fixed.
- Jammed radar can support SARH tracking - Fixed.
- FLOOD mode issues - Fixed.
- When you start AACQ when B-sweep left from the target, it move on left after targeting - Fixed.
- After undesignate target ACQ Point Cue still show - Fixed.
- SD-10 missile appears as U in RWR - Fixed.
- Gauntlet instant action syria mission problems - Fixed.
- A2G radar. Oil rigs are not shown in sea mode - Fixed.
- PAI Phantom pilot remains in the brace position after catapult launch - Fixed.
- Sensor control switch left doesnât display Az/El anymore after re-entering A/A mode - Fixed.
- F18 Dispenser program 1 not showing when starting from ground - Fixed.
- TXDSG and SA page Provides ranging to jamming tracks - Fixed.
- Hook bypass switch solenoid not functional - Fixed.
- Added missing czech Hornet training localizations.
- Hornet sounds like chopper - Fixed.
- GACQ - search pattern off - Fixed.
DCS F-16C Viper by ED
- Moving the TDC or simply manoeuvring renders the radar beam stuck - Fixed.
- Speed brake close seems to fast - Fixed.
- NO Waypoints set can not move tgp in CCRP - Fixed.
- AIM-54 shows as a U in RWR - Fixed.
- Barometric pressure knob sensitivity - Fixed.
- New single missions - Titles in caps. Does not match other missions - Fixed.
- Steering Select Autopilot Error - Fixed.
- Improve Shutdown sounds.
- RS on HARM and SD / 11 Filter creates count down problem - Fixed.
- Added Chinese Viper Early Access Manual.
- Fixed typos in TWS & Link-16 Training mission.
- Updated Viper Early Access Manual.
DCS F-5E Tiger II by ED
- The headwind and tailwind anomalies have now been fixed.
- SD-10 missile appears as U in RWR - fixed.
DCS A-10C II Tank killer by ED
- CCIP mode uses the wrong elevation - fixed.
- Updates to HOTAS CMS functionality.
- Jammer now stops after 10 seconds timeout in AUTO mode only.
- Countermeasure HOTAS Command Change.
- Implemented jammer automatic OFF function in AUTO when the threat is not valid anymore (takes 3 seconds timeout in any case).
- Oil Pressure Gauges Oscillate prior to Engine Start - fixed.
- Added âCurrent MAâ HMCS profile item to control current MA objective symbol (the red triangle) occlusion.
- HMCS ground PPLI setting not respected - fixed.
DCS P-47D Thunderbolt by ED
- Damage geometry parts updated.
- Fixed animations for brake pipes.
- Tail buffet destroyed the tail too quickly - fixed.
- Open cowl flaps destruction from buffeting.
- Light and compass light dimmers animation fix.
DCS Bf-109 K4 KurfĂŒrst by ED
- Fixed typos in IA Missions.
- Added Russian localization for IA Missions.
DCS P-51D Mustang by ED
- P-51D: full rudder authority with missing rudder surface - fixed.
DCS: F-14 Tomcat by Heatblur Simulations
- NEW: Added ability to enter length and heading associated with waypoints on TID.
- NEW: Added Co-Op version of Operation Reforger.
- NEW: Added SuperCarrier version of Operation Reforger (WIP).
- Added clickable cockpit on/off toggle to mouse keybindings.
- Added Eng online manual URL to /Docs/.
- Fixed AIM-9 Training Mission.
- Fixed M-61 Training Mission.
- Fixed various issues in Operation Reforger Campaign (typos, bugs, etc.).
- Fixed Walkman crashing to desktop when switching tape sides.
- Associate launched TWS AIM-54 with a track rather than object; to disambiguate multiple tracks with the same target object.
- Internal work on missile API abstraction layer for future API changes.
- Fixed JESTER staying in TWS-A with inflight missiles but no launched TWS tracks.
- Fixed JESTER B-1 Lancer callouts.
- Prioritized kneeboard datalink list by AWACS, Carrier, others.
- Fixed RIO Airspeed indicator bugs not being able to be set.
- Fixed clock becoming inaccurate over time.
- Slightly improved DDD shader performance.
- Fixed night backlighting on RIO weapons drum (TURN visible constantly).
- Fixed gaps in ECS tubing connections.
- Fixed various instances of Z-Fighting.
- Increased AoA indicator peak brightness.
- Fixed Indexer brightness control not influencing AOA indexer light intensity.
- Fixed G Meter needle clipping into its dial face.
