DCS 2.8

Ok, thanks! I’ll see if I can find out how to do this tomorrow.

I cast a glance here and saw that there were errors related to winupdate. There was an update that got stuck and a few other updates, amongst them was bluetooth. So I updated…and this turned off bluetooth and removed the toggle icon…! :roll_eyes:
Gotta love computers…
Will try to deal with this tomorrow.

Might power draw be the reason that the regular .exe outperforms the mt .exe on my rig as well? Damn.

Running a 5800x3d

I find it unlikely that you’d see stable operation at low performance under those circumstances. Instability could absolutely be caused by such an issue, low performance, I doubt it.

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Try changing your MSAA to Off or a Different Value.
Some off the Errors in the log output are matching a MSAA Bug we’ve been tracking.

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But a higher power draw causes more heat and CPU throttling…? If the cooling is inadequate, of course. :person_shrugging:

I have MSAA set to off. You’re saying I should try x2 or x4?

Higher CPU Power Draw can pull voltage from other rails, causing GPU to get unstable power.

Which is why when we had a lot crash reports a few years back users would say it’s only DCS that crashes their GPU, no other games do,

We asked them to not only run the GPU Heaven benchmark, but a CPU Benchmark at the same time,

And the GPU Driver crashed then as well.

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Yeah, I was trying to provide an answer to why @schurems CPU doesn’t perform better when running the multithread exe.

that would more be inadequate cooling, causing higher Temps and Lowered Clocks.

Try 2x,

Mine is set to off on my main rig.

Also Purge Shaders (/SG/DCS/FXO and /SG/DCS/METASHADERS/)

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Will do!

That would only give you noticeably lower performance if MT caused quite a bit of overhead.

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its an issue with no MSAA Selected it causes a MSAA Value return error.
Happens when Near Helo’s or Prop Aircraft.

We are looking into it, I’ve added your crash files to the file repo for that particular crash bug

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Think that would be an excellent test. Looking forward to your results.

If anyone questions why I stick to stable I should point them to this thread! :smile: Means I can fly when I want to fly instead of finding solutions - although there’s enough of that on stable, at least we know mostly what to expect. I was thinking of switching to OB to try out the MT thing, but I think I’ll wait a bit for some new versions.

But it isn’t as I am watching the temps and they are fine. There’s a big AIO water cooler on it.

Highly unlikely, the 5800X3D is one of the least power-hungry CPUs around at 104 W in Cinebench and 37 W in a typical gaming load.

That is true, but then again somebody needs to help ED to find the bugs, so that it becomes stable :wink:

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So far for me the open beta has been very stable… only had one crash (pc that is … many planes have had a fiery end )

But it’s fairly easy to switch between the stable and beta

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