DCS 2.7 Discussion

Amiens!

Need my Mozzie and delayed bomb fuses.

3 Likes

Someone from my squadron who’s just learning aerial refueling in the A-10C made me aware that my steamguide on that topic has made it into chucks A-10C guide. Thanks @Chuck_Owl :slight_smile:

9 Likes

Patch Planned
Open Beta Public testing build

Currently version number: DCS 2.7.4.9847 Open Beta hot fix

Next update: Planned 11th August 2021 ( subject to final checks )

3 Likes

Patch notes are up on Ed forums

DCS 2.7.5.10869 Open Beta

DCS World

  • AIM-7F does not track target on launch - fixed.
  • AIM-120. Desync in multiplayer with the AIM-120’s loft on targets that have ECM on - fixed.
  • MLRS. Rockets missing in flight have been fixed. Open Beta only.
  • Mi-24 AI. Radio command ‘Jettison weapons’ doesn’t work for AI in some cases - fixed.
  • MP. When rearming in game, tracers are not synced between clients - fixed.
  • Kh-59M. Added initial, new flight dynamics.
  • ME. Introducing the Auto Backup function with adjustable interval.
  • ME. Map targets can be blocked for editing by larger objects - fixed.
  • Aircraft AI. Reduced the jamming probability while taxiing.
  • Aircraft AI. Uncontrolled UAV on ramp prevents AI from taxiing to runway - fixed.
  • F-14A/B statics. Fixed wing folding animation.
  • ME. The wingmen onboard numbers will be automatically incremented from the leader number.
  • Mirrors not rendering trees and buildings - fixed.
  • Scripting. SSE: coalition.getRefPoints returns coordinates associated with bullseye and not each IP - fixed.
  • Add network ping/latency value in dcs.log output.
  • VR hangar Su-27 model is missing parts - fixed.
  • Single helipad and invisible FARP callsigns are wrong in the ATC menu - fixed.
  • Surface AI. Group Dead trigger not functioning for naval units. Fixed for ground and naval units. The unit is considered dead in agony starts.
  • Aircraft AI. MiG-29 flight cannot always land at Nalchik - fixed.
  • Aircraft weapons. Fixed weights of some weapons and bomb racks.
  • Su-34 AI. Added Kh-58U missile to inventory.
  • CA. The Chinese characters are not displayed in the cockpit cars - fixed.
  • VR. trees and some objects render in the left eye before the right and it creates a shimmering effect - fixed.
  • Ground units. Embarking troops are very slow - fixed.
  • Mission briefing. Added meteo wind to the nav wind text line.
  • Scripting. Added trigger “Set ATC Silent Mode” to the scripting engine.
  • Aircraft AI. Planes refuel indefinitely in some circumstances - fixed.
  • F10 map. Mark shapes do not render correctly in public builds - fixed.
  • Negative bomb weight of J-11A dual RBK-500 loadout - fixed.
  • 071 render issue - fixed
  • Su-33. Added J-15 skin in ChinaAssetPack.

DCS: MiG-21bis by Magnitude 3

  • Added one Croatian, two Cuban, two Indian, and one Polish liveries by Jack.
  • Corrected spelling of “ПЕРЕЗАРЯДКА” in the cockpit.

DCS: Christen Eagle II by Magnitude 3

  • Fixed missing harness textures.
  • Fixed livery folder structure.
  • Adjusted real-time canopy reflections.

