DCS 2.7 Discussion

Gushing is okay. I did some brushing up on AAR skills before work this morning in prep for @Baltic_Dragon dropping the new Raven One campaign :grin:

Absolutely cannot wait, Mrs. Whiskey is working out of town this week week so my evenings are booked.

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Top Gun got me on a Tomcat kick as well, but I’m struggling to put her on the deck without spamming the DLC on a high ball. The AoA feels so twitchy and she’s so floaty.

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Haven’t flown it in a while but I recall wearing that switch out myself.

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Ive made some quite savage changes to the curves and saturation on my stick and I’m finding it much much easier to hold a max rate turn and not wobble all over the place.

Changes have made refueling a touch easier as well, i have a system with the tomcat that seems to work really well for me.

I really cannot get it on the deck though either clutch. Even now when i fly it really cleanly and hold speed and AoA i either ramp strike or touch down way way after the wires. I did get 1 clean one earlier but it wasnt following procedure, just slammed down by eye and got a 3 wire with the LSO throwing a temper tantrum

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Slamming it down by eye in particular is what I’m having issues with. I’m used to flying the ball in the Hornet, but the SC ball isn’t calibrated to the Tomcat’s hook-eye-distance so my glideslope is all SNAFU on top of my AoA being unstable. I’ll get too fast, cut throttle to idle to get the AoA up, but then start floating because she doesn’t want to slow down. Shoving the stick forward to stay on altitude or glidepath then cancels out my intention of increasing AoA and it just goes back and forth. I wonder if I’m trying to land too light.

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Sounds like we are having the same issue here @Clutch
I wasnt aware of the SC not being calibrated to the F14. That possibly explains my problems this morning.

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Today I have been checking out the Tpod in the viper and attempted to fire mavs, but failed. Then some Aim9L and M practice before setting up a huge tank battle to take a town WW2 stylee before adding a mosquito slot with rockets and bombs. Such simple pleasure, oh almost forgot dropped some bombs on the Golan Heights too. Now I will continue to balance test friday nights mission because apaches with george gunner are stupidly powerful
:slight_smile: …now where to hide the Pansir

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Update live, yaay for the apache Alt hold mode
ntroducing three new campaigns:

  • DCS: F/A-18C Raven One: Dominant Fury campaign by Baltic Dragon
  • DCS: MAD JF-17 Thunder Campaign by Stone Sky
  • DCS: Spitfire Beware! Beware! Campaign by Reflected Sims

DCS World

  • Added: separated CM802AKG loadout for JF-17 AI
  • Added: Type-59 sound and FLIR texture
  • Added: 052b, 052c, 054a FLIR texture
  • Added: PLZ05/ZBD04A general skins made by Sadjad_Vosoul
  • Fixed: 093 wake visual effect
  • Campaigns panel. Added popup hint with list of required modules for campaign.
  • Decreased ComCenter health level. Now Command Center can be destroyed by one GBU-31 penetrator
  • AI Helicopters. AH-1W New Sounds and Sounder
  • AI Helicopters. UH-60 & SH-60 Black Hawk New Sounds and Sounder
  • AI Helicopters. UH-60 Minor bugfix with the missing doppler scale for Distant Rotor sound
  • AI Helicopters. UH-60 Minor bugfix with Airflow Refl sound
  • AI aircraft can’t follow through manoeuvres - fixed
  • AI aircraft perform strange vertical oscillation after switch waypoint command - fixed
  • Ground AI can get stuck in light forest - Fixed.

DCS: F/A-18C Hornet by Eagle Dynamics

  • Added ADM-141A.
  • Fixed: offset behaviour - switching SOI resets refined point if not designated
  • Fixed: AZ/EL page and SA page Altitude differences
  • Update RU texts and fix typos in Hornet Lessons (1-20)
  • TGP jitters at max zoom - fixed

Note 1: Please note that the TALD used by the DCS: F/A-18C Hornet is different from the one developed by Heatblur for their F-14. Heatblur will be using the TALD developed for the Hornet, but this task was not complete in time for this Open Beta, but it should be available for the following.

Note 2: We are nearing completion of the F-16C flight model and FLCS adjustments, and following this, the Hornet will get the same flight model and FCS review. This is one of the primary remaining items on the Hornet’s roadmap. The team also continues work on the UFC BackUp page, and GPS-guided weapon updates. Please see the Hornet roadmap here.

