Gushing is okay. I did some brushing up on AAR skills before work this morning in prep for @Baltic_Dragon dropping the new Raven One campaign
Absolutely cannot wait, Mrs. Whiskey is working out of town this week week so my evenings are booked.
Gushing is okay. I did some brushing up on AAR skills before work this morning in prep for @Baltic_Dragon dropping the new Raven One campaign
Absolutely cannot wait, Mrs. Whiskey is working out of town this week week so my evenings are booked.
Top Gun got me on a Tomcat kick as well, but I’m struggling to put her on the deck without spamming the DLC on a high ball. The AoA feels so twitchy and she’s so floaty.
Haven’t flown it in a while but I recall wearing that switch out myself.
Ive made some quite savage changes to the curves and saturation on my stick and I’m finding it much much easier to hold a max rate turn and not wobble all over the place.
Changes have made refueling a touch easier as well, i have a system with the tomcat that seems to work really well for me.
I really cannot get it on the deck though either clutch. Even now when i fly it really cleanly and hold speed and AoA i either ramp strike or touch down way way after the wires. I did get 1 clean one earlier but it wasnt following procedure, just slammed down by eye and got a 3 wire with the LSO throwing a temper tantrum
Slamming it down by eye in particular is what I’m having issues with. I’m used to flying the ball in the Hornet, but the SC ball isn’t calibrated to the Tomcat’s hook-eye-distance so my glideslope is all SNAFU on top of my AoA being unstable. I’ll get too fast, cut throttle to idle to get the AoA up, but then start floating because she doesn’t want to slow down. Shoving the stick forward to stay on altitude or glidepath then cancels out my intention of increasing AoA and it just goes back and forth. I wonder if I’m trying to land too light.
Sounds like we are having the same issue here @Clutch
I wasnt aware of the SC not being calibrated to the F14. That possibly explains my problems this morning.
Today I have been checking out the Tpod in the viper and attempted to fire mavs, but failed. Then some Aim9L and M practice before setting up a huge tank battle to take a town WW2 stylee before adding a mosquito slot with rockets and bombs. Such simple pleasure, oh almost forgot dropped some bombs on the Golan Heights too. Now I will continue to balance test friday nights mission because apaches with george gunner are stupidly powerful
…now where to hide the Pansir
Update live, yaay for the apache Alt hold mode
ntroducing three new campaigns:
Note 1: Please note that the TALD used by the DCS: F/A-18C Hornet is different from the one developed by Heatblur for their F-14. Heatblur will be using the TALD developed for the Hornet, but this task was not complete in time for this Open Beta, but it should be available for the following.
Note 2: We are nearing completion of the F-16C flight model and FLCS adjustments, and following this, the Hornet will get the same flight model and FCS review. This is one of the primary remaining items on the Hornet’s roadmap. The team also continues work on the UFC BackUp page, and GPS-guided weapon updates. Please see the Hornet roadmap here.
Note: Next priority items include finalising the Max Toss Anticipation Cue, update to the external and cockpit models, Mk-84AIR high drag bomb, LADD bombing mode, the FCS BIT with control surface animations, air show smoke pods, and more. Please see our roadmap here: DCS: F-16C Viper Roadmap - DCS: F-16C Viper - ED Forums
We have also defined the planned Viper features before it exits early access. Please note that development will continue based on the roadmap linked above. https://forum.dcs.world/topic/206282-subject-to-change-desired-f-16c-systems-and-payloads-for-early-access/
Note: The next big, new items planned for the AH-64d will be the Image Auto-Tracker (IAT) set of functions that allow the TADS to lock on to a target with sufficient contrast rather than having to manually track it with the thumb force controller. Following the inclusion of IAT, we plan to add DCS: AH-64D to the free trial period program.
F-15C The Georgian War Сampaign by Baltic Dragon:
DCS: F/A-18C Raven One Сampaign by Baltic Dragon:
The Enemy Within 3.0 Campaign by Baltic Dragon:
DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
DCS: F/A-18C Serpent’s Head 2 Campaign by Badger633
DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633
I thought i was imagining that. Thank god.
Just watched this. Was going to throw out a simple but then I started typing (uh oh)…
Some points from my perspective:
If I heard right Afghanistan is confirmed?
Getting people to convert from War Thunder - newbie’s in general.
All I could think of watching this was: DCS models the real world [more than any other] ;the real world is difficult; it requires skill; skill takes practice. That’s the appeal of DCS (as far as operating a machine goes) versus, say, War Thunder (mentioned). War Thunder has a different appeal (not better or worse, different).
