This is a highly subjective question. The first thing to establish is what you expect from it.
DCS excels first at simulating cockpit operations and flight. Second it handles combat operations. A distant third is tying those things into a narrative for a cohesive “game”.
For me, the first two elements are plenty for enjoying single player. With all the planes available it will take years to master the ins and outs of cockpit and flight, including carrier ops, navigation, refueling, landing, etc.
If you are eager to learn just one plane in order to immerse yourself in a lengthy single-player game, well BMS is a better choice. DCS does have some decent campaigns that will keep you busy for awhile, but don’t expect years of game-play out of them. If a campaign is what you want, then the A-10c is probably your best choice.
If flight is what you want, then Tomcat is a good choice. It has it all, with a killer analogue flight model. If cockpit operations and combat is your thing, can’t go wrong with the Hornet (my personal pick). That one has a ton of tools to play with along with decently simple operations.
Main takeaway: DCS can be incredible for singleplayer or a bust, depending on what you expect out of it.
Well, you have already seen a wide range of replies on that…I can sum up my experience as “It’s pretty good but could be better.” Moreover I think the key to enjoyment is tied to this question.
To be blunt, with two (possibly three) notable exceptions (A-10C, Ka-52 and possibly the JF-17) the advanced (4 Gen fighters) planes are not there yet. My favorites are the MiG-21, MiG-19 and AJS-37 Viggen. Why? Because everything is essentially “done” - all their systems work and their flight models are evidently accurate. (The F-5E and F-14 would also fit that category and is a great mod, but I was just never thrilled by them.)
Helicopters? Hip or Huey. I like the Hip better.
Which brings us back to single player and @Franze’s comments. He has a good point about AI. However, much of that can be mitigated in the mission development process and there are some good mission developers out there. The campaigns @schurem mentioned are very good. I also like the campaign that came with the Hip. There are a bunch of SP Missions on line - some are free.
I have never flown multi player - only SP - I like it a lot.
My 2 cents on this topic. I am relatively new to DCS and am doing single player stuff exclusively.
Coming from Il2 with its rounded experience and ton of content out of the box (less some tutorials how to actually fly the planes), I was a bit worried about lack of content in DCS for single play.
Then I jumped in…
…and sticked to DCS since
There are training missions, instant action (for each map separately) and few stand alone missions for (almost) each aircraft. User files on the DCS web also contain some cool missions, training (I am just having fun with user created training missions for the MiG 29 in Persian Gulf map) and even campaigns.
Oh and there are also campaigns included with (many) aircraft out of the box.
And there are also of course commercial campaigns that will not brake the bank.
In short: some decent and entertaining content included with the purchased aircraft but also payware stuff to keep you busy.
If I could have one wish, it would be to be able to change back & forth from Imperial to Metric units inside the ME!
(OK…maybe I would wish for World Peace or a cure for COVID-19…but switching Imperial/Metric inside ME would be right up there!)
Reason: Many of the scenarios one might develop pit Western aircraft against Soviet/Russian aircraft.
Western aircraft mostly use Imperial; Russian use Metric. I know from experience that at least US military aviators use 10 based numbers of feet and knots when planning and flying; i.e. 15,000 ft and 350 knots. I assume that pilots with Metric planes knots (to include the Viggen) use 10 based meters and KPH; i.e. 2,000m and 650 KPH.
Currently, if one is planning a Russian-centric ME mission, one likely has DCS set to Metric. Then comes the time to add some “Blue Air”. One must either exit out to the main screen ad go into settings…or more likely try to remember that 15,000 ft is 4572m and 350 its is 648.2 KPH…
…and back and forth it tends to go…need to add some speed on that MiG? Back out to change to Metric…nope that F-15 needs to be a bit lower…calculate 12,000 ft or back out to the settings menu again.
So, to recap: World Peace, cure for COVID-19 or Ability to Switch Imperial/Metric inside ME…which ever ED thinks it can implement would be great! ED Rocks!
Can you not alter some waypoints to give a time for each flight to be in proximity at a certain point in the mission. Rather than the distance dance? Or learn the formula for converting km to miles etc
The newer A-10C 2 is due out in the not too distant future, so be warned you could buy the original now only to find out a better one is just months away.
I wouldn’t worry about that. Not too distant future in DCS terms is anywhere from 1 month to 5 years. Add another 3 years to that after the plane releases to be “finished”. Better to know that now before jumping in. Could save a lot of frustration later.
I don’t entirely agree with this move as there are still some big issues in our MP missions in regards to WWII units and ground unit movement that mission-breaking or crash-inducing. However, I guess they don’t want to the branches too far apart and to keep those on stable from getting updates for too long.
So welcome to the updated version! Tread carefully and check the ED forum bug sections for your favorite modules as well as the base game so you know what’s going on.
Available DCS: Supercarrier by ED with new Arleigh Burke class destroyer, updated Russian Kuznetsov carrier and Su-33 as bonus.
Available DCS: JF-17 by Deka Ironwork Simulations
DCS: Black Shark cockpit update. New 3D model of Ka-50 cockpit.
F-16 Viper and F/A-18C Hornet. Update of aircraft systems, sensors and weapons.
A lot of major and minor improvements for F-14 Tomcat and AJS Viggen by Heatblur, AV-8B N/A and M-2000C by RAZBAM, C-101 by AvioDev and a number of fixes for most other aircraft.
WWII stuff growth with new aircraft, ground vehicles and ships.
Some for terrain updates. Caucasus - trees and some visual improvements. Persian Gulf - night lighting, sea shoreline, PAPI lights on airdromes. Normandy - Spring and Fall textures, Airfields, unique buildings and structures and others.
A lot of improvements of DLC campaigns by Baltic Dragon, Mapple Flag, Reflected Simulations, Low-Level-Heaven Mission Development, Apache600.
Fixed several hundred bugs, added dozens of new features, improved stability of the game and multiplayer, as well as many, many minor fixes and improvements.
DCS World
Added AI short-range missile Scud-B launcher into ground units of some countries (Iran, Iraq and others). It can drive, but the missile is not yet functioning and does not launch. WIP
Western RWR:
LHA-1 Tarawa index ‘40’, – same AN/SPS-40 as on Spruance.
KJ-2000 index 50.
JF-17 index JF.