DCS: F-16C Viper by Eagle Dynamics

  • Added Manual (MAN) bombing mode.
  • Added FIX DED Page
  • Fixed: Unknown (‘U’) HTS label on WPN page for some threats
  • Fixed: Users report PDLT cycle stops working after a while
  • Fixed: After setting the PDLT and then designating the same target on radar and radar undesignating, you can no longer set that target as the PDLT
  • Fixed: Target altitude number copied and stuck in some cases when switching from RWS to TWS
  • Fixed: TGP CZ logic is broken if OA is selected
  • Fixed: TMS Aft on HSD PDLT logic is not correct
  • Fixed: TTI missing from TGP for GBU
  • Fixed: Maverick Scale remains on HUD
  • Fixed: Check stability when airspeed at 300kts in aar gains
  • Fixed: Backflips after deep stall recovery with using MPO

Note: Next priority items include finalising the Max Toss Anticipation Cue, update to the external and cockpit models, Mk-84AIR high drag bomb, LADD bombing mode, the FCS BIT with control surface animations, air show smoke pods, and more. Please see our roadmap here: DCS: F-16C Viper Roadmap - DCS: F-16C Viper - ED Forums

We have also defined the planned Viper features before it exits early access. Please note that development will continue based on the roadmap linked above. https://forum.dcs.world/topic/206282-subject-to-change-desired-f-16c-systems-and-payloads-for-early-access/

DCS: AH-64D by Eagle Dynamics

  • Added Target State Estimator (TSE).
  • Added Altitude Hold mode.
  • Added dashboard covers (sunvisors) animation
  • Main rotor VRS state implementation (W.I.P)
  • Improvements in definition of preplaned threats. Also HSI is now locked to the Ghostship when the MPD TSD page is in FRZ. Added intervisibility rings for Ghostship on MPD TSD pages
  • Improved :
    • SCAS behavior.
    • LMC Control.
    • When any of the ENG, FLT, FUEL, PERF, or UTIL pages is selected via the MENU page or by using the Favorites function, that page becomes the originator page for the remainder of the AIRCRAFT pages.
    • The Torque readout in the HDU symbology should become boxed at 98%
    • The NVS Sensor Select switch should only be functional in NORM or FIXED mode
    • After blanking above 200 feet, the radar altimeter tape should come back on 180 feet
    • Cued LOS Dot should always be displayed
    • FPV, Head Tracker, Cued LOS, except Bob-Up Box should disappear outside of the safe zone
    • The grayscale image currently displays an opaque white overlay
    • MPD in MONO mode overrides color of the symbology or white video underlay
    • Video underlay showing TADS should also show the TADS LOS crosshairs
    • With PNV selected, TDU FLIR will always be the currently selected NVS FLIR sensor for the Pilot
    • Flight symbology on an MPD VID page uses some colored elements similar to the FLT page
    • When the TDU PNV button is selected “OWNER CUE” should not be displayed
  • Fixed: Laser rangefinder desync
  • Fixed: Radios allow invalid frequencies to be entered.
  • Fixed: TADS range value is incorrect if exceeds maximum range
  • Fixed: LASE # TRGT LOAL message error
  • Fixed: Rapid LRFD operations produce issue
  • Fixed: TADS STOW - LMC ERROR
  • Fixed: WPN → ASE → unASE = TSD, should be WPN

Note: The next big, new items planned for the AH-64d will be the Image Auto-Tracker (IAT) set of functions that allow the TADS to lock on to a target with sufficient contrast rather than having to manually track it with the thumb force controller. Following the inclusion of IAT, we plan to add DCS: AH-64D to the free trial period program.

DCS: Mi-24P by Eagle Dynamics

  • Improved: Sensitivity of pedals controlled by buttons changed and is adjustable in special settings now
  • Improved: Anti-Ice system finished
  • Improved: Special settings menu reformatted
  • Fixed: APU-60-I (single missile launcher) is ejecting missile instead of launching it from rail
  • Fixed: The axis elevation of the machine gun barrels in the GUV containers, AUTO aiming mode correction
  • Fixed: R-60M does not lock the sun in Mi-24P
  • Fixed: Ammo counter showing wrong amount in some cases on mission start
  • Fixed: Multicrew - Pilot sees copilot door being opened as soon as Copilot switches ‘Assume Trimmer’ up
  • Fixed: Input. TrackIR command assignment cells are blocked

DCS: A-10C II Tank Killer by Eagle Dynamics

  • TGP jitters at max zoom - fixed
  • Unable to bind Warthog throttle to any controls - fixed

DCS: Mosquito FB VI by Eagle Dynamics

  • AI aircraft do not fire RP-3s - fixed
  • Minor typo in the startup procedure - fixed
  • Unintended steam/water cloud at start - fixed

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: AA radar unexpected target unlock
  • Fixed: AA radar antenna stabilization
  • Fixed: AA radar RWS auto mode behaviour
  • Fixed: AA radar target course render on B-scope screen
  • Fixed: AG radar fpm out of MFCD frame
  • Fixed: SPJ distance measurement
  • Fixed: CM802AKG abnormal behaviour if launched without DL pod
  • Fixed: wmd7 image resolution/focus difference between initial and after nar/wide toggled one
  • Updated: WMD7/C701 need manual refocus after turning on image seeker for the first time
  • Updated: cockpit model and texture

DCS: F-14 Tomcat by Heatblur Simulations

DCS: AJS-37 Viggen by Heatblur Simulations

  • Fixed Gyros becoming misaligned in certain situations.
  • Added New Quickstart missions for the South Atlantic Map.

