DCS 2.8

Nice! :laughing:

Thanks for the words of encouragement. I do hope I can learn some more stuff - Gawd knows I spent enough money on it all. I used to like blasting around the mountains and so-on in the Viggen at a sliver above tree height - though I did end up ā€œcornerā€ stalling it a couple of times and crashing hard. I never learned any of the weapons at all.

@Schurem has a point - I normally use the training missions to start with as well, and make my own procedure lists from them, but never got further than navigation with the Viggen and didn’t use the Harrier ones as they looked far too involved (right word? Dunno - probably realistic in regards training but I don’t think that’s always the best approach in a PC sim game).

I really wanted to learn the Mig-21 and set aside plenty of time for it, with the included training missions. But I just couldn’t listen to all the dumb stuff in them. Maybe the devs thought it was funny or something, but hey, this is supposed to be the air force and not dumb infantry conscripts! Really frustrated at that - I actually felt embarrassed.

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I just took a little flight in the viggen. A rocket attack instant action. That was fun.

My radio seems to be inop. Do I need to twiddle the bork to tell the wingman to shoot his load?

Is there a way to not empty all of the rocket bins at once? Perhaps per pair or even smaller salvoes? I know I’m supposed to one-pass, but leaving things alive while overkilling others bugs me. Do I just to embrace my inner viking, go SMASH! at that innocent truck while leaving the launcher next to it to thank Odin for another day in Midgard?

It is a fun machine. Beautiful cockpit and great soundscape.

@Johnny the harrier training missions are excellent. Yes there’s a lot of it, but you can break em down into chunks and once you’re done with that course, tu hables espanol mate!

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I think there is a way, or used to be. I’m not sure if it’s changed since then (the problem with DCS, things change to be more accurate over time, and things that used to work stop working with no warning). Try messing with these two switches:


Fire all at once (Grupp), or one from each pod (enkel).

Here’s a video of how it should work:

There was a training rocket pod that allowed for this. If I remember correctly you had to set a physical switch on the pod, how many rockets that would be fired per trigger activation.
It’s been a while since I did rocketry in the 37 so I don’t remember if you had to select this pod in rearming, or if there was some other way to emulate this.
In a wartim scenario, there would be only one pass, so it was strictly for training.

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Oh hey! Mig17 announced!

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Where?

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Dear Fighter Pilots, Partners and Friends, :pilotfly:

We are excited to announce the newest addition to the DCS family - the legendary MiG-17F by Red Star Simulations! Check out the details below and get ready to take control of an aviation history icon. Development Screenshots.

We would like to update you on the improvements coming soon to the F-16C and F/A-18C radars, notably realistic target detection and tracking in various operation modes. Phase 1 of this update incorporates more detailed and realistic modeling of the radar waveform that better accounts for reasonable detection range ratios between HPRF and MPRF modes. The model also has an adjustable speedgate option to select the width of the main-beam clutter notch filter, helping to reject or show unwanted targets. Please, note that this will be the initial release of the new radar model, and development will continue in future phases.

SorelRo is launching their latest campaign, DCS: UH-1H The Last Show that promises an adventurous helicopter storyline. Stay tuned for the next Open Beta update!

Thank you for your passion and support.

Yours sincerely,

Eagle Dynamics

MiG-17F

Announcement

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The MiG-17 is a subsonic fighter plane developed by the Soviet Union to improve the high-speed issues the MiG-15 encountered. It became the first Soviet fighter jet to feature an afterburner which greatly improved its performance. The result was one of the most successful transonic fighters ever developed. Ultimately, the MiG-17 was flown by over 30 countries over a timespan of three decades; it was also built under license outside of the USSR in Poland and China.

The MiG-17 is most famous for its role in the Vietnam War where it was pressed into dogfights against 3rd generation U.S. fighter planes. Its ambush and tight quarter dogfight tactics were so successful that the U.S., Soviet Union, and European countries were forced to re-evaluate their own aerial combat tactics and rethink future plane developments.

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By the 1970’s, the U.S. Navy’s Fighter Weapons School (Top Gun) and U.S. Air Forces Weapons School were established to teach pilots new air-to-air combat tactics from lessons learned. The F-16 Viper was a direct result of the lessons learned in Vietnam while fighting the maneuverable MiG-17; it’s no coincidence that the F-16 was also the first fighter jet that was able to out-rate the MiG-17.

Headed by two pilots, the Red Star Simulations’ primary focus from the start was on accurate flight dynamics. Using Soviet wind test tunnel data, performance manuals, U.S. testing results from a captured MiG-17F, and with the aid of several current MiG-17 pilots, the MiG-17F Lim5 module for DCS has been developed with the most realistic simulated flight dynamics ever produced on a MiG-17 plane.