HQ-7 LN SP index 7.
HQ-7 STR SP index HQ.
Fixed M249 AI Infantry poor response to enemy contact.
Fixed name liveries for DEN Leo2A5.
Fixed flight.dll crash on user track.
Fixed mistake in text pop-up in the Russian version of lesson 1 (flaps rising) for Su-25T tutorial.
China Asset Pack: added the 09III SSN AI submarine
ME: Focused and unfocused checkboxes will no longer look so similar
ME: TAB switch order on the weather panel has been corrected
ME. Text in the condition field on the group panel will not be memorized for the next mission
Static ships will now spawn at sea level
ME. Eliminated the same static names of units in the template
User with AI wingman on runway start Aborts take off - AI takes off and keeps going - fixed
Maps surface optimizations
Maps traffic optimizations
Increased night visibility distance of urban area lights
MP: Client and dedicated server instances now use common nicknames.lua file
Input. Joystick adjustment panel. Added possibility to type necessary digital values into user curve fields
MP: Static objects no longer spawn differently for server and clients
Input panel: Added new foldable view of the input list. This can be turned on and off via a special checkbox
Input panel. Help window added, new feature added (right mouse click to open pop-up menu), Categories menu added to device column header
AGM-154A-B: Corrected Radar Cross Section (RCS) value
A-10C, FC3 and BS2 modules migrated to ED DRM protection
Caucasus. Hovering cranes fixed
Missile exhaust fluctuations eliminated
MP. Speedboats spawned via scripting are invisible to clients - fixed
ME. Fixed Statics returning the ‘Ammo’ name in ME, name can now be set correctly
Fixed Scripting Engine bug causing Airports to return random ID’s they have been pounded back into submission and will now have the correct id number for their actual position
ME. Adjusted Icons in ME and loadout screens to allow people to see which type of missile / ord they are loading easier when there are multiple versions of the same type
The scripting engine function Object.destroy() does nothing on scenery objects. The objects remain. Fixed
AI vehicles do not follow a simple off road route - fixed
MP. Dedicated Server. A server admin using the dedicated server GUI interface to send a message into the simulation will appear as white text in the simulation. A server message to all pilots will be orange
Static units can not be placed under hardcover - fixed
MP. Corrected the wrong countries’ flags for server table
DCS F-16C by ED
Cockpit. MFD. Fixed wrong AG weapons number. Tuned lighting of navigation gauges and SAI.
Gap near canopy with head shift and mouse look - Fixed
LERX vortex effect corrected.
INS no longer tracks current coordinates in ATT mode.
No longer ALIGN indication in NARF.
Hydraulic flow corrected for JFS start procedure.
INS alignment resets when knob placed to NORM from STOR HDG.
INS coordinates should be confirmed by pilot on DED with enter.
INS coordinates fields on DED no longer limited to 5 or 6 digits.
INS coordinates confirm procedure added to autostart macro.
INS alignment now degraded in BATH mode.
AG TLL Line Points fixed.
Restored missing INS altitude correction from CADC data.
SAI pitch trim index animation corrected.
Fixed DED sub-pages switching.
Fixed AIM-120 reticle position on target
Added EEGS Level 5 gunsight and improved EEGS Level 2 - WIP (Dogfight HUD will come a bit later)
Semi Transparent screens in “HUD only” LAlt+F1 view will no lower cause issues for image
Removed OFF label from the TACAN knob
Input for DL switch and MAP switch
New open canopy sound
Corrected CTD when moving throttle from off to idle in Cold and Dark instant action
Corrected the HUD altitude not being affected by pressure adjustments
Added improved afterburner effect
Adjusted engine fuel flow (WIP)
Adjusted turn rate performance for CAT I (WIP)
Corrected AIM-9 cage command
Corrected ejection after use of safety lever engaged
Added AIM-9 SLAVE and BORE SMS selection from the Cursor Switch depress function
Voice messages now cease when the MAL & IND LTS button is released
Added weapon release delay for the AIM-120
Centered AIM-120 symbol within the TD box on the HUD
Added ILS declutter option by pressing the Cage/Uncage HOG button
Added INS velocity error due to incorrect initial coordinates
If an In Flight Alignment (IFA) is enabled with a non-aligned INS, an incorrect heading on the HUD will now result
The HUD FPM will now be removed if there is incorrect INS data alignment
IFA time has increased
Corrected the ALOW error
Tuned the ILS command steering being too sensitive and providing steering too late
Corrected the LINK 16 STN page
Corrected the LINK 16 TIMING
Fixed CNI COM 1 data entry
Fixed the A-A Tacan getting a frozen range when another client cycles their channel number
Corrected SAI caging
The TACAN volume knob now correctly controls TACAN power
Corrected keyboard commands for the Fuel Quantity Knob
Adjusted AIM-9 seeker reticle position on the HUD
Adjusted rotation on several cockpit control elements.
Added new F-16C training mission covering CCRP Bombing and CBUs.
Added new UFC training mission.
Updated TACAN DED Page information in Early Access Guide.
Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page)
Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed
Missing Lock Lines - Fixed
No LOFT for AIM-120 - Fixed
FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec
Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited)
Horizon line seems too high on Persian Gulf Map - Fixed
F-16 has no option to send flight to tanker in radio menu - Fixed
Add Canopy Color Option
Added canopy and MFD reflections options
UFC training mission inaccuracies - Fixed
Cockpit Warning lights material tuned
Add livery for FS - 13/14/22/23/55/77/79/179/480/522
Add bort number
Radar STT automatic range scale adjustment does not work if STT was entered from TWS
Lesson 4 - Added CN localization
Lesson 19 - Added DE Voice-Overs
Bort number problems - Fixed
CNI Errors (Wind data/Hack time added) - Fixed
Engine Is torching intermittent during startup - Fixed
Active (A) and Time to Impact (T) for AIM-120 Errors - Fixed
FPS Loss at High AOA - fixed. Radar altimeter calculations were modified to improve performance.
