DCS 2.9

A lot of the buildings are linked to the same hit box, I find. SInce we got the cool mission editor tool of setting map objects as targets I’ve been setting up missions with that feature, and found that even with precise hits on the target building and only the target building, I get entire neighborhoods on fire. This was before the apparent upgrade to blast damge.

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HVAR’s have quite the blast radius now too. I am going to presume everyone can extrapolate what the Tiny Tim does.

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Wasn’t aware of this. That would explain the reaction above.

I’ve been doing this from the outside (not having to manually select targets), extracting map objects using a script (takes a LONG, LONG time so I only do it from select locations - the script can run for over an hour!).

Not sure how the mission editor then gets them to attack (haven’t looked) but I use a ‘Bombing’ or ‘carpet bombing’ task on the 3D coordinates.

The annoying part about pulling them out programmatically is you don’t know what’s what and there’s no list, that I could search, of the object types/names. And each map uses different ones!

Somebody has that info (the map dev of course) or how to ‘hack’ the map data files. Just not me. Takes a full day to search for stuff, see what I get back. If it’s usable/interesting I add the name to a list . Lather, rinse, repeat. Build a big-ish data file to then pull from automagically…

But if you ask for EVERYTHING - don’t filter - you will get every light pole, rock pile or camel turd in the map. HUGE file. There’s a smarter way to ‘query’ this I’m sure but I only have so much time, thus it’s mostly ‘bridge’ or ‘runway’ or ‘industrial’, etc.

Ah, ha, straight from the AI horses mouth:

In DCS World, there’s no single, universally accessible list of all map object names, primarily due to the vast and evolving nature of the simulator and its content. The availability of specific map object names often depends on the specific map being used, as map assets are built and integrated by different teams.

FWIW, my script, the filters anyway, (for my use only, never runs during a mission) looks kinda like so:

code snippet

if env.mission.theatre == “Falklands” then

	MaxSearchCount = 10000
	MaxStoredCount = 5000
	SXdoMarkers = 1
	maxPerTable = 10

	excludeTable = { "WALL", "FENCE", "WOODEN_SUPPORT", "FLAT", "YACHT", "HOUSE", "SOCK", "ROWBOAT", 
	"FIREEXT", "FORKLIFT", "BLOCK", "BOUY", "GPU_CART", "FLAG_POLE", "STACKPIPES","BARN", "TRACTOR", "SHEEP", 
	"GRAVELPILE", "SKIP_", "STAVES_", "PYLON_STREET", "WINDTURBINE", "TOWER_CRANE_", "NODDING_DONKEY", "SHOOTINGBOX_", 
	"_BARREL_", "TAXI_OMNI_BLUE", "ROCK_", "ROCKS","CAT_345L", "LAND_ROVER","BILLBOARD", "FLAG", "STACKPALETTES",
	"KENT_WALKWAY","GARDENSHED", "SCAFFOLDING", "OLDGARAGE", "STORAGESHED", "FLAGPOLE", "LAMPPOST", "3BED_", 
	"LSRING", "LOBSTERPOT", "WASHINGLINE", "PENGUIN_", "CATTLE_GRID_FRAME", "SA_ORCA_01", "RIO_LIGHT_01", 
	"WORKMANCONTAINER_", "FISHINGBOAT_10", "DEBRIS_BRICK_", "POWERPOLE_NO_LIGHT_","RESCUERING_01","FARPFLOODLIGHT_",
	"SILVERCONTAINER_", "CONTAINER_01_", "WOODEN_BRIDGE","AVGAS_TANK", "ROADSIDEREFLECTOR", "_CRASH", "ROADSIGN",
	"GRITBOX", "BARRIER", "ROADBARRIER", "_SIGN_", "FLOODLIGHT", "BRITISHTARGET", "CONE_", "CHOCKS", "PILLBOX",
	"ARRESTORASSEMBLY", "CONTAINER", "TRAILER", "COMMSBOX", "GATE", "THOMASBOX", "SINGLETAILER_", "PHONEBOX",
	"TRAFFIC_LIGHT","WELCOMETOFALKLANDS", "WALKWAY", "CLARIFIER", "POSTBOX", "WELCOMETOSTANLEY", "POWEPYLON_", "DEBRIS_", 
	"SIGN", "STORAGETOWER", "WATERTOWER", "WORKSILO", "FOOTBALL", "SUBSTATION_", "GASTRUCK", "WATER_TOWER",
	"ANDERSONBUILDING_", "MOON_BUILDING","CEMENTFACTORY_","STATUE", "BUS_NAN", "TOWBAR", "LIGHTINGTOWER","FIRE_EXT"}