DCS: AV-8B N/A by RAZBAM Simulations

  • Fixed: VREST - water incorrectly being part of BAW and GWT now updating correctly with water quantity
  • Fixed: VREST - some VREST elements not currently inhibited when less than -5C OAT
  • Fixed engine continuing to motor even if GTS went offline during motoring phase
  • Fixed missing spool down of GTS required if used as APU prior to allowing GTS to be used for engine start
  • Fixed: Incorrect JPT offset when water being utilized
  • Fixed: Incorrect VREST F+W calculation not accounting for stores (GWT setting)
  • Fixed: VL and VTO pages on VREST should be different and not boxed at the same time
  • Fixed: TPOD WH/BH button bugfix.
  • Changed: Increased nozzle lever hover stop dead-zone area
  • Changed: Adjustment to ground roll under idle power
  • Changed: Increased flaps drag coefficient at high flaps deflections
  • Added: AFC will disengage when more than 60 knots and more than 15 degree angle of attack
  • Added: AFC will disengage when less than 50 knots and more than +20 degrees pitch or less than -15 degrees pitch
  • Added: AFC will disengage when less than 50 knots and more than 20 degrees roll
  • Added: Implemented AFC WCA logic, if AFC goes fully off, requires momentary RESET to allow it to go back on
  • Added: AFC Advisory will trigger when AFC Alt Hold forced or commanded off, will clear on master caution reset command
  • Added: AFC Advisory will trigger when AFC forced off or commanded off, will clear when AFC reset is commanded
  • Added: AFC Advisory will not trigger when AFC turned off due to weight on wheels
  • Fixed: Corrected AFC Alt Hold to lock in reference altitude when within 500 FPM after being engaged
  • Fixed: Corrected AFC Alt Hold to disengage when leaving reference altitude by more than 250 ft
  • Fixed: AFC will now not operate (but not disengage) when outside of 60 degrees roll and 30 degrees pitch until pilot returns within 60 degrees roll and 30 degrees pitch
  • Improved: Adjustments to Yaw SAS feedback based on SME testing
  • Improved: 30% stick pitch tolerance before disengaged AFC Alt Hold
  • Improved: Adjusted for more representative pitch and roll response during AFC
  • Improved: Adjusted stick behavior while AFC engaged to allow for more representative maneuvering flight during AFC based on SME feedback and testing

DCS: M-2000C by RAZBAM Simulations

  • Fixed PCA Display dividing lines.
  • Fixed : Limited bingo thousands to 3
  • Fixed : PCA, PPA, Fuel flow, COM panel brightness controllable by main indicator light (“caution/warning”)
  • Fixed : Magics fired with rockets
  • Added : PCA display test with PPA test switch
  • Improved : Realistic PCA, PPA, Fuel flow, COM panel fonts
  • Improved : Made indicator light (“caution/warning”) pot clicking/locking on “day” position
  • Improved : Detot drums animation & speed

DCS: F-14 Tomcat by Heatblur Simulations

  • Added new F-14A Quickstart missions:
    • 3 missions in Normandy.
    • 10 missions for Nevada/NTTR.
    • 1 Channel Map Free Flight mission.
  • Fixed Marianas Quickstart mission spawn locations.
  • Updated Quickstart “Fear the Bones” mission by Reflected.
  • Added default trim bindings for keyboard.
  • Added threshold value for flaps axis so flaps on/off are now binary.
  • Ejection seat safety levers will now animate properly in exterior view and mirrors
  • Fixed hole in rear of canopy frame when canopy open or jettisoned
  • Fixed broken/artifacted normal maps on RIO front panel base
  • Updated AIM-7 parameters to synchronize with DCS changes.
  • Set AIM-7 and AIM-54 RCS to new values.
  • JESTER will now call the MiG-28 callout properly.
  • Fixed Autopilot altitude hold fluctuation after several re-engagements.
  • Emergency gear handle now returns to initial position on repair; (only if general damage is present to trigger a repair - WIP).
  • NWS now only turns off on the ground at catapult hookup after cycling the hook at idle power. (WIP)
  • Nose strut now properly consumes hydraulic pressure.
  • Fixed no weight on wheels when spawning on a catapult and kneeling.
  • Fixed spoiler indicators displaying incorrect spoiler position.
  • Corrected some lag in the turn indicator at the maximum extent of its movement.
  • Fixed the RIO airspeed needle and mach dial jumping around 250 knots.
  • Added multicrew synchronization for the flap lever and indicators.
  • Added multicrew synchronization for the turn indicator needles.
  • Adjusted TID, TID Repeater and HSD display brightness for better visibility in direct light / above OVC.
  • Adjusted AIM-54 flame position and direction, now centered and spawning from the correct location.
  • Tearing off a horizontal stabilizer should now spawn the object properly.
  • Added black hole to pilot helmets for all liveries.
  • Fixed model gap between airbrake and fuselage visible in F-14A.
  • Widened gap between front gear tires for better accuracy.
  • Fixed unlatched tow latches in LoD 1 & 2.
  • Added tow latch stowage holes to fuselages in all LoDs.
  • Added missing tow latch stowage holes to F-14A.