Flight dynamics key features

  • Turn and climb performance, 0 to 40,000+ feet

  • Dynamic stall and flap performance

  • Slow-speed/high-AOA drag

  • High-G drag

  • Dynamic engine (speed/altitude/thrust) performance

Plane key features

  • ASP-4N gunsight with SRD-1M gun radar

  • SPO-2 Sirena RWR

  • SRO-2 Khrom IFF

  • ARK-5 ADF radio and navigation

  • Standard and Egyptian upgrade weapons

Please follow the news for more information about this fascinating addition to DCS.

Radar

Development Report

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Phase 1 of our new radar model for the F-16C and F/A-18C provides more realistic radar target detection and tracking in different modes of operation. It incorporates many new features like signal-to-noise ratio calculations that determine a target’s detection range, signal-to-clutter ratio, and receiver dynamic range calculations. The latter may limit detection of small targets in the presence of strong ground clutter. The new modeling also better accounts for the unique aspects of different waveforms.

For example: Velocity Search (VS) and Range While Search (RWS) both include High Pulse Repetition Frequency (HPRF) waveforms; however, RWS provides range measurement because it uses Frequency Modulation (FM) ranging, that also results in a loss of sensitivity. Our model accounts for such losses, and detection range depends on the type of FM-waveform. Also, HPRF modes can only detect closing targets; detection of low aspect targets are generally limited by strong side-lobe clutter. The Medium Pulse Repetition Frequency (MPRF) mode has eight distinct waveforms. Whereas the use of so many waveforms cause a proportional reduction in the signal-to-noise ratio (thus a reduction in detection range relative to HPRF), it does provide all-aspect target detection aside from beaming targets that may be obscured by main lobe clutter. Phase 1 of our new model accounts for these effects, and faithfully models the detection range ratio between HPRF and MPRF modes.

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Another new feature is an adjustable speed gate option. This provides the ability to select the width of the main-beam clutter notch filter that adjusts the threshold of minimal radial velocity that can be detected. This may assist in filtering unwanted, slow targets.

Upon Phase 1 release and tuning, we will implement Phase 2 that will include the effect of radar azimuth and bar settings on detection ranges and the inclusion of more accurate look down radar performance.

UH-1H

Last Show Campaign

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The Huey Last Show is a fictional story-based campaign that will test your skills as a helicopter pilot, in 15 missions you will be facing various challenges and various missions while confronting the forces of the Soviet Union. The campaign features 15 story-driven missions, over 2000 voiceovers and late 1970’s units. A full-scale conflict will progress throughout the campaign and you will be required to complete various missions: SAR, RESCAP, Gunship, Transport, SOC Ops. Also included are detailed briefings, kneeboard files, and supporting documentation for each mission.

Stay tuned for the upgraded airborne radar and the new DCS: UH-1H Huey campaign in the upcoming DCS Open Beta update.

Thank you again for your passion and support,

Yours sincerely,

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MiG-17F… looks close to release :rofl:

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Hasn’t the MiG-17 been already announced?

Am I missing something here? :thinking:

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Hmmm, when I was a boy the -17 was my favourite MiG. Might just grab it - if I can’t restrain myself :stuck_out_tongue:

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I need the full set. 15 17 19 21 23 29.

Russian pokemon. Gotta crash em all

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First day buy, then… :wink:

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I just stumbled across this in a file I recently downloaded with Viggen kneeboard pages - I don’t know who uploaded it, though. Note item 7:

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Yup, item 7 did the trick. That was fun! Landing this beast is fun too. It feels big and heavy and then you plonk it down and it ends up using a bit of runway that would make even a harrier glow with pride!

Next up: bombs.

Radio still seems inop. Or perhaps wingman AI is inop. Who knows.

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The '17 was announced a long time ago. A year ago more or less. Since then… nothing.
First day preorder for me.

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While the MiG-17 renders above are from June 2nd 2023, we can see its not even close. The Grim Reapers interview w Red Star was in May 2021… 2 years ago.
To me Octopus G’s La-7 looks closer… But then again ive been so wrong so many times.

how could you !? where is the beastly 25 !? :slight_smile:

we need it to hunt for the Strike Eagles. ok at least we have Mirages F1 for now :wink:

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Might as well put '31 on that list.

And the 28…
No, wait!

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I was counting the fighters. Not the interceptors or strikers.

25 27 31 aren’t fighters. But they do rock. Especially the 31

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