	keepFilter = {
		["CEMENTFACTORY"] = {key = "FACTORY", tgtDictKey = {"INDUSTRIAL"}, maxToFind = 25, count = 0}, 
		["COMMSBUILDING_"] = {key = "CCC", tgtDictKey = {"CCC"}, maxToFind = 25, count = 0},
		["RAY_DOME"] = {key = "EWR", tgtDictKey = {"CCC"}, maxToFind = 25, count = 0},
		["FACTORY"] = {key = "FACTORY", tgtDictKey = {"INDUSTRIAL"}, maxToFind = 25, count = 0},
		["MOBILEATC"] = {key = "CCC", tgtDictKey = {"CCC"}, maxToFind = 25, count = 0},
		["POWERPLANT"] = {key = "ELEC_GRID", tgtDictKey = {"PWR"}, maxToFind = 25, count = 0},
		["NDB_HIGH_TOWER"] = {key = "NAV", tgtDictKey = {"CCC"}, maxToFind = 25, count = 0},
		["COMMS_ARRAY"] = {key = "CCC", tgtDictKey = {"CCC"}, maxToFind = 25, count = 0},
		["POWER_SUBSTATION"] = {key = "ELEC_GRID", tgtDictKey = {"PWR"}, maxToFind = 25, count = 0},
	}

Code for all other maps follows… the same structure.

Don’t think I’m using the ‘exclude’ filter table anymore, just the ‘keep’ filter. The code is really old and in need of updating.

An accessible list of names would be nice, ie; If I was parsing a map of a country that liked, say, seafood, I’d filter on “Joe’s Crab Shack”, for instance. :slight_smile:

3 Likes

C130 could be soon (2 weeks)

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They ever fix the JDAMs on the Viper? Are are they still hitting way off the mark.

04 July 2025

Dear Fighter Pilots, Partners and Friends,

Time is running out to grab a great DCS Summer Sale deal. This is your chance to pick up the community’s most-popular aircraft, maps, and campaigns at deep discounts. Head over to the EShop and to Steam to enjoy up to half-priced modules!

In the 2nd of July DCS update, we have crushed some Core engine bugs as well as fixed various issues pertaining to the F-16C and F/A-18C. We have also fixed some Data Transfer Cartridge bugs. Campaign builders have been busy improving their campaigns too! From smoother CH-47 troop insertions in The Four Horsemen campaign, to resolved mission planning in the Cerberus North campaign, to correcting crashes in the Northern Defenders campaign. Update your build and enjoy the campaign improvements.

This week’s update also includes a big expansion and improvements to the DCS: Sinai map by OnReTech. The map now stretches north beyond the Golan Heights to encompass Lebanon, northern Israel, and a slice of Syria that includes five new airfields: Ramat David, Damascus International, Mezzeh, Rafic Hariri, and Tabuk. All of Israel is now included in the map. The update also contains colour-corrected textures and improved normal maps. Let us know what you think of this impressive update!

Thank you for your passion and support.

Yours sincerely,

Eagle Dynamics

Summer Sale

Don’t miss out!

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Take advantage of our annual DCS Summer Sale! No other combat flight simulation offers the wealth of aircraft spanning multiple eras, scenarios, and different aircraft types than DCS.

The mighty DCS: F-4E Phantom II is now available with a 25% discount! Jump into the front seat and let Jester handle the Weapon System Officer (WSO) duties. Also from Heatblur Simulations, the DCS: F-14 Tomcat is also on sale with a 30% discount for you to live out your very own Top Gun moments.