TGP rewrites point coordinates to first selected point coordinates - Fixed
Missing wheel chocks model and functionality - Fixed
2.75’ Rockets M151 HE Typo in Hornet loadout - Fixed
Litening Pod:
Added Indication of the position of the aircraft (Attitude Indicator/AoA indicator/ASL/Steering Cue)
Added FLIR Laser Ranging Indication
Litening TPOD head no longer stows when in STBY or OFF (The Litening TPOD external model’s head is not longer stowed when the FLIR power switch is moved to the STBY or OFF position) - Fixed
FLIR stow additional conditions (OPR status, LG down, RAlt less than 200ft/OPR status, WoW, Ground Speed more than 5kts) - Fixed
LTD/R switch should have 2 positions - Fixed
TGP has incorrect IR FOV angles - Fixed
TGP elevation should be tied to horizon line instead of aircraft boresight - Fixed
Added Cage the Bear campaign COOP version, thank you Kaba!
Fixed Bone Strike mission for SP and COOP
Updated most SP missions to have mission goals enabled
Fix for datalink showing missiles
Fixed various initialization issues
Fix to nozzle logic during engine starts and shutdowns
Tweaked damage resistance for engines and wing tanks - direct missile hits will cause more damage
Aerodynamic damage improvements - direct missile hits will cause more damage
Fix for doubling of trim rate when using a FFB stick (also ignore vJoy as a FFB device)
Significantly improved drawcall efficiency of VDI and HUD - may boost FPS on drawcall/CPU constrained systems
Added default pilot bindings for the new VKB F-14 stick
Reduced audible range of exterior sounds
Added new compressor stall sounds
Fixed sound files paths for RWR, KY-28 and Walkman (2.5.6 compatibility)
Added lubber line to Whiskey Compass
Fixed gaps in weapons selector on pilot’s stick
Added RIO white floodlights
Added CAP category knob CW/CCW keybindings
Multiple low speed and ground effect handling qualities improvements in pitch axis
Slightly Increased Stab Power (also in ground effect)
Additional MIL and AB thrust tweaks for performance following stores drag improvements
Tweaked drag while maneuvering above mach 1.2
Reduced landing gear pitch moment
Removed glass from collision model
Fixed custom cockpit livery not registering (Thanks uboats!)
Use INS for radar stabilization instead of real-time DCS values
Fixed regression in angle limits of radar stabilization that caused contact/track loss in RWS/TWS at large pitch angles
Fixed the transponder panel code ranges: M1 00-73 (5 bit octal), M3 0000-7777 (12bit octal)
Fixed regressions caused by SDK mismatch:
Fixed debriefing window not appearing
Fixed trim not working
Fixed debriefing window not appearing
Fixed AIM-9 SEAM/Lock
Mission starting in F10 view
NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work
Fix for radar ground stabilization at high roll angles
Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew
Fix for RWS contacts on TID timing out too soon in a 1-bar scan
Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor)
Fix for AB lighting at too high of a throttle position
Improvements to pilot stick travel animation
Added afterburner markers on controls indicator
Removed debug carrier glideslope on controls indicator
Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!)
More realistic FFB travel with trim actuator movement
Adjusted compressor stall spool dynamics
Fine tuning of pitch axis handling qualities
NEW! Introducing TWS-Auto for the AWG-9
Updated tutorial mission “Carrier based take off”
Added keybinds for seat adjustment
Added Jester keybinds for BVR
Disabled AI kneeling (for supercarrier)
Added holdback bar (for supercarrier)
Added salute command (for supercarrier)
Supercarrier compatibility added for client/player
WIP: F-14B AI compatibility for supercarrier
Fixed VIS FIX updating delta continuously
Fix VDI range bar scale value not being shown
Fixed Track Hold green light
Adjusted pitch rate damper
Updated Cage the Bear Campaign, including two new missions - thank you Kaba!
NEW: Added 8 new missions for DCS: Supercarrier, 6x Quickstart Case 1, Case 3 and Carrier Quals for Caucasus and Persian Gulf, 2x COOP 2 to 8 Carrier Quals for both Caucasus and Persian Gulf
Correlate datalink targets on TID to sensor targets
Tweaked hostile/friendly/unknown TID symbol sizes
Fixed Jester TWS-A /TWS-M endless loop with phoenix in air and player commands during TWS-A
Fixed jester switching to RWS with scan ranges set to < 100 nm
Fixed HUD steering tee in TWS-A
Tweaks to reduce TWS ghost track formation
Reset TID tracks on PGM RESTART (“soft purge”)
Fixed HUD/VDI to use AHRS instead of INS heading
Fixed HUD glow showing without power
Major overhaul of exterior night lighting:
Lights are now brighter
Lights now cast glow
Some lights now dynamically illuminate the aircraft and environment
All lights are now visible at much greater view distances
Lowered intensity of landing light
Anti-collision and shoulder formation lights now cast dynamic lighting on the ground and other surfaces
Fixed afterburner spotlight light direction
Added salute option to comms for consistency between modules (won’t trigger animation for now - Supercarrier)
Added radio comms for “Tomcat Ball” (Supercarrier)
Added keybind for “Tomcat Ball” (Supercarrier)
Fixed AI wingsweep not working on ground (Supercarrier)
Fix to comms commands for ground crew launch
Added CVN-71, CVN-72 and CVN-73 to RWR threat library (Supercarrier)
Fixed datalink connections with supercarrier. (Note: ACLS is currently off glideslope, we will fix it asap. ICLS is working as intended)
Fixed nose wheel steering scaling and initialization
Removed vJoy FFB check (Brunner stick should work now)
Reduced flap pitch moment and adjusted it vs. airspeed
Tweak to F110 fuel controller to reduce fuel flow overshoots
Probable fix to engine not re-lighting after damage or death
Adjusted flap lift and drag at speeds above deploy speed limit
Adjusted default starting pitch trim
Fixed issue where ground spoilers would deploy regardless of flap lever position with throttle at IDLE
Fixed kneel switch solenoid (no longer need to hold switch to kneel nosegear)
DCS AJS-37 by Heatblur Simulations
Added active stores display activated when in TAKT/Out, just pressed IRRB FRAMSTEGN (unless in IDNR) and when UNSAFED (unless in IDNR).
Fixed minus-sign on CK37 thanks to user outbaxx.
Fixed fading-effect of CK37 panel display.
Improved accuracy of low-drag bombs.
Time-to-waypoint is now zero when landing gears are extended or in landing-mode, before it was just frozen.
Fix to IFF IDENT CTD.
