DCS 2.9

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Oh hey! Ain’t that a surprise! :star_struck::star_struck:

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thinking now about the Corsair now, maybe its good thing that it will be released after the Hellcat, Marianas WWII and PTO WWII Asset Pack :slight_smile: ( I dont know, I just assume )

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Considering how much I enjoy the F1, I expect I’ll enjoy the Jag a lot!

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Seems to me you’re realistically estimating CP’s likely schedule and then wildly underestimating DCS’.

With all those “refined tools”, it still takes them years to make a single prop plane. It’s early alpha but already CP lets you take off and land from a WWII carrier. We have no ETA when such a thing will be in DCS, let alone one of these prop planes.
I get the impression the Marianas WWII map is close as honestly Normandy is not a useful sub for a Pac map. Flying Corsairs off the carrier in the Channel and fighting Zeros over the beaches is
not optimal.

I think Jason’s “good enough” approach will let them move much faster than the DCS “does this plane suffer a loss in oil pressure when the main hydraulic line is damaged by fire? In the book Next Door Warriors Over the Pacific the author mentioned it happened to him and another pilot in his squadron, so this better happen in DCS!” approach.

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Sorry,But this doesn’t look much better than Oleg’s “Pacific Fighters” did 20+ yrs ago
I certainly hope I’m wrong about the time to release,But as I understand it
The Unreal engine doesn’t support VR natively
this will also likely add to development time.

Erm, no. UE 5 supports VR.

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Really??? Then I wonder why CP said they weren’t sure if VR would be included in initial release? :face_with_monocle: anyway
that’s great news I’m happy to be wrong about.

There’s a difference between an engine support’s of VR and the developer’s implementation.

The effort required is not small.

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I consider Jason a friend. And I do want CP to be a wild success. But I need a clickable pit even more than I need VR. If that’s not the plan then DCS will be my Pacific sim when both are public.

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But why? Outside takeoff and landing you don’t touch all that stuff during cruise and combat.

I also can’t understand it “doesn’t look much better.” Do your eyes think that and THIS look the same? If so, why are you wasting money on VR instead of good glasses???
image

And that is an untextured pre-alpha cockpit in the video, not the final release like these pictures. It has a long road of development ahead to flesh out those details. But do you want visuals, or do you want flight fidelity? Or are you expecting top notch of both in Jason’s $60 sim including map, AI assets, campaign, and multiple flyable aircraft vs DCS $60 map + $80 bird (each flyable) + $30 asset pack + $15 campaigns? For that money, you’re damn right DCS better be more highly detailed. To get the same range of features in DCS, with nothing extra but clickable cockpits and possibly VR if CP fails to do it, costs $185 for a single flyable. Add 7 more planes like CP and it’s what, $750???

It’s like you’re making excuses not to want anything without a very expensive cockpit systems simulator. Yeah, DCS does that, but that should not be a minimum requirement to make a good combat sim.

To sum up: I’m not saying you’re wrong in how you feel about it vs DCS as far as what you prefer or where you want to devote your time and money. There is no right or wrong.
I’m just saying your reasons, as presented, are easily shot full of holes. What are the real reasons, because these don’t add up? If you want to say “I dunno, I just think I’ll always like DCS more”, so be it.
Don’t say you prefer Ford to Chevy because the Ford has 4 wheels.

It’s like when people said they didn’t like the Star Wars prequels 20 years ago because of the wooden dialogue
when it was objectively obvious that the original trilogy’s was no better (cue Carrie Fisher’s anecdote about telling Lucas “you can write this crap, George, but you can’t say it”).

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If only there was a thread pertaining to CP. :sweat_smile:

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:joy::rofl::joy:
I guess Beauty is in the eye of the beholder
I hope you have a wonderful day :star_struck:

Mixture would be one control that you set for cruise and reset on entering combat, and if the clickable cockpit is good enough I wouldn’t waste a physical control on. Another would be tank selection, which you’re mainly fiddling with once every fifteen or thirty minutes during cruise.

Now, if the “simulated pilot” is switching tanks for me, I don’t mind. Indeed, I’d like to have a really good sim like this to get people involved in simming! The problem comes with games like IL2:GB where you do need to bind some controls for seldom used things like this.

Setting mixture to lean in the Jug has helped me stretch my fuel across the Channel a couple of times so it’s definitely useful. Though I think the Jug is the only DCS module with a lean mixture setting.

