DCS 2.5 Update Thread (2020)

https://forums.eagle.ru/showthread.php?p=4266537#post4266537

DCS 2.5.6.45915 Open Beta 2020-03-31

DCS World

  • ME. Fixed Statics returning the ‘Ammo’ name in ME, name can now be set correctly.
  • Fixed Scripting Engine bug causing Airports to return random ID’s they have been pounded back into submission and will now have the correct id number for their actual position.
  • ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ordnance they are loading when there are multiple versions of the same type.
  • VR. Medium water creates double vision for terrain - fixed.
  • VR. Fixed automatic use of headset audio for the outputs which are set to default device.
  • Aircraft carrier. Ejected pilot falls through all decks - fixed.
  • SCUD missile. Corrected skins.
  • MP. Added support for clients behind CG-NAT.
  • MP. Added packet stats to Ctrl-Pause info (up/down traffic, ping, packet loss).
  • Sound. Fixed theme music for ED/BST modules.
  • Sound. Added a sound mod example to Doc/Sounds.
  • Added correct drag for PGU 20 mm family and fine tuned M56 family.
  • Ingame rearm and refueling panel. Sliders disappear on the mouse cursor over it - fixed.
  • RIM-7 missile. Added self destruction after losing target.
  • Refactoring load images MM. Fix for some user’s that can’t run DCS.
  • Adjusted radio for Al Dhafra.
  • AGM-88. Fixed crash that appeared in some conditions.
  • AGM-88. Zero-lift drag decreased according to CFD research.
  • SARH and ARH air-to-air missiles. Crash when a missile changes target - fixed.
  • Cruiser Moscow. Restored functionality of AK-630 30mm guns.
  • If a player exits the game after ejecting he got a death in the logbook - fixed.
  • Crash after landing on an airfield where there is no available parking - fixed.

Known issues:

  • Selection of audio devices disabled while in simulation.
  • Performance review ongoing.

Voice chat

  • Clients could not talk to each other - fixed.
  • Game log flooded by debug messages - fixed.
  • Servers do not need a separate port for voice chat anymore.
  • Known issue: VC availability is controlled by client’s setting only, ignoring server options.

DCS Mirage 2000c by RAZBAM

  • RWR contact display logic
  • RWR Brightness enabled
  • Magic MAV search enabled. It includes HUD TD updates…
  • Close Combat Mode Vertical Scan bug fix…
  • IP Bombing release bug fix.
  • Manual updated with Magic MAV search

M-2000C campaign:

  • Mission 05:
  • Chevy 11 blocked by humvee which refused to move: FIXED

Mission 12:

  • Messages play at the beginning of the mission: FIXED

DCS JF-17 by Deka Ironwork

  • Added AAR feature (some issue, please check Deka subforum for file patch)
  • Added digital clock/chrono
  • Updated external model (Texture still WIP)
  • Updated cockpit model (Texture still WIP)
  • JF-17 AI: can turn on AAR light when operate night air refuel
  • AAR probe: can be installed/removed via both ME and ground crew
  • Updated loading image
  • Fixed 802AK and JSOW turn point issue
  • Fixed AG radar moving/static detection in MAP/SEA1 modes
  • Fixed JSOW TAND/SBYS with IMP AZ
  • Fixed UFCP/AAP button light model flickering
  • Fixed external fuel imbalance bug
  • Added radar notch (WIP)
  • Added DPLAYER music player (User can change # of loaded audio file in Special Option, max is 30)
  • Added ground crew EN voiceover (voice actor Tony Lin/409)
  • Added mig-19p to EWS database (M19)
  • Added LD-10 ins drift
  • Improved radar TDC elev
  • Improved engine response
  • Added MasterArm toggle binding
  • Adjust 3-pos SW direction: (left-click: down/bwd; right-click: up/fwd)
  • Adjust shake amplitude

DCS C-101 Aviojet by AvioDev

  • Improvement of console lights visibility in external view
  • Improvement of stairs external and internal model
  • Several improvements in C-101CC cockpit textures
  • Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap

DCS Flaming Cliffs by ED

  • FC3 Multiplayer data link ghost contacts eliminated.

DCS Fw 190 D-9 by ED

  • R4M is incorrectly located on pylons and hangs in the air - fixed.