Fixed issues with sidewinder step (IRRB FRAMSTEGN) button.
NEW!:Added Red Flag 16-2 Nevada Campaign free for all Viggen owners!
Fix to CTD related to firing last sidewinder
Fix to CTD when mission plan has more than 11 waypoints
Fix to Ignition Coil and RADAR/EL Maintenance test CTDs
Fixes to Wrath Of Thunder Campaign, including fixed AI wingman take-off on first five missions
Restart button (Återstart) fixed
Fixed the RWR / Master volume knob repeating, tweaked gain on rotation
Update Rb75 series FM to AFM
Fixed so Rb15 search modes SKORT and STRAK prioritize targets closest to middle of search cone instead of closest to missile
Added new shadow-blocking geometry to avoid light shining through cockpit tub
Fixed sound loop errors in cockpit engine sounds
Radar elevation axis mapping added (was left out of the last change log)
Magnetic declination knob (KURSKORR) animation corrected
Fixed issue where RAT-generator would retract on no weight on wheels instead of gear up.
Fixed duplicate Restart mapping.
Fixed ctd when pressing IRRBFRAMSTEGN (missile step) or IR-SNABBVAL (fast select) when not carrying sidewinders. Also fixed issue when turning off IRRBFRAMSTEGN it would perform another missile-step.
Integrated custom bomb ballistics solver.
Fixed issue where air density was hardcoded but should be calibrated by groundcrew.
Fixed animation of magnetic declination knob.
Fixed radar screen brightness setting not having any effect in B-scope mode
Wrath of Thunder mission 6: fixed mission complete logic
Fixed RAT sync in multiplayer
Tweaked engine smokiness
Tweaked zero alpha pitch moment at slower speeds
Fix to Sidewinder model / smoke
Fixed Master mode switch sound when using keyboard/joystick
Fixed intermittent keyboard mapping bug
Rb04 radar altimeter now works over terrain
Fix a small issue where Rb04s wouldn’t fly in parallel but instead eventually converge
Fixed issue where only one bomb would be released per trigger press in DIRECT mode
Fix to Emergency pitch trim clicking nose up not working
Fixed issue where RUTA-beam would stay on the radar screen after another waypoint has been selected
Fixed that FACKLSL warning would stay on even after reload when having only one KB-pod loaded
Corrected amount of chaff and flares carried in KB-pods
Fixed issue where not all chaffs would be released
Fix to lysbomb not releasing after rearm
Auto start/stop feature added
Probable fix to NaN warning in DCS.log
Fix to airbase names sometimes corrupting kneeboard flight plan
Fix to “unknown weapon type” warning in log
Fix so two RWR-lights are on when the emitter is between coverage of the two antennas
Fix for last signal time in ELINT-analysis
F10 markings map is now grouped by author so you can select either your own flight plan or someone else’s. Markings now also display time of creation
Improved track-replay consistency, especially for taxiing
DCS AV-8B by RAZBAM
CAS page update, you can now edit and delete records
Fixed cockpit texture text issue
Fixed bomb release order
Fixed CTD after alignment when selecting DATA page
Fixed Flashing letters in HUD
Fixed TACAN offset symbol position in the MPCD
Fixed VVM HUD position will now remain on the same horizontal plane with the GVM
Changed the gun pod ammo to PGU-32/U SAPHEI-T 25 mm rounds
Fixed issue with invisible KC-130 Tanker
NSEQ routing now enabled
EHSD Overlay 1: Air refueling zones enabled (max 3)
EHSD Overlay 2: Flight plan route display enabled
ILV cockpit files updated
Fixed issue with the guns firing with a Nozzle angle less than 30 Degrees
Fixed fuel pump keybind issue
Improved nose wheel steering logic
Updated exterior models - fixed tail code number
Updated Training Mission 9 (LHA) - TACAN changed so there is no conflict with Kobuleti
GPWS “Pull Up” rules rework to make it less sensitive
TPOD now stows when placed in Standby
Sidewinder SEAM mode is enabled
Sidewinder firing when not in AA mode bug fix
Sidearm firing when not in AG mode bug fix
MPCD + HUD Night mode update
EMERG Page with Emergency procedures is enabled
Various WCA and Auditory Cue Corrections
Corrected issue causing infinite sound bug
Improved delays of auditory cues to when the fault occurs
Improved prioritization of auditory cues based on fault priority
Fixed GEAR WCA light and auditory cue logic
Fixed errant CAUTION, CAUTION auditory alert when starting mission
Further improvements to GPWS auditory tone logic as well as corrected rules for determining GPWS alert conditions
Fixed CAUTION, CAUTION not allowed to replay for a minimum of 5 seconds if already played
DCS M-2000C by RAZBAM
Added High Res cockpit pilot body with animations
Added Pilot patches with different uniform colors
Updated training mission 1 for Caucasus and NTTR to reflect changes in the module
Fixed bugs in Coup d’Etat mission 2 and 3 by Baltic Dragon
Added multiplayer version of the Coup d’Etat campaign (to be found under single missions)
Updated manual (version 1.1.0)
Fixed auto-start not continuing past FBW test due to cover condition not being open for switch to activate
Adjustment seat - Corrected travel to align with actual seat and body movement, Corrected seat/body animation calculation so it goes full extent
Adjusted VTB for new eye point view when added VR pilot
M-2000C Caucasus Campaign:
M05: Flight Lead now waits for player before taxiing
M05: Flight Lead now waits for player before taxiing
M05: Flight Lead now waits for player before taxiing
M02: fixed issue with F-5s not engaging friendly helos
M02: if F5 crashes into the hills before Iranian attack, the mission will no longer fail
Training missions (Caucasus and NTTR): updates to reflect changes to the module
Added kneeboard pages with instructions to each mission
ILV cockpit files updated
Seat height range adjusted
Fixed issue with INS Panel not working after using JVN Switch
Added Head to VR Pilot’s Shadow
Keybinds:
Radar HOTAS “TDC CENTER” changed to “TDC DEPRESS (Lock Target)”. Its unique function is to lock AA targets
Radar HOTAS “STT/TWS Toggle (Target Lock)” changed to “STT/TWS Toggle”
With a locked AA target: toggles between STT/TWS tracking modes (same as before)
With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default
Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon
Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon
S530D Salvo mode is disabled
Default switches position when starting in the air:
Radar Altimeter is active (Switches in M and H respectively)
Radar is on EM mode
DDM is OFF (if it is mounted)
DDM (IR Missile detector) is now unmounted and OFF by default
FBW “too slow” sound logic updated
AP “Gong” Sound logic updated
AP Roll limit updated
AP Track Index behavior fixed
Display Changes:
S530D SVI Brackets have been deleted. They do not exist in the M-2000C
S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target
Radar TDC is now available in SIL and EM modes
TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode
CCRP Target cross “+” has been deleted. This is a M-2000D feature only
RWR contact display logic
RWR Brightness enabled
Magic MAV search enabled. It includes HUD TD updates
Close Combat Mode Vertical Scan bug fix
IP Bombing release bug fix
Manual updated with Magic MAV search
M-2000C campaign: Mission 05: Chevy 11 blocked by humvee which refused to move - FIXED. Mission 12: Messages play at the beginning of the mission - FIXED.
