Someone from my squadron who’s just learning aerial refueling in the A-10C made me aware that my steamguide on that topic has made it into chucks A-10C guide. Thanks @Chuck_Owl
AIM-120. Desync in multiplayer with the AIM-120’s loft on targets that have ECM on - fixed.
MLRS. Rockets missing in flight have been fixed. Open Beta only.
Mi-24 AI. Radio command ‘Jettison weapons’ doesn’t work for AI in some cases - fixed.
MP. When rearming in game, tracers are not synced between clients - fixed.
Kh-59M. Added initial, new flight dynamics.
ME. Introducing the Auto Backup function with adjustable interval.
ME. Map targets can be blocked for editing by larger objects - fixed.
Aircraft AI. Reduced the jamming probability while taxiing.
Aircraft AI. Uncontrolled UAV on ramp prevents AI from taxiing to runway - fixed.
F-14A/B statics. Fixed wing folding animation.
ME. The wingmen onboard numbers will be automatically incremented from the leader number.
Mirrors not rendering trees and buildings - fixed.
Scripting. SSE: coalition.getRefPoints returns coordinates associated with bullseye and not each IP - fixed.
Add network ping/latency value in dcs.log output.
VR hangar Su-27 model is missing parts - fixed.
Single helipad and invisible FARP callsigns are wrong in the ATC menu - fixed.
Surface AI. Group Dead trigger not functioning for naval units. Fixed for ground and naval units. The unit is considered dead in agony starts.
Aircraft AI. MiG-29 flight cannot always land at Nalchik - fixed.
Aircraft weapons. Fixed weights of some weapons and bomb racks.
Su-34 AI. Added Kh-58U missile to inventory.
CA. The Chinese characters are not displayed in the cockpit cars - fixed.
VR. trees and some objects render in the left eye before the right and it creates a shimmering effect - fixed.
Ground units. Embarking troops are very slow - fixed.
Mission briefing. Added meteo wind to the nav wind text line.
Scripting. Added trigger “Set ATC Silent Mode” to the scripting engine.
Aircraft AI. Planes refuel indefinitely in some circumstances - fixed.
F10 map. Mark shapes do not render correctly in public builds - fixed.
Negative bomb weight of J-11A dual RBK-500 loadout - fixed.
071 render issue - fixed
Su-33. Added J-15 skin in ChinaAssetPack.
DCS: MiG-21bis by Magnitude 3
Added one Croatian, two Cuban, two Indian, and one Polish liveries by Jack.
Corrected spelling of “ПЕРЕЗАРЯДКА” in the cockpit.
DCS: Christen Eagle II by Magnitude 3
Fixed missing harness textures.
Fixed livery folder structure.
Adjusted real-time canopy reflections.
DCS: AV-8B N/A by RAZBAM Simulations
Fixed: VREST - water incorrectly being part of BAW and GWT now updating correctly with water quantity
Fixed: VREST - some VREST elements not currently inhibited when less than -5C OAT
Fixed engine continuing to motor even if GTS went offline during motoring phase
Fixed missing spool down of GTS required if used as APU prior to allowing GTS to be used for engine start
Fixed: Incorrect JPT offset when water being utilized
Fixed: Incorrect VREST F+W calculation not accounting for stores (GWT setting)
Fixed: VL and VTO pages on VREST should be different and not boxed at the same time
Fixed: TPOD WH/BH button bugfix.
Changed: Increased nozzle lever hover stop dead-zone area
Changed: Adjustment to ground roll under idle power
Changed: Increased flaps drag coefficient at high flaps deflections
Added: AFC will disengage when more than 60 knots and more than 15 degree angle of attack
Added: AFC will disengage when less than 50 knots and more than +20 degrees pitch or less than -15 degrees pitch
Added: AFC will disengage when less than 50 knots and more than 20 degrees roll
Added: Implemented AFC WCA logic, if AFC goes fully off, requires momentary RESET to allow it to go back on
Added: AFC Advisory will trigger when AFC Alt Hold forced or commanded off, will clear on master caution reset command
Added: AFC Advisory will trigger when AFC forced off or commanded off, will clear when AFC reset is commanded
Added: AFC Advisory will not trigger when AFC turned off due to weight on wheels
Fixed: Corrected AFC Alt Hold to lock in reference altitude when within 500 FPM after being engaged
Fixed: Corrected AFC Alt Hold to disengage when leaving reference altitude by more than 250 ft
Fixed: AFC will now not operate (but not disengage) when outside of 60 degrees roll and 30 degrees pitch until pilot returns within 60 degrees roll and 30 degrees pitch
Improved: Adjustments to Yaw SAS feedback based on SME testing
Improved: 30% stick pitch tolerance before disengaged AFC Alt Hold
Improved: Adjusted for more representative pitch and roll response during AFC
Improved: Adjusted stick behavior while AFC engaged to allow for more representative maneuvering flight during AFC based on SME feedback and testing
DCS: M-2000C by RAZBAM Simulations
Fixed PCA Display dividing lines.
