It should be Clouds and Rain 3, it’s the last one ![]()
Testing out combat with the Chonk. Takeoffs with payload is the most hazardous part.
Rolling in on a defended marshalling yard. Already got peppered by 88s.
Guten Morgen Hans!
Raining lead on a lost 190.
Eight 50s slaps. Fritz bailed after a single burst.
They are not IC compliant, at least Barthek’s textures. I haven’t tried the better trees. They certainly are gorgeous, though.
Beautiful screenshots! Got a few wallpapers out of these.
Fantastic shots ![]()
I hope one day we will enjoy such clouds also in VR.
Its so hard to pic the best screens in 2.7. I have been working on a IAF scenario and captured some lovely screens. These are taken with my VR settings in 2d.
Trying out SEAD in the Jug. Fearless AI and nonexistent frag makes that a resounding meh…
Coming in low as the Strikers roll in.
Close works with horseshoes and handgrenades, but not AN-M30s.
And another miss.
Hey I might have actually hit the Kdo…or at least cracked a lens.
Ow.
Limping home, engine sounding like a bad knock-knock joke and vibrating so hard I fully expected a piston to go ballistic. Hyds on the left side were toast and I barely managed to get the left gear down and locked.
Bounced hard. Left brake was also toast, so I did a Berlin drift off the end of the runway and cut off the engine.
Sounds like you had a great time and thank God it’s just a game eh!
Love the screenshot of you looking through the hole in the wing! Now that is one I’ve never seen before, bravo. ![]()
“It all started in 1918 when I saw my father flying biplanes in the Great War…”
What AI really needs is fear/suppression routines. The number of times I’ve not only been hit but critically hit by the tail gunner in a plane that is spiraling down to its doom…
Explosion 28 cm away from a AAA emplacement? Not enough to shake these guys!
That was one of the most hilarious and spot on condensed telling of several centuries of British history I ever saw.
Wheels
A pure genius.
For the past week I created another Wild Weasel F-16 paint scheme.
91-0339 of the 22nd FS Spangdahlem Viper from around 2001 with a special tail art. The Big 22.
I have added a lot of small details to improve the textures and general appearance of the F-16, even up close.
My personal favorite is the gold tinted canopy and the dark nose radome.
Does the family model allow multicrew?
No, unfortunately that is impossible to create with the current FA-18C flight model and systems code























