CNM logic fix. Approved and Finalized
MAG/MAV search logic update. Approved and FInalized
Selective Jettison CTD bug fix
INS: BAD Rho/Theta entry modified from KM/Deg to NM/Deg
Radar lost contact memory (DO) enabled
PCA updated: RDO Button enables/disables DO for manual unlock
Special Options update:
Show the AOA in the HUD: fixed
TDC Gate Aperture for PPI Mode: Added (modificator for radar TDC in PPI mode)
TDC Keyboard Precision: Added (modificator for TDC speed when using keyboard)
Updated cockpit model - Corrected map chart holder not stowed
DCS: C-101 by AvioDev
Several engine sound updates (Still WIP)
Modified binaries structure
Upgraded external and cockpit textures using PBR (Still WIP)
Fixed “floating” harness in rear cockpit of external model when flying solo
Engine correctly shuts down now after 20 sec timeout if startup was attempted with fuel valve switch in the OFF position
Fixed flowmeter indication when CB’s are pulled, both EB and CC: No fuel flow, fuel used counting or FF indication when pressing test, if corresponding CB is pulled
Added pitch trim sound when using airbrake.
Both EB and CC pitch trim control systems were reworked:
Pitch trim indicator light (located on the Emergency Trim Panel) now is ON when the stabilizer actuactor was energized by the signals sum from either main, emergency or airbrake compensating trim systems. The signal is determined as a concurrent sum from both cockpits and can be zero (the light will be OFF) if the resulting sum of commands is zero.
Twilight cockpit light issue solved. Now cockpit lights are on or off on hot start based on solar altitude (sun zenith angle) instead of day hour.
Several external model, textures and liveries updates, including PBR.
Added kneeboard to external pilot. (Known bug: kneeboard is now visible in cockpit view when pilot is not present. Will be fixed in next version).
Updated bump of shoulder patches of external pilot model.
Added normal bump to GPU.
Kneeboard is now not visible in the internal view when the pilot is not present.
Moving the front cockpit air diffuser will not hide/show the control stick.
Updated Caucasus cold start QS mission. (Replaced AI C-130 by Yak-52 since it was too large for the parking positions at that airport).
Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other
Adjusted reset speed of accelerometer needles according to real behaviour
Implemented safety pin of canopy fracturing handle
Modified fracturing handle
Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection
Fixed ejection pin state initialization at cold start
Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case
Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified
1020 Hz radio test tone is heard now again
Fixed external lights initialization
Added Ejection Seat Priority Lever ON/OFF control input
Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC
Corrected Generator OFF position when using control input, it now correctly sets to OFF
Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up “jumping” after takeoff
Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more
Fixed emergency fuel korry button light that was not illuminating when pressed
Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0
Landing lights will now be in taxi position when starting on runway
Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off
Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylons
Improvement of console lights visibility in external view
Improvement of stairs external and internal model
Several improvements in C-101CC cockpit textures
Change from white smoke to smoke with colorant and vice-versa is now continuous, without any gap
Improved rudder pedals adjustment mechanism. It now works in the following manner: pull handle and adjust rudder pedals distance while keeping the handle pulled, then release handle. Using keyboard or joystick commands also works correctly now
Added backlight to FD front cockpit buttons that are not activated
Added smoke command to communications menu
Deleted attack commands from comms menu of C-101EB
Changed 3D model of cockpit mirror
Harnesses are now correctly displayed when control stick is hidden
Updated EN and ES localizations
Fixed oxygen consumption at oxygen pressures less than approx 150 psi
Corrected oxygen consumption to take into account 2 pilots (it was consuming two times what it should), and improved timing of oxygen consumption as well
Optimized Collision model, reducing number of polygons to improve FPS
Improved ejection seat 3D model and added new textures
Added common bindings to EB and CC joystick profiles. Flashlight can now be assigned to joystick button
Added Airmix-100% oxygen control. Oxygen consumption works correctly on both 100% and Airmix positions. Pilot’s oxygen starvation works correctly on both 100% and Airmix positions
Updated EN and ES localizations
Fixed some discrepancies in control inputs
Fixed typo in EN Flight Director training mission
Control inputs reorganization
Fixed rudder trim control input binding
Added Throttle Idle Detent - Idle and Throttle Idle Detent - Stop input commands. Previously there was only Throttle Idle Detent Toggle
Fixed throttle idle-cutoff control animation
Added Wheel Brakes axis cheat (braking both wheels at the same time) to C-101 EB and C-101 CC
Fixed missing rear cockpit pilot kill event
Oxygen breathing indicator now doesn’t work if the pilot is dead or not present in the cockpit
Added PBR to stairs textures of cockpit model and external model
Antiskid is now functional
Added antiskid failure. It can now be selected in Mission Editor
Added antiskid fail due to gear damage
Added “Allow Smoke On Ground” option to Mission Editor
Smoke system of C-101EB is now not possible to activate on ground if Mission Editor option “Allow Smoke On Ground” is not ticked
Trim tone and light will go off now when reaching trimming limits
Fixed several errors in dcs.log
Added RAD TEST switch - OUT position in IFF panel to control input bindings
Sight does not change now when depressing the trigger if guard is closed
Fixed weapons switch, it starts now in the off position at mission start
Fixed roll angle marks in ADI. They now show bank angle precisely
Added 45 degrees marks to HSI
Added aft lubber line to HSI
Fixed vertical deviation scale of HSI: replaced center dot by center line
Fixed heading bug of HSI. It doesn’t overlap now fore lubber line
Mark in turn and slip indicator shows now a 3°/sec standard turn rate
Added smooth movement to turn and slip indicator needle
DCS: A-10C Warthog by ED
Custom cockpit options updated to correspond with the new model name.