DCS: AJS-37 Viggen by Heatblur Simulations

  • Added SF37 F-21 Akktu Stakki livery by Wolfthrower (Livery challenge winner).
  • Fixed negative weight on Rb75 family.
  • Added Chinese localisation to Mjolnir Response and Wrath of Thunder campaigns. (Thank you!)

DCS: JF-17 by Deka Ironwork Simulations

  • Tiny bugs in the JF-17 collision model - fixed.
  • Radar contact in velocity mode showed exact position in HSD - temporarily fixed.
  • Baro Alt/QFE setting not considered QNS - fixed.
  • Added special option: allow players to set AAR probe installation.
  • Known issue: C802AK cannot acquire targets.

DCS: C-101 Aviojet by AvioDev

  • Adjusted pilot’s eyes position in the cockpit view settings.
  • Fixed C-101EB 2nd IFR training mission (EN, CN and ES).
  • Fixed C-101EB Flight Director training mission (EN, CN and ES).
  • Fixed C-101CC bombs training mission (ES).
  • Updated start-up training mission (EN, CN and ES).
  • Updated B-250 bomb texture.
  • Applied changes to DEFA553 cannon and AM/M3 machinegun pods provided by ED.
  • Added existing liveries to several countries and factions.

DCS: F/A-18C Hornet by Eagle Dynamics

  • AI F/A-18C FM tune:
    • Tune AI FM to fit human one.
    • Added the same auto flaps control as the player.
    • AI stalls when turning heavy and slow - Fixed.
  • Update the airflow cockpit sounds.
  • Task Force Challenger Campaign mission 2 is a CAS mission but the weather settings make it impossible as the cloud base is very low - Fixed.
  • Radar freezes if turned off with an STT track - Fixed.
  • Static helicopter placed in the water in the Mariana Islands in the F/A-18C quickstart mission - Fixed.
  • The steering dot in the HUD seems to stick in place sometimes. On the radar page it looks correct, but on the HUD it barely moves - Fixed.
  • SLAM page. ACPT is overlapped with WEP - Fixed.
  • SLAM ER. CENT indication issues - Fixed.
  • Kneeboard page doesn’t support Chinese - Fixed.
  • AACQ mode from SIL - Fixed.
  • Emergency jettison shows remaining AIM-7 as zero on HUD until cycled - Fixed.
  • SLAM erase is not functioning - Fixed.
  • Yellow STEP box should be centered on the contact - Fixed.
  • HARM doesn’t launch in SP PB mode - Fixed.
  • RAID mode sets elevation above locked target - Fixed.
  • JHMCS fine alignment mode toggle - Fixed.
  • JHMCS ALIGNING should flash - Fixed.
  • Canopy sound can be tricked into playing without the canopy moving - Fixed.