- Increased brightness/reach of refuel probe light.
- Fixed DN LOCK ORIDE lever moving with emerg hyd pump handle.
- Fixed first digit in the Mode 3/A code panel animating incorrectly.
- Added missing stencil for missile cooling.
- Fixed formation lights not being visible in LoD 1.
- Adjusted various aspects of TID rendering for more accuracy:
- Increased space between radar upper/lower and elev angle
- Repositioned weapon status
- Fixed missing + inside circle of own aircraft symbol
- Fixed missing altitude on some waypoint symbols
- Slightly tweaked degree and minute symbol positions in TID font
- Slightly tweaked degree symbol shape (now less round) in TID font
- Added decimal point to lat long format and moved minute symbol to the end
- Fixed max length of all TID vectors from 1.35" to 1.5".
- Fixd JETT button moving together with ORIDE lever.
- Fixed unbalanced internal afterburner sounds (L/R balance).
- Added some TF-30 intake whine to interior sounds for F-14A.
- Fixed playback location of afterburner sounds internally.
- Improved sound balance in the cockpit slightly.
- Adjusted drag for fuselage fuel tanks.
- Fixed some instances of TF-30 disassembly/fire at ~Mach 1.
- Fixed DLC ground spoiler operation.
- Fixed Man devices partial deploy issue.
- Adjusted TIT high altitude temperature model.
- Added downlock override for landing gear.
- Increased pitch with power effects.
- Tweaked drag in the transonic region.
DCS: AJS-37 Viggen by Heatblur Simulations
- Fixed issue where nav-fixes would be made after switching out of Maverick-sighting.
- Multiple fixes to FLI and ADI gyroscopes, amongst other fixing drift simulation and (mis-)alignment.
- Increased the strength of the Landing/Taxi light.
- Fixed weapon selector RR mode erroneously overriding take-off symbology.
- Fixed flares empty (FACKL SL) indication not resetting after re-arm.
- Fixed BrÀ 24% (FUEL 24%) not causing a master caution warning.
- Corrected RB-75 guidance for aircraft targets.
DCS: SA-342 Gazelle by Polychop Simulations
- Fixed color of external lights.
- Fixed view distance of external lights.
- Added ammo type selection for the SA-342Lâs GIAT M621 cannon to the mission editor loadout screen and ingame rearm / refuel screen.
DCS UH-1H Huey by ED
- Gunner setting (for both modes - single player and multicrew).
- Added advanced view settings for gunner view and gun direction. Now the player can uncouple them from each other using two presets: with the head tracking devices (such as TrackIR or VR) and without such devices, and also assign the gun to other axis controlling devices. In addition, with a head tracking device, the gunner view and gun direction are automatically uncoupled.
- Also fix some bugs, rename input profile for VR and TrackIR, and without VR and TrackIR.
- UH-1H UN Mission 2. Trigger zone too small - fixed.
DCS Black Shark by ED
- Ka-50. corrected single missions received except Ka-50 - Night Patrol.miz.
- Courier single mission. Removed a soldier running through the nose of a helicopter.
Flaming Cliffs by ED
- Su-25T. Implement a HUD colour shield.
- F-15C. SD-10 missile appears as U in RWR - fixed.
DCS Combined Arms by ED
- Fixed damage caused by ZSU-57-2 HE-shells.
- Fixed ammunition amount for BTR-82A.
DCS Campaigns
Mi-8MTV2 The Crew campaign by Stone Sky:
- 1.11Combat and 1.10Arctic. Corrected tiggers.
F/A-18C Serpents Head 2 campaign by Badger 633:
- Mission 4 Camp 2 Rev 16TH. Update of ship fired missiles.
F/A-18C Raven One campaign by Baltic Dragon:
- Mission 05. Reduced chance that Prince will hit the water during the dogfight.
- Mission 06. Updated Marshal frequency to match the kneeboard.
M-2000C Red Flag campaign by Baltic Dragon:
- Mission 04. Fixed issue with Banshee flight stuck on WP 2.
- Mission 15. Fixed issue with flight lead orbiting instead of turning
The Enemy Within 3.0 campaign by Baltic Dragon:
- Mission 13. Fixed rare problem where rescue helos (Uzi) would crash into each other on takeoff.
Bf 109 K-4 Jagdflieger, F-86F Hunters over the Yalu, DCS: Fw 190 A-8 Horrido!, P-51D: The Blue Nosed Bastards of Bodney, Spitfire IX The Big Show by Reflected Simulations:
- More realistic flak and AAA.