Added strip on windshield glass by outer edges.
Canopy still present in F1 view after jettison - fixed.
Glued strip antenna added to the top of canopy.
BRT DIM Switch has no effect - fixed.
New cockpit caution panel APU GEN not illuminated - fixed.
ADI pointer not illuminated - fixed.
Emergency Chute Safety pin Should be removed for flight
Incorrect binding of left throttle button (see pos. 6, fig. 70, Flight manual English) if user connects TM Hotas Warthog Throttle - fixed
It is not possible to command ground crew after starting one or both engines. They respond that the throttles must be moved to IDLE for them to do stuff even though engines are at idle. Fixed
Unable to connect or disconnect GPU with engines on - fixed
Some improvements in cockpit PBR textures (much WIP, expect large improvements in further updates).
Fixed landing light beam direction.
The cockpit flood and storm lights do not illuminate now the tarmac / runway below the cockpit.
Repainted Ejection Seat Safety Pin.
Fixed functionality of Ejection Seat Handle and Ejection Seat Handle Safety Pin. Added corresponding commands and modified clickable action.
The Ejection Seat Handle will not move now if the safety pin is installed.
Triple E (Eject) keyboard command is disabled by the corresponding Ejection Safety Pin now.
The batteries will not heat anymore when isolated from the bus.
Taxi lights fixed.
Fixed waypoint names for three A-10C instant action missions
Corrected Single Player Missions by MadDog-IC. Added all localizations EN, RU, CN, CS, ES, DE, FR to missions where appropriate. Moved all Units out of trees
If player was hit by missile when in cockpit view, dcs frozen - fixed
DCS MiG-21bis by Magnitude 3 LLC
Longitudinal stability model improved
Suspension model improved
AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances
Positions of fire and smoke effects corrected to comply with visual damage
Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc
First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress
Corrected inverted animation of PRMG localizer needle on NPP instrument
DCS F-5E Tiger II by ED
Added German Voice-Overs to training missions.
The color of the sight reticle lightened
The color of the radar indication lightened
Corrected cockpit lighting
Cut electrical lights on damage
DCS F-86F Sabre by ED
Cut electrical lights on damage
DCS L-39 Albatros by ED
L-39 hangs and then crashes after all power - fixed
In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first player
Fixed training missions for L-39. Mission “GS-23 Gun”: fixed typo in English localization. Mission “PK-3 Gun Pods”: 4 Gun Pods are used
Flaming Cliffs 3 by ED
Su-27. Multiplayer data link ghost contacts - fixed
F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditions
Multiplayer data link ghost contacts eliminated
A-10A. Gun GAU-8 dispersion corrected
MiG-29. Corrected reflections on the HUD
Su-25. Corrected reflections on the HUD
Su-25T. When you start the right engine you see the animation of the left engine - corrected.
Su-33. If the player requests repair on the deck, his plane should be moved to a free parking place
Su-25. NAV lights do not cast shadows
DCS Mi-8MTV2 by ED
Fixed broken view position of door gunner at the second mission run.
GUI. Fixed white bar issue in the training section
Mi-8 Spring Tension Campaign. Mi-28 suddenly explodes in mission 12 - fixed
Added direct controls to pod selector.
Spring Tension Campaign. No progress in mission 12 - fixed.
IT-23 now can’t be adjusted without electric power.
Georgian Oil War - Grand Campaign - mission ATO-A-P4.2. Added tigger with removing trees action for tank platoon “G Tank 1”.
Tuned autostart script that could not start the second engine at an air temperature above +30 Celsius.
The L-140 panel behind the right shoulder has been restored.
Corrected EGT needles color.
Connector of the laser standby switch will be linked with this switch. No need to click the void space.
Corrected engine levers LH RH text.
Auto-man switch animation - fixed.
Weapon panel lamps color - fixed.
Increased time to idle working of first engine for correct start second engine in the cold conditions
Fixed a bug that broke the display of the message “AIRCRAFT READY”
Corrected mirror images inside the cockpit
The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixed
Corrected flight manual. Added descriptions of switches of PPR-800 panel
Dead Valley mission, вugfix. Ka-50 born on the perking with MiG-27 - fixed. Ka-50 group assigned to correct parkings. Removed forest on the SPG Msta position.
Added the mirrors toggles commands
Georgian Oil War Campaign to DCS 2.5x Compatibility done by MadDog-IC
Georgian Oil War - Grand Campaign - mission ATO-A-P4.2 Added trigger with removing trees action for tank platoon “G Tank 1”
Corrected single missions by MadDog-IC
Clear Tkvarcheli.miz corrected. A player will not be spawn with his wingman on the same site
Added option to hide cyclic / stick in cockpit
ABRIS. Change date in setup menu caused DCS crash - fixed
Broken Anti-collision light repaired
DCS SA342 Gazelle by Polychop Simulations
Fixed gun alignment
Added combat mix (3 HE - 1AP)
Added SNEB68 smoke marker rockets
DCS Fw 190 A-8 by ED
Gear indicator lights failing or not working correctly - fixed.
SZKK4 controls (knobs and switches) clickable zone increased.