DCS: F-16C Viper by Eagle Dynamics

  • Added WCMD CBU-105
  • Dogfight switch settings are now saved.
  • TTI/TTA is removed when the last AIM-120 leaves the aircraft - Fixed.
  • AA radar RWS-SAM mode not guiding AIM-120 - Fixed.
  • IAM VIS Mode with Targeting Pod Tracking:
    • Fixed second pressed TMS UP logic.
    • Fixed JSOW’s TD BOX moving after designating.
  • Improving damage effects of the external model.
  • Jettisoned canopy model is wrong - Fixed.
  • Incorrect Radar Designation Action (Spotlight) - Fixed.
  • Taxi/landing lights too bright during day time - Fixed.
  • Improve brightness levels on F-16 HUD and external lights.
  • FCR state not respected when changing master modes - Fixed.
  • SAM mode RWS dropping locks and HUD symbology missing - Fixed.
  • AA radar vertical scan bug - Fixed.
  • JSOW Ripple Symbology is backwards - Fixed.
  • Added Missing Viper RWS Radar Elements:
    • Target steering dot and Azimuth Steering Error (ASE) circle to match the HUD.
    • Cursor values color (red when at negative elevation).
    • Contacts and system tracks are changed (size and text).
  • Canopy actuator not connected - Fixed.
  • Pilot visor outside canopy - Fixed.
  • F2 view HUD was too green - Fixed.
  • ALN status in JSOW must be from A08 TXA - Fixed.
  • Azimuth setting not updated in EXP - Fixed.
  • Kneeboard page doesn’t support Chinese - Fixed.
  • Selective jettison resets radar to 40nm - Fixed.
  • External model draw args removed or changed -Fixed.
  • Cannot enter west coordinates into INS - Fixed.
  • Added RWS Raero Indication for AIM-120.
  • HARM - A/G Guns mixed HUD symbology - Fixed.
  • ASL not providing steering to the target in the PRE and VIS submodes - Fixed.
  • HSI distance to INS destination shows slant range - Fixed.
  • AUTOSTART activates not applicable systems - Fixed.
  • After takeoff and braking of the landing gear, the right wheel continues to rotate and the left wheel stops rotating - Fixed.
  • Landing light has a little z fighting when on - Fixed.
  • Unlimited stored target tracks - Fixed.
  • Manual Trim Panel needles not moving without power - Fixed.
  • Bugged contact double drawn text under contact - Fixed.

DCS: Mi-24P by Eagle Dynamics

  • Improvement: Pilot-Operator ATGM aiming sight periscope view was fully reworked with new camera and scale textures, including changes for VR.
  • Improvement: FFB axis inversion settings were changed to correspond with other modules:
    • Note for users: Normally, most of existing FFB joysticks do not require any additional FFB adjustments, except MS Sidewinder FFB2, which require Swap Axis option to be set.
  • Improvement: More switch positions added for mapping in controls for different functions.
  • Added: Mi-8 type NVG. Bear in mind that the cockpit IS NOT NVG friendly. NVG friendly cockpit option is reviewed by the team for possibility of later addition. (options added for the ME Mi-24P slot as well for Pilot and CPG).
  • Fixed: Wind-shield wiper not moving on outside view.
  • Fixed: Inability to set takeoff from ship in the mission editor.
  • Fixed: No key bind for USR Power switch (was added).
  • Fixed: Inclinometer (Slip ball) behaviour tuned.
  • Fixed: Removed several rudimentary control bindings, cleaned up the “Weapons” section.
  • Fixed: ASP-17 test procedure adjusted.
  • Fixed: SAU-V24 incorrect behaviour during trim procedure was fixed.
  • Fixed: DISS-15 fails after aircraft repair.
  • Fixed: Auto-start sequence was tuned.
  • Fixed: Incorrect marking on the ammo counter panel.
  • Fixed: ASP-17 After rearming for rockets of different types, the sight stops responding to the automatic mode for those rockets where it should give a solution.
  • Fixed: SAU-V24 No disconnection of the autopilot altitude channel when moving the collective lever.
  • Fixed: Landing light collective buttons up/down inverted animation.
  • Fixed: Kneeboard load error fix.
  • Fixed: SPO sound desync in multicrew.
  • Fixed: Moving reticle not displayed in some cases.
  • Fixed: Trimmer button animation and sound.
  • Fixed: Weapon panel mappings for joysticks.
  • Possible fix for Petrovich AI target acquisition obstructed by the invisible zones of some static objects.

DCS: Supercarrier by Eagle Dynamics

  • AI SU-33 does not spool engines to full power before hold-back release - fixed.
  • F-14s for clients don’t want to spawn together at 5 and 6 positions - fixed.
  • Disabling FLOLS overlay doesn’t work when restarting the game - fixed.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • CCIP PBIL becomes horizontal on the HUD after some flight time - fixed

DCS: Black Shark 2 by Eagle Dynamics

  • Added the option to render the Ka-50 HMS in the left eye in the VR.
  • Added Instant Action missions on Marianas.

DCS: MiG-15bis by Belsimtek

  • Multiple jettisoned canopies shown on ejection - fixed.

Flaming Cliffs 3 by Eagle Dynamics

  • Su-25. Decreased the canopy reflections.