- AI behavior tunings.
- Mission progression fixes.
The Border campaign by Armen Murazyan:
- Mission 8 - Radio hunting. Radio signal source did not appear on time - fixed.
A-10C Stone Shield campaign by ED:
- Redesigned missions.
Just gave the Harpoon on the Hornet a shot. With SEA radar mode, getting them on target is childsâ play. I love how the TPOD is so easy to get on target. I watched my 'poons impact on greenscreen TV. Neat.
Not so neat was the fact that I managed four hits on the frigate but it just kept sailing, firing, floating. Four big olâ missiles and the bloody thing just shrugs 'em off like theyâre FFAR rockets. Meh. These things oughta pack a punch.
Yea, they donât do as well as the ASMs launched by the Viggen. Guess they donât want to inflate the damage values to tide us over until they rework the naval damage modelling.
Sweet! I really need to finish learning how to fight in the Hornet so I can get into some campaignsâŠ
The Viggen lobbyists will give no quarterâŠif they ever nerf the RB-04 I think it they will turn on usâŠ
We did a mission on Wednesday, there was a Rezky I believe. I had the damage popups turned on.
A JF-17 hit it with 2 of its missiles, the thing was knocked down to 60% damaged. I lobbed a pair of HARMs, that knocked it to 80%. Then another guy lobbed FOUR Harpoons at it and they all hit and it sank at once, so Iâm not sure how much damage each one wouldâve done.
I just know one JF-17 ASM did 30% and a HARM did 10%.
Thereâs an entertaining discussion about this over on Hoggit right now. Iâm firmly in agreement with you that thisâll get better with the damage model rework, and especially once persistent damage and supply are things in a dynamic campaign engine, so Iâm seeing this as an opportunity to learn the weapon right now.
Plus, we really just need the EW stuff to be reworked as well- thinking of Hornet Harpoon operations remind me of one of my favorite missions from the old Janeâs Superhornet Resolute Fury campaign.
05 February 2021
Dear Fighter Pilots, Partners and Friends,
Welcome to our 2021 Lunar Sale, which starts today on our eshop and will run until the 15th of February at 15:00GMT. In addition and for the whole period of the sale, please enjoy all we have to offer for free. Discover something new and donât miss the opportunity of picking up something for a great price.
This week we also announce the P-47D Thunderbolt Livery Competition. Try your hand at being selected as one of the ten winning works of art. If your submission is selected, your name will be added to the credits, and your work will be included as an official skin with the module. You will also receive a free copy of DCS: Mosquito FB. Mk. VI when it releases to Early Access.
Our third party campaign developers have prepared a joint letter to the community. Itâs worth taking a look at the upcoming campaigns for DCS World, they will be sure to keep you airborne for hours and hours.
Thank you for your passion and support.
Yours sincerely,
Eagle Dynamics Team
Lunar
Sale
Our Lunar Sale 2021 has started and will run until the 15th of February 15:00GMT. We will also take part in the Steam Lunar New Year sale which starts on the 11th of February. Most modules are offered with a 50% discount.
Modules with a 30% discount:
- P-47D Thunderbolt
- The Channel
- F/A-18C Hornet
- F-16C Viper
- A-10C II Tank Killer
- Supercarrier
Exceptions:
- F-14A/B Tomcat will have a 15% discount
- JF-17 Thunder will be only $59.99
- New Campaigns are not on sale
- DCS: Syria
The Free to Play event will commence shortly and will give you free access to all we have to offer for the next ten days. We have put together a trailer showcasing whatâs in store for 2021, please check out our 2021 Lunar Sale trailer.
P-47D Thunderbolt
Livery Competition
Using the official template found here, we are holding a Thunderbolt livery contest. Only the top ten submissions will be chosen and included with the module. Your name will also be included in the official manual.
Here are some of the requirements and details:
The skin must be created using this template.
The skin can be historically accurate or fictional. However, the skin must be associated with one of the countries currently present in DCS World.
Here are instructions for saving textures with MIP levels using NVIDIA Texture Tools for Adobe Photoshop.
After submitting your file to User Files, please enter the P-47D Thunderbolt Skin Competition forum topic with a screenshot and link to your file.
The contest will run until the 5th of March. All ten winners will also receive a free copy of DCS: Mosquito FB. Mk. VI when it releases to Early Access.