Added priming to the autostart sequence
Major updates for cooling and oil systems
Start-up procedures and priming were tuned for proper use in different weather conditions
Fixes for propeller governor
Engine sounds update
Destroyed tail no longer has multiple tails
Training missions update
Training with bombs is added
Update for start-up and take-off training
Added W.Gr.21 rockets and corresponding control panel in the cockpit
Added all currently existing german bombs to the arsenal
AB 250 cluster bomb with SD 10A submunition
AB 250 cluster bomb with SD 2 submunition
AB 500 cluster bomb with SD 10A submunition
SC 50
SC 250 J
SC 250 L2
SC 500 J
SC 500 L2
SD 250 Stg
SD 500 A
Added provision for the fuel tank
300 liters fuel tank added
Windscreen glass color edited
New skins added to the game
Manual update with information about bombs and rockets
Bombs added to the next missions:
Nevada - Range Target Strike.miz
Normandy - Airfield Attack.miz
Persian Gulf - Anti-Shipping Strike.miz
Payloads drag for FW 190 A8 - fixed
Geometry of propeller edited in 2-4 LODs for better FPS performance
Wing payload drag and mass fixed
DCS Fw 190 D-9 by ED
Clickable zone increased for cockpit controls: FuG 16 radio selectors, Landing Gear and Flaps Controls pushbuttons, Rocket control switches, Fuel gauge switch, ReVi altitude selector (rotary I)
ReVi altitude selector rotary II is fixed at “63”
Added priming to the autostart sequence
W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground
R4M is incorrectly located on pylons and hangs in the air - fixed
Corrected the instruments lighting in the cockpit
DCS Spitfire IX by ED
Corrected rudder keyboard commands.
Fixed extra wind sound when the pilot rotates the camera to the rear view.
Added correct ammo for Spitfire, adjusted dispersion
Fixes for arguments for proper visualisation of battle damage
DCS Bf 109K-4 by ED
Major sounds update
Added controls for new FyG 25 knob
Cut electrical lights on damage
DCS P-51 Mustang by ED
Ammo belts for P-51 - corrected
Cut electrical lights on damage
Piston engine sound dropped - fixed
DCS Combined Arms by ED
Mouse click will no longer fire weapon when ingame debriefing window is open.
Crash in campaign CA Frontlines Georgia - fixed
Fixed for WW2 unit incorrect sound idle run, accelerate, synchronized engine sound with transmission
Fixed saving gearbox type in tracks
Fixed loop sounds for some MG
Fixed time for reloading and rearming for some units
Increased ship CIWS efficiency (Phalanx and AK-630)
Fixed the continuation of AC tracking after destruction of the radar in Ticonderoga type of cruisers
Fixed position and animation of protective doors for Ticonderoga type of cruisers
Fixed SAM Rapier, now for the Rapier work requires LN + Blindfire and / or optical
Improved AI movement when controlling on F10 map.
Fixed the problem with the insufficient turn of TD on target
Fixed armor SPG M12
M163 Vulcan was invulnerable to HE rockets - fixed
Missile blows up right after launch on player-controlled SA-15 - fixed
Fixed position of Driver camera on Sd.Kfz.234/2
Animation of AT-3 Sagger fixed on barrel elevation of BMP-1 and BMD-1
Barrel visibility issues fixed on SPTD “Msta” while zooming out
Effective altitude of “Tunguska” SA-19 missiles is now limited to 3500 metres
Fixed CA crash in case of no CA module and user tries to take vehicle
DCS WWII Asset Pack by ED
New AI units added to the module:
Ju 88A-4 - torpedo bomber aircraft
A-20 - medium bomber aircraft
Stug III - assault gun
M10 - tank destroyer
Mk VIII Centaur IV - cruiser tank
Elefant - heavy tank destroyer
Mk IV Churchill VII - infantry tank
M8 Greyhound - armored car
8.8 cm Flak 41 - anti aircraft gun
Flakscheinwerfer 37 - searchlight
V-1 and launching ramp as static object
Shnellboot S-100 class
U-boat Type VII
LS Samuel Chase damage model corrected
APC and HE shells added for M10
Churchill & Cromwell IV Hull Guns now function correctly with Combined Arms
Opel Blitz Embarking Fixed
Embark for Kubelwagen 82 missing - fixed
DCS Persian Gulf Map by ED
New light sources with increased visibility range
Higher accuracy and resolution of seabed to meet new water requirements
Improved sea shoreline
More accurate trees lod transition
Fixed PAPI lights on airfields
DCS: Normandy 1944
Spring and Fall textures are updated
Spring and Fall trees are also updated
Coastal line artifacts are removed
Landscape artifacts are removed
Multiple airfield parkings and taxiways fixes
Airfields are refined with new scenery
Fortification scenery improved
Unique buildings and structures improved
Pegasus Bridge and Chateau de Falez were added
DCS Caucasus by ED
Trees restored to original visualization.
Trees removed from roads in some locations.
Mozdok 08 runway broken lights fixed.
Improved a scene on the Gudauta airfield.
Larger aircraft can not use the taxiway. Fixed
Some minor visual improvements.
Voice Chat
Clients could not talk to each other - fixed
Game log flooded by debug messages - fixed
Servers do not need a separate port for voice chat anymore
Known issue: VC availability is controlled by client’s setting only, ignoring server options
DCS Campaigns
Enemy Within 3.0 campaign by Baltic Dragon:
Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn’t stop the convoy in Charlie. Added safeguard allowing players to skip the mission in case of bugs (AI ground units pathfinding problems).
Mission 5. Fixed rare issue where damaged Mi-8 (first target) would take off thus breaking the mission.
Mission 7. Helipad and insurgent camp is no longer covered by the trees.
Mission 8. Removed landing flight of A-10s that got stuck at the end of runway, preventing Player’s wingman from taxiing.
Mission 9. Minor changes to AI wingman target reporting. Fixed rare instance where several different messages with the attack outcome would play.
Mission 10. Updated behaviour of Falcons engaging targets at the range, they should now use 3 missiles instead of 4.
Mission 13. Fixed rare issue when briefing at WP1 wouldn’t start. Fixed issue with Special Forces exiting target building refusing to move. Fixed issue with enemy MANPADs not moving after spawning and staying too close to the target building.
Mission 14. Fixed issue with F-16s not engaging bandits.
Mission 16. Updated triggers so that chances of saving HVA are higher. Minor fixes to VO timings.
Mission 17. Fixed issue with show of force by player having no effect on the CLA troops on the ground. Fixed problem with the convoy carrying HVA refusing to move
Mission 21. Updated Predator’s callsign (Popeye instead of Pontiac in remarks page)
F-86F Hunters over the Yalu Campaign by Reflected Simulations:
Corrected F-86 livery folder name for displaying of custom liveries.
Wake turbulence off enforced
Player’s flight engages the primary target
Updated F-86F custom skins
UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development:
Added DE documentation
Mission 1: F10 Map Marker added. Score system changed. Skip Mission function available at the second task (final score 55). Fíxed vehicle spawn points.