DCS: Marianas by Eagle Dynamics

  • Seabed in the Apra harbor is improved
  • Unique buildings of Summer towers and Beach garden hotel are added
  • Rota airport texture looks different from area around - fixed
  • Trans World Radio Guam LOD issue - fixed
  • Many fixes with bad looking terrains close to roads
  • Tree at the end of Orote Field is removed
  • Some sport fields are not flat - fixed
  • Improvements to underwater textures close to the shore
  • New quick start missions for the UH-1 added

Campaigns

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger 633:

  • Generally updated.

DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations:

  • Mission 3: revised time of day.
  • Mission 3: updated AAA.
  • Mission 7: revised time of day.
  • Mission 11: updated AAA.
  • Mission 12: updated AAA.
  • Workaround for the stuck infantry bug.

Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:

  • Mission 5: updated AAA.
  • Mission 8: workaround for ship flak being too deadly.
  • Mission 11: updated AAA.
  • Workaround for the stuck infantry bug.

P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:

  • Workaround for the stuck infantry bug.
  • Flak lethality workarounds.

DCS: P-47D Wolfpack Campaign by Reflected Simulations:

  • Workaround for the stuck infantry bug.
  • Flak lethality workarounds.

F-86F Hunters over the Yalu Campaign by Reflected Simulations:

  • Workaround for the stuck infantry bug.

Spitfire IX The Big Show Campaign by Reflected Simulations:

  • Workaround for the stuck infantry bug.
  • Flak lethality workarounds.

DCS: F-14A Zone 5 Campaign by Reflected Simulations:

  • Workaround for the stuck infantry bug.

DCS: F-14A Fear the Bones Campaign by Reflected Simulations:

  • Mission 5: workaround for the Hornets crashing on takeoff bug.

DCS: UH-1H “Worlds Apart - Spring 2025” Campaign by Low-Level-Heaven

  • Unit labels enabled in all missions

The Museum Relic Campaign by Apache600:

  • Mission 7 (for both campaigns): fixed issue in where infantry units didn’t move.

MiG-29 Over the hump Campaign by ED:

  • Fixed objects blocking taxiways on Nal´chik AFB.
6 Likes

Edit

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This is the one I’ve been waiting for. AI aircraft can now hopefully Air-2-Air refuel properly with external fuel tanks. It’s been a long time coming but “thank you” ED.

4 Likes

Every update I check the Marianas map performance and every time I get lured in to a false sense of security at Anderson AFB until I look towards the center of the island and my game turns to a slideshow.

Honestly though there might have been a small increase in FPS but sadly the map is still unplayable for me.

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Nice

Yeah, all them tactical lawn chairs and reinforced patio furniture. Looks great though.

I did notice a small increase on the last update but I too can’t do much there right now. But it looks good.

:wink:

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I guess it’s always been a bit like this up close…but have you guys found that the game stutters when you’re doing a rocket run against multiple units of small arms / Aaa with the Hind? All that smoke and fire and tracers I guess…but it’s a bit disappointing that the moment of excitement isn’t smooth.

Yeah mine does that too @Bearhedge. It’s not too bad with other weapons but the ferocity of the rocket run is enough to bring my system to its knees

1 Like

:eyes: :eyes:
https://www.youtube.com/watch?v=DFC8pLCudmw

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Soon…

Dear pilots, we are pleased to announce that DCS: Mosquito FB VI is now available for pre-order and will soon be released into early access!

Preview 08/13 5:15PM

9 Likes

I am excited :grin:

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Totally stoked for the Mossie.

But may have to roll back my 2.7 version. The recent update broke hosting multiplayer from a second instance of DCS. This is vital for smooth performance of Liberation missions and for much of the screenshots/videos I take :frowning:

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I bought it and it allowed me to use airmiles to take it down to about $36.00

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Bought it and now I have 20000 miles waiting for the Apache :sweat_smile:

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LOL….Was just thinking same….I’ll be putting all my bonus bucks towards AH-64 :+1:

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Funny thing is I will most likely fly the Mossie more than I will fly the Apache :laughing:

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I’m not going to buy the Apache. Long winded and probably stupid reasons, but I’m definitely buying the mossie.

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