Flaming Cliffs by Eagle Dynamics

  • Su-27. Fixed single mission “Unwanted Guest” in Syria.
  • Kneeboard pages cannot be turned in some cases - fixed.

DCS: I-16 by OctopusG

  • Moved from Early Access to Release status
  • Added EN and RU Flight Manual
  • Added Training Missions
  • Added a few Single Missions
  • Added Throttle Extra Stroke Zone for air throttle direct control
  • Fixed Mixture Control: added lever central “Normal” position to automatic control with lock and enrich and lean control and physics
  • Added Ground Power Unit for electrical starter that enables by intercom command
  • Added Wheel Chocks that enables by intercom command
  • Added Failures for:
    • boost regulator
    • mixture governor
    • oxygen governor
    • collimator sight
    • gear drag tensioner
  • Added EN Cockpit
  • Controls Indicator improved: added brakes and RPM axis with nominal mark
  • Added axis input for afterburner, mixture, cowl flaps, oil radiator controls
  • Added keys input for separate side doors control
  • Fixed Altimeter behavior during zero altitude setting
  • Fixed Quickstart Missions: weather in the Ground Attack and day-time in Free Flight
  • Added new paint schemes: “Red Five” Aerobatic Team, Silver Demo, Silver-black Demo.

DCS: South Atlantic

  • Added South atlantic assets:
    • Naval:
      • Castle class patrol vessel
      • Harbour tug
      • HMS Invincible aircraft carrier
      • HMS Achilles frigate
      • HHS Andromeda frigate
      • HMS Ariadne frigate
      • Almirante Lynch frigate
      • Almirante Condell frigate
      • ARA Santa Fe Submarine
    • Vehicles:
      • LARC V
      • TACR2A
    • Placeable:
      • Tower crane
      • Small lighthouse
      • Wind turbine (Offshore and Land based)
      • KAT345L Excavator
  • Known Asset pack issues:
    • No RWR missile launch warning from HMS Invincible
    • HARM missile and HTS can not detect Leander class or Invincible
    • Missing textures on Sea Dart missile, and booster detach animation missing
    • AI AV-8B can have problems landing on HMS Invincible with weapons loaded
    • SeaCat and SeaDart launchers have no rotation limits
    • Leander class frigates are missing sounds

Campaigns

F-15C The Georgian War Сampaign by Baltic Dragon:

  • Mission 15: Fixed fencers crashing when leaving orbit; fixed Flankers continuing to engage after “bugging out”; fixed Dodge 5 engaging incorrect target.

DCS: F/A-18C Raven One Сampaign by Baltic Dragon:

  • Mission 02: Added ACLS / Link4 to USS Valley Forge.
  • Mission 03 (and M03 ALT A): Fixed issue with Smoke not performing Show of Force over Basrah. Fixed rare issue when Player and Bowser would talk at the same time when Smoke is ordered to attack second target. Fixed “mission complete” message appearing at mission start.
  • Mission 04: Fixed rare issue where Weed would RTB when detached to fly to his sector. Updated taxi part and added extra information for the player for extra clarity.
  • Mission 14: Fixed issue with Anvils not engaging primary target and turning back.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 01: Updated loadout for player’s wingman. Fixed problem with the missing voiceovers on the way.
  • Mission 14: Fixed problem with L-39s refusing to attack.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Mission 10: Enfield flights crashed during AAR - fixed.

DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633

  • Printable Kneeboards added

DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633

  • Printable kneeboards added
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I thought i was imagining that. Thank god.

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Just watched this. Was going to throw out a simple :+1: but then I started typing (uh oh)…

Some points from my perspective:

  1. If I heard right Afghanistan is confirmed?

  2. Getting people to convert from War Thunder - newbie’s in general.

All I could think of watching this was: DCS models the real world [more than any other] ;the real world is difficult; it requires skill; skill takes practice. That’s the appeal of DCS (as far as operating a machine goes) versus, say, War Thunder (mentioned). War Thunder has a different appeal (not better or worse, different).

I’d put a “warning label” up front: “DCS World is a designed as a detailed simulation of the real deal. It requires an investment of your time, and money in extra equipment, to become proficient: proficiency is the reward, more so than points on a scoreboard. You can of course ‘play’ it anyway you want; the level of depth means it has fewer limitations.” The marketing types likely would nix this.

Doesn’t DCS support things like “Easy” this/that/another already? NOTE: I’ve never tried any of these easy settings so I could be way off here.