Mission 2: F10 Map Marker added. Score system changed. Al landing points slightly changed. Tasks 1 to 3 – When cargo is destroyed, these facts and options are displayed. Task 2 - Information about the time limit added. Many knew voice-overs during cargo transport added. WOLF 1 no longer slides into the water. The mission will continue in time. Skip Mission function available before the third task (final score 55). Cargo changed – Container doesn’t flip over and gets destroyed that easy anymore
Mission 3: F10 Map Marker added. Score system changed. Many Voice-Overs improved. More immersion - Mi-8 at Tango bravo now on the radio talking and announcing their current position (voice-overs added). Task two / recapture the outpost, adopted. Skip Mission function available before the second task (final score 55). Deleted broken trigger (Pilot dead)
Campaign English and German Documentation added.
Mission 5-2: Many new voice-overs, F-10 Map marker added, Score system adjusted, Skip Mission function available at the second task (final score 55)
Spitfire IX The Big Show Campaign by Reflected Simulations:
Campaign updated for the new Normandy map. Wake turbulence off enforced. Player’s flight engages the primary target.
Corrected parkings.
Bomber formation performance optimizations
Revised Spawning points
Updated P-51D Mustang skins
New WWII assets added to the missions
“Remove units for better performance” option optimized in high unit count missions
Spitfire Operation Epsom Campaign by Banyap.
Corrected parkings.
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
Campaign updated for the new Normandy map. Wake turbulence off enforced. Player’s flight engages the primary target.
Mission 12 - corrected parkings.
Bomber formation performance optimizations
Revised Spawning points
Updated P-51D Mustang skins
New WWII assets added to the missions
“Remove units for better performance” option optimized in high unit count missions
F-86F Hunters over the Yalu Campaign by Reflected Simulations:
Wake turbulence off enforced. Player’s flight engages the primary target. Updated F-86F custom skins.
M-2000C Red Flag Campaign by Baltic Dragon:
Mission 7: small tweaks to F-15E behaviour.
Mission 15: fixed missing “fox 1 and 2” calls from flight members, fixed an issue. where Max would not fight with the Gazelles.
Mission 3: Updated Metal flight behaviour to engage quicker. Fixed bug with other flights not returning to base.
Mission 5: removed a truck that refused to move and blocked Chevy 12
Mission 9: fixed an issue with B1 that stops taxiing to the active
Mission 14: intercepted F-16 will now land much quicker
Mission 4: fixed bug with wingmen not responding to player
L-39 Kursant Campaign by ED:
Corrected voice over and subtitles of first massage.
P-51D Operation Charnwood Campaign by Banyap:
Corrected parkings.
P-51D Mustang Blue Nosed Bastards of Bodney by Reflected Simulations:
Corrected parkings.
Bomber formation performance optimizations
Revised Spawning points
Revised climbing waypoints
Updated P-51D Mustang skins
Campaign updated for the new Normandy map
Wake turbulence off enforced
Player’s flight engages the primary target
Campaign updated for the new Normandy map. Wake turbulence off enforced. Player’s flight engages the primary target.
New WWII assets added to the missions
“Remove units for better performance” option optimized in high unit count missions
F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag:
Updated some units to current models
Removed unused units and replaced them with static models
Corrected parking positions to match 2.5.6 changes
Practice missions now placed in their own campaign
Minor updates to the briefing text in all missions
F-5E Aggressors BFM Campaign by Mapple Flag
Mission BFM04: Updated skin for AI aircraft
A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:
AFT05 missions: Corrected altitude triggers for flare drop.
Practice missions now placed in their own campaign
A-10C TTQ Campaigns by Maple Flag:
Practice missions now placed in their own campaign
A-10C The Enemy Within Campaign by Baltic Dragon
Mission 12: fixed issue with ground units (Raider) refusing to move
Mission 13: updated triggers for second briefing
DCS BS2 Republic Campaign:
Minor changes in missions Despair, Party, Cleanup
The Museum Relic Campaign by Apache600:
Every mission, in both campaigns, has been updated in some manner. (either to address bugs, unit placement due to trees and other factors, trigger issues, etc)
NDB morse code has been corrected on numerous briefing and kneeboard pages
Grammatical errors fixed in briefing pages (though I’m sure some still exist)
Mission 8.6 for MiG-15 and F-86: Fail safe helo F10 radio operations fixed, and missing radio comms restored
Combined Arms: Frontlines Georgia Campaign:
Adjusted missions with new Hidden on Planner Option for better Fog of War
Adjusted unit death requirements for advancement
Other minor fixes and tweaks with all missions
F-15C The Georgian War campaign by Baltic Dragon
M8: silenced Georgian EWRs, adjusted F-16 behavior
M10: silenced Georgian EWRs
M11: Added AI AI Georgian GCI during combat
M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway
Is there any real benefit going to the ‘stable’ release?
Meaning, does the ‘stable’ release remove all debugging logs, symbols? faster taking less ram?
Stable and beta are just labels attached to version numbers. AFAIK if they are running the same version they are the exact same. Someone correct me if I’m off, but that’s how I understand it. Haven’t used the stable since 2.0 alpha came out.
Yes. I don’t want to deal with the problems the open beta people find and deal with on a day to day basis. I am constantly working with the mission editor, so I appreciate knowing where things are broken, where they are not and NOT having to deal with changes (the bad changes) to updates on a daily if not weekly basis. I understand that also means I don’t get access to the good changes more quickly but that is the choice I make and am willing to deal with that as I wait for you all to test things and then enjoy when it comes to me.
Me - Hello, my name is Hangar200 and I’m a Beta user
All - Hi Hangar200
Me - I started using the Beta when it was required for the MiG-19. I thought I’d only use it for a couple of weeks until the MiG-19 went to the stable version. Well…(sniff and wipe back a tear)…that day came and went and I found myself still on the Beta…I couldn’t help it…couldn’t help myself…the cool new things like the SCUD launchers and developer ME triggers…and then Supercarrier???!!! it…it was too much. Then…then… I started noticing the bugs…the inability to name a static object…the quicksand FARPS…(anguished sob)
Actually ED does a pretty good job at getting to the bugs and I like seeing the new stuff… could go back-and -forth but…eeehhh…I might give this latest stable version a shot.