DCS Fw 190 A-8 by ED

  • Bombs added to the next missions:
  • Nevada - Range Target Strike.miz,
  • Normandy - Airfield Attack.miz,
  • Persian Gulf - Anti-Shipping Strike.miz.
  • Payloads drag for FW 190 A8 - fixed

DCS Spitfire IX by ED

  • Added correct ammo for Spitfire, adjusted dispersion.

DCS P-51 Mustang by ED

  • Ammo belts for P-51 - corrected

DCS A-10C by ED

  • GAU8 dispersion corrected.

DCS Flaming Cliffs by ED

  • A-10A. GAU8 dispersion corrected.

DCS F-86F by ED

  • Fixed missing argument for ARN-6 tuning crank.

DCS F/A-18C by ED

  • Major update of the German Hornet manual.
  • Plane acts in a strange way and explode after multiple usage of RAlt+J - Fixed
  • Client aircraft doesn’t show in MSI in radar page - Fixed
  • Mk5 Rockets not available for the inner wing stations - Fixed

DCS F-16C by ED

  • Lesson 4 - Added CN localization.
  • Lesson 19 - Added DE Voice-Overs.
  • Bort number problems - Fixed

Campaigns
F-86F Hunters over the Yalu Campaign by Reflected Simulations.

  • Wake turbulence off enforced.
  • Player’s flight engages the primary target.
  • Updated F-86F custom skins.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations.

  • Campaign updated for the new Normandy map.
  • Wake turbulence off enforced.
  • Player’s flight engages the primary target.

The Museum Relic Campaign by Apache600.

  • Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc).
  • NDB morse code has been corrected on numerous briefing and kneeboard pages.
  • Grammatical errors fixed in briefing pages (though I’m sure some still exist).

M2000C Red Flag by Baltic Dragon.

  • Mission 5: removed a truck that refused to move and blocked Chevy 12.
  • Mission 9: fixed an issue with B1 that stops taxiing to the active.
    ​- Mission ​14: intercepted F-16 will now land much quicker.

A-10C The Enemy Within 3 by Baltic Dragon.

  • Mission 9: fixed rare instance where several different messages with the attack outcome would play
  • Mission 10: updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4.
  • Mission 13: fixed issue with Special Forces exiting target building refusing to move.
  • Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building.
  • All missions: re-saved them under 2.5.6 in order to fix possible problems with ground units not moving.
4 Likes

Haha sniped :slight_smile:

Nah, it was just such an important update we had to make sure everyone read it thoroughly!

3 Likes

Actually that was a feature. The aviator was in a hurry to get to the dirty shirt and grab some dog before debrief. :grin:

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I see the JF-17 got it’s Air-2-Air refueling capability added. Might be time for me to actually purchase this module.

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Note to self: Kill tankers.

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Ooo, nice. One of my favorite campaigns. As far as I remember the NDB codes have never been right, so it will be great to refly this with the Saber and actually be able to listen to see if I’ve got the right frequency.

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Gosh yeah! The GAU 8 is now a proper tank busting gun! You seen how precise it is now?

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Seems like VR performance have improved a bit, CPU frametime is ~10 ms lower for me, using the same settings as before the patch.

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Oohhh I have to try that tonight.

Slightly smoother on my end as well. I also noticed far less one-eye-only errors

Speaking about VR errors - how does the VR zoom work for you? I get always crossed eyes (HP Reverb).

No such problem in Il-2.

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The normal VR zoom is ok, but the ’extra’ zoom makes my eyes meet in the middle…! :stuck_out_tongue_closed_eyes:

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Works fine on my rift, but I only use it on a momentary button, quick short peeks.

There is EXTRA zoom?

Yes mate, check in the drop down menu for key assignments and iirc it’s in ui layer settings
Its very handy in vr for conventional bombing and strafing

Has anyone noticed the sea looks shitty at various aspects. I think its the lighting but it looks a bit naf

Yeah, those zoom functions…
They make me nauseous. This is the way I use them:

  1. Close eyes
  2. Hold zoom button
  3. Open eyes
  4. Look for something, pan view only VERY slowly
  5. Close eyes
  6. Release zoom button
  7. Open eyes

I wish they would allow to change the view instantaneously and/or with a dark/bright transition, like first person games do it when you use teleport movement.
That zooming motion is not great for me.

1 Like

@schurem was there when I mapped VR zoom for the first time.

Much hilarity ensued.

4 Likes

Added that for you. :slightly_smiling_face:

6 Likes

Toast, woohoo!!

6 Likes