DCS 2.8

DCS World

  • Multimonitor: different configs don’t work - fixed.
  • Weapons. AGM-84E final phase manual correction is broken - fixed.
  • AI Aircraft. AI Mi-24P. Low gun firing efficiency - corrected.
  • AI Aircraft. Mi-8 and UH-1H hardpoints cannot be removed - fixed.
  • Obsolete CVN-70 Carl Vinson model removed from missions.
  • AI Aircraft. AI Helicopters does not follow the client lead player in MP when hot start from parking - fixed.

DCS Black Shark 3 by Eagle Dynamics

  • HUD range decimal separator corrected
  • Added two new ODS readiness statuses on the ABRIS: “MWS NOT READY” and “L140 NOT READY”.
  • Corrected rotor tip lights for AI.
  • Pilot arms and legs animation is missing - fixed.
  • Added ability to dismount dust protectors and engine exhaust suppressors.
  • Updated some liveries.
  • Helmet HMD ring displacement setting does not work - fixed.

Note: We are investigating Igla damage level.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: RWR Search filter hides threats when multiple emitters in mission
  • Crash on cockpit function - fixed.

DCS: P-51D Mustang by Eagle Dynamics

  • Fixed: navigation lights and the landing light lamp are visible on LODs even when turned off
  • Fixed: landing gear disappear on short distance

DCS Mi-8MTV2 by Eagle Dynamics

  • DISS-15 doppler radar does not work - fixed.
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@Harry_Bumcrack , looks like it has been confirmed as a bug and will be fixed in January my friend.

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Posted 3 hours ago

Open Beta Public testing build

Current version number: DCS 2.8.1.34667.1
Next update: Planned 23rd December 2022 ( subject to change )

Thank you

could be another patch coming today

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They’re probably trying to get all bugfixes that are ready out before the Christmas break.

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Ahaha check todays changelog. It’s my own personal patch! (I reported that bug)

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Has there been no “2023 and beyond” video or did I miss it?

Edit: I just saw that last year’s video came out on Dec. 24th so if there is one, it’ll probably come tomorrow.

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The “Stable Release” version of DCS World was updated today.

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Jurassic Park Hold Onto Your Butts GIF

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tenor

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Timely

https://forum.dcs.world/topic/304804-official-news-2022/?do=findComment&comment=5118215

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Competition is always a good thing! :grin:

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It’s interesting that ED used to publicly oppose the concept of the bubble that F4 et al employ and now that they are working on a DC themselves, they had to retroengineer it into DCS. That was probably no small feat.

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It is. And saying that, I can’t fault them for wanting to do it differently. And then, when realizing they can’t do it, go back on their words.
I wonder if campaign engine management is something that will benefit from having its own CPU core…?

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It’s one of the reasons why F4 used multithreading at a time when that was very uncommon for games.

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I’d love to read a detailed history of MicroProse Falcon series development, up through version 4.0.

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Makes no sense. To me that’s like saying they oppose LOD on models; it’s the same concept, abstractly, applied in another context. But I’m an amateur here

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This sounds good. Yet to determine the final cost though.

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I remember reading an article about and that the campaign engine nearly bancrupted the whole project.

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I remember that too or something along those lines.

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Me too! It deserved a documentary.

I wonder how much the development of Falcon 4.0 contributed to the demise of MicroProse as we knew it?