DCS 2.8

did few bomb runs during the weekend. the bombs fell off but I guess I didnt see any explosions. probably dropped from low alt !?

be sure to check the Quick Guide to double check all the cockpit switches. plus be sure to release the bombs using weapon release button and not the gun trigger.

4 Likes

Thanks - I followed the tutorial mission guide as regards all the settings and pretty sure I followed their instructions for bomb release, too. I started each dive from 10,500 to 12,500ft and sometimes dived so low, waiting for release, that I barely pulled out in time. I normally leave that sort of stunt for IL-2, usually pulling out so low I give the grass a shave!

One thing I did note was on all but one of my dives, the cursor was bouncing all over the place and even on the one where it remained fairly steady, no bombs gone. This aircraft is quite difficult to hold steady (and don’t mention trimming for S&L flight!) but I tried it so many times I was able to do at least 3 steady dives. Yes, I did use the electrical caging as instructed.

Anyway, I’ve ditched the Museum Relic campaign in 2.8 as there are too many bugs. The audio/radio is terrible, often just hearing the odd part of a word from ATC. On the first mission the radio menu disappeared after a few miles, though I still got the occasional campaign message. I just started mission 2 and didn’t get a single complete sentence from ATC or anywhere else - just crackles and pops and the odd part word. I couldn’t tune the lower ADF frequencies, the dial stopped turning at 410 and refused to go any lower, regardless of band setting.

So as I have 1.58 still installed, I will have a go at the campaign on that, instead. Should be able to crank the settings right up now. :slight_smile:

Pop the boards to keep it steady and stable, fly it slightly nose up trim so you are out of the deadzone in positive control in the dive.

Check you are switched correctly and sight is in bomb mode.

Use weapon release (pickle) button not trigger.

Boom.

3 Likes

Sooo
Next weeks Open Beta 2.8 Patch Could be a Doozie!!! Considering it’s been in The Works for more than a month.
Any Speculationon what Goodies it might contain?? :smile:

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Multicore! It’s going to dissociate the simulation from the graphics processing and that should allow for significant gains in efficiency and untaps a whole bunch of potential for improvent.

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One can only hope!

Watch it be a graphics re-work of Caucus that increases the detail level and triples the objects instead
 :rofl:

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It’s inevitable. Mo Pow-ah means add more stuff
right back where we started. I’ve been running tests in ‘potato mode’ for so long I’m used to it, and it looks okay, ish. When I actually turn stuff on (medium+ levels) - wow!

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Hey man, the toy sailboats with bobbing animations in the backyard pools of the Marianas map really add to my immersion! :joy:

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I have no issues with ED putting toy sailboats in there, but I hate them for not doing their research as the sailboats are not periodically correct, nor are they from a toy brand that was commercially available in the Marianas. What were they thinking!? I’ll never buy an ED product, ever again!

I reserve the right to change my mind at the next release though.

:wink:

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version 1 of the dynamic campaign would be nice :laughing:

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Oh I hope you are right
but I have to be honest
A Big ticket item like that with that much change to the core game usually Breaks something fairly significant aswell and leaves 50% of the community on the outs
Fingers Crossed this won’t be the case :pray:

That would be fantastic also!!

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ED finally gets the tail hook on the Viper working and you guys still complain


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But no arresting gear on the runway

Where did I put my pitchfork
?

Wile E Coyote Wtf GIF by Looney Tunes

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Not complaining on my part, but keeping expectations realistic. They’ll probably have to shoot out a fair few minor releases before it gets anywhere stable.

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Indubitably, such is the way of these things.

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:face_with_monocle: :face_with_monocle: :face_with_monocle:
@wagmatt has been showing a lot of The Sinai Map in his latest update vids.According to The Developer OnReTech EA access is due 1st quarter of this year.

How about WWII Mariana’s??? This has been in development for quite a while.Maybe we could see the release of this and Pacific Theater Assets Pack???

8 Likes

So long as they fix the shadow banding I’ll be content.

Multicore would be nice, but since the move to OpenXR I’m noticing much better performance for most of my use-cases (primarily multiplayer, usually with pretty simple missions).

But that shadow banding that arrived with 2.8.2 :face_vomiting:

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Does Anyone Think We could see The StrikeEagle next week?? Or is it a bit too Early? :face_with_monocle:

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That and the missing overwing vapes on every module. Even free mods. I haven’t been able to do fun screens/videos the past month because of that and the shadow banding.

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I want to see it next week. However I feel its about a month or 2 early.

2 Likes