Yes, that is 2 weeks from tomorrow, and they always seem to be Wednesdays.
Hah! Ninjaāed!
Had that very pic on my clipboard. Looks like movement on the dynamic campaign front. Good.
Oh, a REAL interview. Thank goodness.
Agreed, that one I didnāt find frustrating to listen to, nor end up āhanging upā on it.
For everyone else that might not have seen the newsletter, a snippet concerning the Dynamic Campaign:
The DCS World Dynamic Campaign Engine combines a Real-Time Strategy (RTS) engine with military forces and economics layers (production, logistics, use and transfer of resources) that pitch two opposing sides aided by advanced strategic and tactical AI.
We have now completed the core RTS logic and have connected it to DCS World. We are currently finalising the basics of the in-game economic models. We will be working on the combat tasking logic and certain win-win situations in the near future. The last stage will be the Client - Server architecture needed to support large campaigns with on-going online sessions.
Hope it is scalable and/or the ābubbleā (see no way around this concept) allows me to actually use it in VR.
[EDIT] Ok, re-watched it: he does talk of the ability to create smaller (more localized?) campaigns.
Yes, incase it matters to anyone - you will spend near 99% of the time listening to Nick Grey speak in this with only occasional interjections by GS. The questions he asks are quite long - but they prompt detailed answers.
Some basic info from it:
The Dynamic Campaign engine info is too much to summarize (see above for that) but it sounds amazing. MP capable.
Newsletter has details:
https://forums.eagle.ru/showpost.php?p=4446619&postcount=265
Priority to multi-threading and other performance upgrades to advance with new tech and VR.
All missiles to get upgrades, after our AMRAAM update - but they will not be balanced for gameplay.
ED is set to move away from game balancing to focus on real models - so equipment must be used to itās strength and within itās limits.
DCS WWII enhanced damage model coming soon.
MAC may be followed by a WWII variant āFlying Legendsā - both are aimed at stepping stones between more arcade flyers and DCS proper.
DCS may see Battle of Britain content in the future.
AI to get āsmarterā by having different behaviors based on itās airframe and itās opponent in regards to dogfights.
This one, users that that want it all to be āequalā in performance, always finds me scratching my head.
Indeed. I figure much of that online play will revolve around matchups like F-16 vs F-18 in the future as a result.
There are some good match ups now if you donāt think about it too much.
Iād much rather have realism and only fly AGAINST the computer than an unrealistic plane that can fight humans
Different does not have to mean inferior. The R-27 might be inferior to AMRAAM but it compares quite favourably against sparrow and R530. Vs AMRAAM a lot of honour is to be gained by clever tactics, luck and teamwork.
I distinctly remember someone handing me my posterior using a plane at least two generations behind the one I was flying. It was glorious and bards will sing of it until the dusk of the gods.
I remember thatā¦that guy was good.
Yeah, why not go the AGR route⦠Itās the way air forces train, ex Germany and Poland⦠Nothing makes you more menacing than a red star here and there.
Yes, ābalancingā is just crap. The real world isnāt ābalancedā, it is some things better than others.
Worried the MiG-this will be outlclassed against an F-that? Well, yeah, thatās the way they really are!
The real world isnāt about pilots going up against each other in chivalrous combat. The rare instances of fighters vs fighters are often very lopsided. Tactics to fight using your strengths and the other guyās weaknesses are the rule of the day, not complaining to your CO that your planeās missiles arenāt good enough against the otherās and you need them tweaked!
That said, the lack of jammers in many of the new planes along with the entire jamming picture boiling down to āHOJ over 20 miles and burn through under 20ā is just wrong. Noise jammers went out of fashion for fighters decades ago. They donāt have the power. Deception jamming meaning the missile may lose lock as it closes is what we should see. Does anyone think the USN, USAF, and others NEVER use jamming anymore because of their ineffectiveness and HOJ modes? Thatās what some sims would have you believe.
Yeah agree. Iām just not confident weāll ever see it highly accurate - the real world probably guards this stuff like no other.
Might even be just best to get it over with - declare a āgenericā system based on the generation of the platform (the new āHistoricalā fxn?) and best available info (knowing it will degrade the close to today you et), and then just figure out how best to use DCSās version of ECM/ECCM, within that framework, as a player.
Instead of APJxxx it is DCSJxxx. Dunno.
Iād prefer jamming to be divided between offensive and defensive, then generation; it feels kind of silly that thereās no in-game advantage or disadvantage between the ALQ-131, ALQ-184, and ALQ-218. Make something up ā it can be as simple as distance to burn through for each type as well as systems suspect to it (radar locks vice losing all comms within a certain radius).
Exactly!
Even if we had an exact model of real EW, as a player Iād still have to learn how to use it; itās strengths and weaknesses. Therefore Iād have to learn how to use a fake system also. The basic concepts should be similar; turn my stereo up louder than yours when we meet at the traffic light! Or something like that.
Why isnāt anyone taking about the Typhoon??? ā¦hope they finish it sometime.
Probably because itās a loooonnggg ways off. Progress is looking good, but I wouldnāt expect it to come out for at least another 18 months.
Perfect description of anything DCS.