Some of the points about setting up input devices are noteworthy; the control bindings still have me scratching my head at times (ie.; losing the binding(s) for no apparent reason).

  1. Dynamic Campaign. I suspect it’s too late for this but, how about supporting the fundamentals required for a DC: ‘Influence’ Level Of Detail (ILOD - best term I could come with off the cuff) and Persistence (saving State). Then provide a API for those that are into this kind of thing (most current 3rd-party campaign dev’s for instance).

The former would have to be done for performance reasons - “Abstraction” was mentioned and I assume this is what he was referring to. The tricky bit is blending this; some things have an influence measured in hundreds of miles (ie; long range radar), while many/most are short range (ie; a static tank).

The later is mandatory - you can’t have progression with without the ability to save, to disk, the current state. This should be built in (API) without having to modify your files (as is done with some/all current 3rd-party mods that attempt this).

You get those things done and let the community go at it. ED can then spend more time on, oh, AI improvements - they will compliment each other.

4.a) Air Traffic Control (ATC): I HOPE they aren’t trying to model this too closely airspace and procedures-wise anyway: at a high level you need only 3-4 entities: Tower, Approach/Departure/Arrival [you can combine these], and ‘enroute/other’. Throwing in a PAR dude shouldn’t be too tricky.

Give each a standard 3D (hierarchical) space to work within and, done (I’ve scripted it and it works well enough). In the real world every one of the above entities is different for each (non-minor) airport - and they change all the time, hourly even. Seems it would be a waste of programming effort to get too into the weeds here.

4.b) Audio (to support ATC as discussed). I’ve mentioned this before but I’ve done this (worked around the existing system) using a free text-to-speech app. The only ‘con’ is it does sound a bit robotic. The expense of getting around this seems unreasonable in money and time (to develop). However, I’ve noticed that after a short time I don’t really notice (or care) about that anymore - I care that I am hearing it (versus trying to read it).

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I have an issue with a guy at work, hes got a g2 and spent a fortune on the sticks and pc etc

Every. Single. Day is a new question, you all know me, i would give someone the shirt off my back. But every day is a new question regarding the sim

How do i fire the guns.

How do i get the autopilot to take me to the mission

How do i refuel in the air.

Now these questions are absolutely valid and easily answered but when you try and verbally explain the process to someone who

A doesnt know the sim, B doesn’t really know the planes C doesnt know why some have clickable cockpits and some not and why and D will not read a manual or watch a video but just expects it to just WORK. I really find it frustrating to go over the same things over and over again.

“How do i fire the guns” does NOT a straightforward answer have

Had a ten minute conversation with him arguing that the harrier definitely has a cannon and me trying to explain about gun pods etc.

You really need to put the time in with DCS. I keep trying to help him but i feel like i just sound like an elitist.

I actually used the phrase “its not just a game” the other day. While trying to explain the Viggen to him. He is trying to use it like a hornet and wondering why nothing works. Weve all been doing this years and years and still struggle with it. I have told him about chucks guides and grim reaper vids etc for the basics but he just wants a war thunder dogfight in vr and its just not what he has bought into.

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Yup, it needs a warning label (big splash screen when you hit the “buy now” button). However, nobody likes to read (or research anything) anymore so that likely won’t work either.

You’re not an elitist, you’re just un-common (that’s not a criticism).

I think DCS/BMS may be the last of their kind; I guess they should prioritize an “Easy Mode” where every aircraft can be operated with a gamepad. Maybe they’ve tried I don’t know. That may be a good ROI for ED.

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Tell him about the training missions :stuck_out_tongue:

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This Looks really Good…I’m interested :face_with_monocle:

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This guys should own just the viper, have the dogfight switch mapped and click instant action. all he needs. Who’s the b’stard who sold him on a viggen I wonder? :stuck_out_tongue:

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:rofl:
Hmmm, I wonder…

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if he asks about weapons on the A10 … just say “left control W” it works especially well on the runway @komemiute :laughing: :laughing:

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Hey Clutch,

I don’t have the Tomcat and I’ve only occasionally flown the Hornet in DCS, but the sim seems to do a pretty good job of simulating AOA flying.

From your description, it really sounds like you are doing the opposite, which would make it harder in general.

Or am I misunderstanding? :slightly_smiling_face:

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I’ve not tried the “easy” mode in DCS in forever. Since maybe FC3 came out actually!
I have no idea how easy it is or how it works.

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Haven’t driven the Tomcat in months but…

My impression: it didn’t want to land, even with a steady[ish] AOA, thus the heavy-thumbed (DLC) technique on my part.

Tis interesting - and cool in my un-educated mind- how, say, the Viper, Hornet, Tomcat - and of course the Harrier - are all very different to me when it comes to landing. To include how I move about in the pattern. Love it.

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