Fixed : Limited bingo thousands to 3
Fixed : PCA, PPA, Fuel flow, COM panel brightness controllable by main indicator light (“caution/warning”)
Fixed : Magics fired with rockets
Added : PCA display test with PPA test switch
Improved : Realistic PCA, PPA, Fuel flow, COM panel fonts
Improved : Made indicator light (“caution/warning”) pot clicking/locking on “day” position
Taxi/landing lights too bright during day time - Fixed.
Improve brightness levels on F-16 HUD and external lights.
FCR state not respected when changing master modes - Fixed.
SAM mode RWS dropping locks and HUD symbology missing - Fixed.
AA radar vertical scan bug - Fixed.
JSOW Ripple Symbology is backwards - Fixed.
Added Missing Viper RWS Radar Elements:
Target steering dot and Azimuth Steering Error (ASE) circle to match the HUD.
Cursor values color (red when at negative elevation).
Contacts and system tracks are changed (size and text).
Canopy actuator not connected - Fixed.
Pilot visor outside canopy - Fixed.
F2 view HUD was too green - Fixed.
ALN status in JSOW must be from A08 TXA - Fixed.
Azimuth setting not updated in EXP - Fixed.
Kneeboard page doesn’t support Chinese - Fixed.
Selective jettison resets radar to 40nm - Fixed.
External model draw args removed or changed -Fixed.
Cannot enter west coordinates into INS - Fixed.
Added RWS Raero Indication for AIM-120.
HARM - A/G Guns mixed HUD symbology - Fixed.
ASL not providing steering to the target in the PRE and VIS submodes - Fixed.
HSI distance to INS destination shows slant range - Fixed.
AUTOSTART activates not applicable systems - Fixed.
After takeoff and braking of the landing gear, the right wheel continues to rotate and the left wheel stops rotating - Fixed.
Landing light has a little z fighting when on - Fixed.
Unlimited stored target tracks - Fixed.
Manual Trim Panel needles not moving without power - Fixed.
Bugged contact double drawn text under contact - Fixed.
DCS: Mi-24P by Eagle Dynamics
Improvement: Pilot-Operator ATGM aiming sight periscope view was fully reworked with new camera and scale textures, including changes for VR.
Improvement: FFB axis inversion settings were changed to correspond with other modules:
Note for users: Normally, most of existing FFB joysticks do not require any additional FFB adjustments, except MS Sidewinder FFB2, which require Swap Axis option to be set.
Improvement: More switch positions added for mapping in controls for different functions.
Added: Mi-8 type NVG. Bear in mind that the cockpit IS NOT NVG friendly. NVG friendly cockpit option is reviewed by the team for possibility of later addition. (options added for the ME Mi-24P slot as well for Pilot and CPG).
Fixed: Wind-shield wiper not moving on outside view.
Fixed: Inability to set takeoff from ship in the mission editor.
Fixed: No key bind for USR Power switch (was added).
Fixed: Inclinometer (Slip ball) behaviour tuned.
Fixed: Removed several rudimentary control bindings, cleaned up the “Weapons” section.
Fixed: ASP-17 test procedure adjusted.
Fixed: SAU-V24 incorrect behaviour during trim procedure was fixed.
Fixed: DISS-15 fails after aircraft repair.
Fixed: Auto-start sequence was tuned.
Fixed: Incorrect marking on the ammo counter panel.
Fixed: ASP-17 After rearming for rockets of different types, the sight stops responding to the automatic mode for those rockets where it should give a solution.
Fixed: SAU-V24 No disconnection of the autopilot altitude channel when moving the collective lever.
This is the one I’ve been waiting for. AI aircraft can now hopefully Air-2-Air refuel properly with external fuel tanks. It’s been a long time coming but “thank you” ED.
Every update I check the Marianas map performance and every time I get lured in to a false sense of security at Anderson AFB until I look towards the center of the island and my game turns to a slideshow.
Honestly though there might have been a small increase in FPS but sadly the map is still unplayable for me.
I guess it’s always been a bit like this up close…but have you guys found that the game stutters when you’re doing a rocket run against multiple units of small arms / Aaa with the Hind? All that smoke and fire and tracers I guess…but it’s a bit disappointing that the moment of excitement isn’t smooth.
But may have to roll back my 2.7 version. The recent update broke hosting multiplayer from a second instance of DCS. This is vital for smooth performance of Liberation missions and for much of the screenshots/videos I take