I’d put a “warning label” up front: “DCS World is a designed as a detailed simulation of the real deal. It requires an investment of your time, and money in extra equipment, to become proficient: proficiency is the reward, more so than points on a scoreboard. You can of course ‘play’ it anyway you want; the level of depth means it has fewer limitations.” The marketing types likely would nix this.
Doesn’t DCS support things like “Easy” this/that/another already? NOTE: I’ve never tried any of these easy settings so I could be way off here.
Some of the points about setting up input devices are noteworthy; the control bindings still have me scratching my head at times (ie.; losing the binding(s) for no apparent reason).
The former would have to be done for performance reasons - “Abstraction” was mentioned and I assume this is what he was referring to. The tricky bit is blending this; some things have an influence measured in hundreds of miles (ie; long range radar), while many/most are short range (ie; a static tank).
The later is mandatory - you can’t have progression with without the ability to save, to disk, the current state. This should be built in (API) without having to modify your files (as is done with some/all current 3rd-party mods that attempt this).
You get those things done and let the community go at it. ED can then spend more time on, oh, AI improvements - they will compliment each other.
4.a) Air Traffic Control (ATC): I HOPE they aren’t trying to model this too closely airspace and procedures-wise anyway: at a high level you need only 3-4 entities: Tower, Approach/Departure/Arrival [you can combine these], and ‘enroute/other’. Throwing in a PAR dude shouldn’t be too tricky.
Give each a standard 3D (hierarchical) space to work within and, done (I’ve scripted it and it works well enough). In the real world every one of the above entities is different for each (non-minor) airport - and they change all the time, hourly even. Seems it would be a waste of programming effort to get too into the weeds here.
4.b) Audio (to support ATC as discussed). I’ve mentioned this before but I’ve done this (worked around the existing system) using a free text-to-speech app. The only ‘con’ is it does sound a bit robotic. The expense of getting around this seems unreasonable in money and time (to develop). However, I’ve noticed that after a short time I don’t really notice (or care) about that anymore - I care that I am hearing it (versus trying to read it).
I have an issue with a guy at work, hes got a g2 and spent a fortune on the sticks and pc etc
Every. Single. Day is a new question, you all know me, i would give someone the shirt off my back. But every day is a new question regarding the sim
How do i fire the guns.
How do i get the autopilot to take me to the mission
How do i refuel in the air.
Now these questions are absolutely valid and easily answered but when you try and verbally explain the process to someone who
A doesnt know the sim, B doesn’t really know the planes C doesnt know why some have clickable cockpits and some not and why and D will not read a manual or watch a video but just expects it to just WORK. I really find it frustrating to go over the same things over and over again.
“How do i fire the guns” does NOT a straightforward answer have
Had a ten minute conversation with him arguing that the harrier definitely has a cannon and me trying to explain about gun pods etc.
You really need to put the time in with DCS. I keep trying to help him but i feel like i just sound like an elitist.
I actually used the phrase “its not just a game” the other day. While trying to explain the Viggen to him. He is trying to use it like a hornet and wondering why nothing works. Weve all been doing this years and years and still struggle with it. I have told him about chucks guides and grim reaper vids etc for the basics but he just wants a war thunder dogfight in vr and its just not what he has bought into.
Yup, it needs a warning label (big splash screen when you hit the “buy now” button). However, nobody likes to read (or research anything) anymore so that likely won’t work either.
You’re not an elitist, you’re just un-common (that’s not a criticism).
I think DCS/BMS may be the last of their kind; I guess they should prioritize an “Easy Mode” where every aircraft can be operated with a gamepad. Maybe they’ve tried I don’t know. That may be a good ROI for ED.
Tell him about the training missions
This guys should own just the viper, have the dogfight switch mapped and click instant action. all he needs. Who’s the b’stard who sold him on a viggen I wonder?
Hmmm, I wonder…
if he asks about weapons on the A10 … just say “left control W” it works especially well on the runway @komemiute
Hey Clutch,
I don’t have the Tomcat and I’ve only occasionally flown the Hornet in DCS, but the sim seems to do a pretty good job of simulating AOA flying.
From your description, it really sounds like you are doing the opposite, which would make it harder in general.
Or am I misunderstanding?
I’ve not tried the “easy” mode in DCS in forever. Since maybe FC3 came out actually!
I have no idea how easy it is or how it works.
Haven’t driven the Tomcat in months but…
My impression: it didn’t want to land, even with a steady[ish] AOA, thus the heavy-thumbed (DLC) technique on my part.
Tis interesting - and cool in my un-educated mind- how, say, the Viper, Hornet, Tomcat - and of course the Harrier - are all very different to me when it comes to landing. To include how I move about in the pattern. Love it.