I was going to post a pretty good video made by Alpha-Whiskey (Who must be a descendant of Darius I cause he’s a Persian KING) that actually went into detail on the topic. Running a simple private dedicated server and then connecting to it seems to be his work around.
Yes, I actually use Nvidia when I want to record things as they are happening from inside the cockpit. I thought you were referring to some other type of software that records everything while I’m flying a mission.
What I am talking about referenced above are the “Replay Track Files” that you save after one is finished playing the mission. Those track files have never really worked for me in DCS. For example, the last time I actually wanted to make a little movie of a mission I flew I had an issue where the replay track had me careening off the runway during take-off and crashing, dying. That never happened in the actual mission I just got done flying. Kind of hard to use a replay system that doesn’t actually record what actually happened.
The replay-track files, when they do work allow one to capture video from various outside or inside views to suit the what the creator wants to show. Not just from inside the cockpit.
IL-2 Great Battles flight simulator has a superb replay system. I can fly a mission, have some exciting fights in that mission and it will all be recorded in a file. The editing system then allows me to manipulate those tracks from any angle, viewpoint in order to create a very good movie. Never had a problem IL-2 Great Battles replay system.
As I mentioned above, in DCS the replay tracks don’t always show what actually happened in the mission you just got done flying. I can always make a movie from the viewpoint of inside the cockpit. But, I also like to try and be creative with outside views, dramatic flybys etc, etc. but this has been mostly impossible to do with the current DCS track file replay system.
Yes they do. And AI. And missiles. And warheads. And damage models. And FLIR. And fog. And ATC. And rain. And a dynamic campaign. And a better instant action generator. And a phantom. I want my phook’n phantom nao!
I still can’t figure out how he’s getting around all the janky animation issues that come with server tracks. I wonder if it’s because I’m running through a second instance of DCS rather than through a dedicated server.
Like a light machine with two beefy engines and a nose full of guns
I flew a short hop in it, blasting a couple ground targets. It’s no fighter, but it sure ain’t no herkybird either.
The beast is interesting, a bit twitchy right in the center, but there is no doubt that she is a multi engine aircraft. For my HOTAS setup, I added a dead zone of 2 and a 10% curve for both pitch and roll. It’s a good starting point, but will probably be tweaked. She requires a delicate touch to stay level, but also has some inertia, if that makes sense.
She is also very slippery. I haven’t tried landing yet, but in the Instant Action > Channel Map > Free Flight mission, I can’t fly the thing slow enough to stay in formation with the 2 other AI Mossies while doing the airfield tour. I finally decided to put out maybe 5-10 degrees of flaps to make her a little more draggy. This worked fine, but I’d like to know what others do. Will be flying her all weekend for sure.