I understand. I hope that someday it will be plug and play; at this point the fact that it’s not falls on the game developers IMO, the OpenXR runtime and headset hardware is better than it ever has been.
I’ve been very pleased with the Quest 3 and Virtual Desktop for wireless VR, it’s been easy enough to set up (no tweaking on my part either) that I would recommend it to someone as a first foray into owning a VR headset, with the caveat that the hardware to run it could be pretty demanding (I don’t honestly know what the minimum it would take to drive it is, since I had the 4090 first).
VR in flight sims (and probably most other games too) is something that once I experienced it (around 2019-2020) I never wanted to go back. It became absolutely essential, and I no longer enjoyed flying without it, for good reasons (IMO). Having said that, I suppose sometimes it’s a lot like dating a stripper: she’s hot but high maintenance, lots of drama, takes lot of money and occasionally stabs you.
It doesn’t have to be that way though, and having good hardware (where I’m not having to tweak things to eek out acceptable performance) and not stacking up software layers really helps to cut down on the complexity and maintenance. The Q3 is the closest I’ve had to plug & play, which gives me a lot of hope for more mainstream adoption in the future.
That’s exciting! I can’t wait to try it, that’s the one terrain I still got occasional stuttering with the eyecandy turned up.
+1. I’m going to replay it when I get a chance, now that I have FFB again and the new dust effects make flying the huey cooler than ever. ETA: Also, I realized the Huey has had an engine rework since I played through it. Hopefully the hot/high/heavy stuff will be a little easier too!
For VR users mostly. Like most of us, I’ve been trying different settings in order to find the best combination of quality to performance. Since the 2.9 hotfix, I’ve switched back to DLAA, DLSS, and SSS that gives me not only smooth motion, but sharp graphics, so that I can easily read all of the MPDs without leaning in or zooming. The fps is locked at 36, so I began changing other settings in order to see if I could bump the fps a bit. I’ve been using the Oculus tray tool to globally set SuperSampling at 1.8.
If I shut down OTT, and raise my PD in DCS from 1.0 to something like 1.3, I get a solid 72 fps. However, at that setting, I noticed that MPDs in the Strike Eagle are no longer as sharp as they were with the OTT SS set at 1.8. If I bump up the PD in DCS to 1.7, the MPDs are sharp again, but the fps begins to drop. So, lower SS in OTT or PD in DCS raises fps.
Watching Jabbers latest video on how he records in VR, he links a resolution calculator for recording in VR. He recommends using only 1 of these 3 variables output from the calculator, OpenXR Resolution height, DCS Pixel Density, or SteamVR SS. There are seemingly many ways to impact the experience. Is one better than the other?
My question: is SuperSampling, Pixel Density, and resolution essentially the same thing, or impact image quality and fps similarly?
Out of curiosity, are you using link cable, oculus airlink, or VD?
(probably should be obvious from your post, but I’m not a fully-educated oculus/meta user yet)
My Oculus airlink experience was a little mixed (although that was before I got a dedicated router, might have made a difference), as was my link cable attempt (likely the cable’s fault). Virtual Desktop worked fine on my home router, and then smokes with a dedicated 6E router ethernet cabled to the PC. Wireless VR is sure cool!
Link cable. I’ve ordered this USB C hub. I’m curious to see if this will keep the headset charged better while a game compared to the USB 3.2 hub I’m using now.
Oculus Link seems to be different for everyone - for me it worked great with a USB3 cable and external USB3 hub, then stopped working well for a long while, then worked great with my 2080Ti USB-C I/O and the fibre-optic cable while I had it. Now Air Link seems to work far better than it ever did, though still not up to VD standards.
Similarly, Pico Link was working great until they updated it - now neither air nor USB link will work for me - VD steps in to save the day once again!
Yes, they are and the impact should be similar. The units/scales are obviously different for each so the numbers are not directly comparable.
Nice thing with OxrToolkit and Quad Views Foveated rendering is that we can choose to render only the center of the view in higher resolution and save some performance.
HA! I say something similar to my golfing buddies about that crazy game.
Yup. I had all but put all flight sims away [circa 2018] except for the occasional 2D flight in MSFT/X-Plane. I even waited a couple years until the HMD’s weren’t so ‘grainy’. Think I dove in at about the right time for me - been several years of fun. With some extra frustration for sure, but…
2D - for me - only works there cus IMHO it’s mostly straight-and-level stuff (all the ‘fun’ was setting the weather to W0X0F and shooting approaches). Sure, I can fly a fighter but the point of a fighter is lost on me when you can’t, well, fight something?
Well all the other planes on there are in game, but the Corsair is on there …and that’s coming at some point … so therefore it’s confirmed that we will have DCS B1