Third Party
Campaign Developers
DCS World continues to offer new opportunities for our third-party campaign makers to produce world-class content. Please take a look at the joint letter below. It is written by all the campaign makers and gives you a good idea for what they are trying to achieve as a community. Great stuff!
âDear virtual pilots,
This is a joint letter from all 3rd party campaign developers to the entire DCS World community. You know, we do not look at each other as competitors. Weâre more like a virtual team of mission building enthusiasts. Although we work on our projects separately, we constantly help and support each other.
The most essential part of our success is you, the community. Weâre forever grateful for the support and enthusiasm.â
-
Gregely Gal
Third-party campaign developer
Very soon you can expect the release of the Ka-50 Pandemic campaign for the Persian Gulf. Another campaign for the Mi-8 helicopter in Syria is in progress.
Armen Murazyan
F/A-18C Rise of the Persian Lion campaign comprises 15 story-driven missions.
BADGER633
We are working on the release of A-10C Iron Flag campaign taking place in Nevada Test & Training Range.
Weâre also working with âRainâ Waters, former F-16 demo pilot and host of the afterburn podcast on F-16C The Gamblers campaign, recreating his experience during deployment in Syria, 2014. Kevin Miller and âJell-Oâ Aiello from Fighter Pilot Podcast are preparing the next Raven One campaign, taking place in Syria.
There will also be goodies for the Harrier in the Ottoman Courier campaign.
Baltic Dragon
A-10C Operation Persian Freedom campaign is in the making and will carry on the events of Persian Freedom into the Syrian theatre. This campaign will be for the Hornet and following 6 months of research and story writing aims to be an incredibly detailed scenario.
Ground Pounder Simulations
Our first project, Rising Squall, launched as the bridge between arcade and realism. We hope that Rising Squall will help to bring new players from other combat fighter genres. Experiencing the realistic flying characteristics of the jets while having a cinematic blast.
We are working on a tutorial campaign for DCS: F/A-18C. A series of detailed training missions that focuses on practicality and replayability, the idea is very similar to Laobiâs â1-minute DCSâ series. It will be FREE for those who own Rising Squall.
INVERTED
A second campaign for the UH-1H on the Caucasus map will be released.
In 2021 we will also start work on a campaign for the SA-342 Gazelle. However, completion is planned for the end of 2022. I want to take this opportunity to thank all the helpers from the community.
LOW-LEVEL HEAVEN
We plan to release the A-10C II versions of our Basic Flight Training (BFT), Advanced Aircraft Training (AAT) and Tactical Training Qualification (TTQ) campaigns.
We also expect to complete the following: F-15C Basic Flight Training Qualification, F-15C Aggressors Air Combat Maneuvering, F-5E Aggressors Red Flag and FA-18C Aggressors Air Combat Maneuvering campaigns.
MAPLE FLAG MISSIONS
The F/A-18C Operation Pontus campaign in cooperation with Baltic Dragon offers a new story-driven concept.
Currently, we are working on an F-16C Campaign project, which we plan to finalise soon. The campaign takes place in Persian Gulf and is supported by extensive research of HAF/ NATO Operations. Later this year, we plan to finalise the sequel of UH-1H Argo campaign which will take part in Syria.
373vFS Phoenix (Greg - Petritis)
The community response from the F-14A Zone 5 campaign has been motivating.
P-47D Wolfpack campaign is based on real-life combat reports of the 56th fighter group. Another F-14 project is nearing completion after over a yearâs work.
Reflected Simulations
A thirteen mission campaign for F/A-18C set in the Persian Gulf and featuring SuperCarrier. In the midst of a geopolitical scenario, each mission will test your ability to fly and fight in a true to life modern battlespace.
SELDO
Black Sea Resolve â79 is a 25 mission campaign set in 1979. UN forces are supporting the newly formed Eastern European countries fighting for independence. Download now.
SorelRa
Part 2 of the Crew campaign. A series of campaigns for the Persian Gulf map are in development for the UH-1H Huey, Ka-50 Black Shark 2, Mi-24P Hind, and AH-64D Apache modules. The beginning of 2022 is exciting for helicopter enthusiasts in DCS World.
Stone Sky
These very dedicated third-party campaign providers are really throttling up and delivering exceptional content. We are very grateful to them all and wish them great success. We hope you will take the opportunity of purchasing and are confident that you will enjoy them.
Thank you again for your passion and support,
Yours sincerely,
- 1
WhaaaaaaâŠ!!!
Oooh look, itâs the wings off a Tomcat!!
The training campaign for the Hornet looks neat. Itâs exactly what I need!