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Yeah, the Merlins are all the later type without the “lean” setting on the fuel control, and I might be incorrect but I don’t think the Bf-109 or Fw-190 ever had mixture controls (on the wartime models at least)

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Because I frickin’ love life in the cockpit. No matter how simple the office is, I just enjoy the **** out of interacting with it. My S-1S is simplicity defined. But I love firing her up and getting her ready to tear little holes in the sky.

Battery on.
Mixture rich.
Throttle full.
Wobble pump until FF needle moves.
Throttle idle.
Left Mag.
Check and call clear.
Start.
Mags BOTH.
Check oil pressure and idle.
Avionics on.
Unlock TW.
Smile.
Taxi.

The 767 is a thousand times more complex but the emotion I feel interacting with it is identical. Running through the 6 speeds on my VW is less satisfying but still a joy. Friends and family ask, “You live in NJ, right? Why would anyone want to sit in traffic with a clutch?” Perfectly reasonable question. I just do. So that’s what I love.

Here’s what I HATE. Two weeks ago I cranked up IL2 for the first time in months. A friend from my old squad kindly keeps nudging me to fly because
well I don’t know why old friends are so patient with me. But he works hard at keeping me involved even though I have always sucked. So anyway, we are flying German (109s). IL2 starts itself so, great. I like taxiing german planes in manual prop pitch. I can literally SEE the button in the ‘pit. But I don’t remember the key combo. Nor do I remember the HOTAS input I assigned to the function. I just sat there stupidly trying to figure it out. But I could SEE THE **** BUTTON! Forget it! Taxi in auto like a normal human. Now, unlock the tailwheel. “UNLOCK THE TAILWHEEL!” No idea how. I ask. But my buddy doesn’t remember the key. It should be an obvious HOTAS button but I tried them all. I tried to taxi anyway and taxied right into a 110. On restart (and after apologizing to the 110), I reassigned the TW lock to a HOTAS button that was already in use (cannon). Meanwhile I CAN SEE THE ****ING LEVER IN THE PIT! (The caps are intentional as they reflect the ire and embarrassment that I felt at the time.) decades ago DCS and Falcon taught me that no one should have to remember key-combos and HOTAS inputs. You see the thing, you click the thing.

I hope that helps.

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This.

Also, pilot bodies. They don’t have to be crazy. I hate looking down in VR and seeing an empty seat.

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@JediMaster you have to remember that Eric’s perspective it that of someone who has spent thousands of hours in real cockpits/flight decks, which to some extent affects how you want to interact with a cockpit in a sim. I don’t have nearly as many hours in my logbook, but I’m much more comfortable clicking my way around a 3D interactive cockpit than learning a bunch of key presses or HOTAS buttons. In 2025 I am surprised that any new sim would opt for a non-clickable pit.

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The Il-2 Battle of 
 not have clickable cockpits (CC) are a long very old story that i was also in that fight.
Me and some few others asked to also have CC, listen carefully ALSO, yes A L S O, sadly for the 1000s of fanboys and gatekeepers (also common in many other games communities) they never understand that ALSO is a english word, and always fight against you as if, or you have A or you have B, they never understand that you can A and B. As so, whatever i and other few ones trying to explain that you can have a CC and also mapped keystrokes, as the same as DCS where you can click with mouse and also can use the corresponding keystroke, they fight against the idea as if we are trying to remove the keystrokes to have a CC. Sadly also as many others gaing communities, the stupidly hordes wins over the small few people trying to improve the Il-2 suggesting new features.
It was the start of the project, many other things to focus, so mayority of the community need to prevail in a poll.

Infact this thing annoying me because we not have a great feature because gatekeepers that not know the word “also” but also because imho the interaction with cockpit with the mouse is more realistic than a complex keystrokes. The mouse + his button is like +/- the movement of the hand to the place and the click is like the finger action on the knob/switch. As such that navigating on the OS/browsing/web/
 we mainly use mouse and not complex keystrokes.

So i fully understand your frustration and annoyance against non CC sims. when we have 100s of aircrafts and simulators with 1000s of controlers layouts on HOTAS and 10.000s of complex keystrokes on that addons/sims is super frustating watching the knob and you can’t use it because you not remember that it is the LeftCtrl+RightAlt+KP9. sometimes i think thats a more easy to be a piano virtuoso than use all the keystrokes on the keyboard of a complex fighter in the dcs.

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