If you lean towards rotary-wing aircraft, we’ve got you covered! The DCS: AH-64D delivers overwhelming firepower and some of the deepest and most accurate systems in DCS. If an eastern helicopter is more your speed, the DCS: Mi-24P Hind remains a brute-force crowd-pleaser that sports unguided rockets, a cannon and guided anti-tank missiles. Grab them now with a huge 50% discount!

The DCS: F-16C Viper and DCS: F/A-18C are two of our most popular multirole jets that offer a broad range of missions from fighter sweeps, to attacking enemy air defences, to precision attacks. Both aircraft are exceptionally easy aircraft to fly for new DCS pilots, but they offer huge depth.

If an F/A-18C or F-14A/B pilot, then the DCS: Supercarrier is a must and currently discounted at 40% off. Supercarrier offers the most detailed and realistic aircraft carrier experience ever created for the PC.

Close-air-support aficionados shouldn’t miss the DCS: A-10C II Tank Killer. Featuring an advanced targeting pod, helmet mounted display, a massive number of weapon options, its devastating 30mm cannon, it’s also on sale with a huge 50% savings! For in depth tutorials, please check out Deephack’s A-10C tutorials.

Need a new map? The arctic beauty of DCS: Kola map has a 30% discount as it nears early access completion.

Please note that these mega-savings will end on the 13th of July, 2025 at 15:00 GMT on our EShop and on the 10th of July, 2025 at 18:00 GMT on Steam.

DCS Update

Development Progress

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Core engine polish
Buk SAMs now trigger the RWR warning correctly, AGM-45 seeker nuances for tracking frequencies on Chinese assets corrected, and AI F-4U fixes for Bat bomb usage… Taxi-logic has been tuned to keep mixed human/AI groups flowing smoothly at Rovaniemi on Kola, while the Quick-Action Generator now places units correctly inside of the Marianas WWII map and Anti-Ship setups over Afghanistan are now being set up correctly.

Module refinements
The MiG-29 export displays under Flaming Cliffs now obey brightness commands. Viper pilots gain missing HOTAS commands for the HARM page, the POS-mode launch bug is closed, and a rare A-A crash when cycling from HARM has been eliminated. Earlier Data Transfer Cartridges load cleanly again, and new radar strings no longer corrupt existing CMDS tables.

On the campaign front
July’s maintenance update improves everything from rotary-wing insertions to high-altitude jet duels. Fight’s On has updated every mission of the AH-64D “The Four Horsemen” campaign. The Peacekeeper Lebanon’s campaign improves the opening ferry hop for the Huey, while the Operation Cerberus North campaign no longer flags the wrong structure in its fifth Hornet strike. For Hawg drivers, the Operation Persian Freedom campaign received a blanket radio-trigger update, and the Flying Cyking’s Northern Defenders campaign fixes kneeboards and removes a rare crash in its bomber-intercept mission. Reflected Simulations’s Arctic Thunder campaign addresses Viper parking, and Badger 633 refines wingman cues in Rise of the Persian Lion II campaign. If you own these campaigns, make sure you download the latest update!

Sinai

Development Progress

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OnReTech has pushed the Sinai map far beyond its original borders. The medium-detail zone now stretches northeast to include all of Israel, southern Syria, including Damascus, and even a slice of western Libya. This opens the door to fully model several Arab-Israeli scenarios without work-arounds or empty/low-detail areas. Across the entire theatre, every mountain face, desert plateau, and coastal plain has received new colour-corrected albedo and normal maps. Dawn over the Negev and Golan Heights at dusk never looked better.

Five key airfields anchor this update: Israel’s northern Ramat David (complete with bespoke shelters), Saudi Arabia’s forward Tabuk airstrip, Lebanon’s Rafic Hariri international airport, and Syria’s twin airfields of Damascus International and Mezzeh. Each is ringed by newly created SAM fortifications and army bases. These locations are indicated as icons on the Mission Editor map.

Further, dozens of bug fixes, terrain seams, and scene-layer glitches have been resolved. You’ll feel the difference when flying low and the details cranked up. We look forward to your feedback!

Thank you again for your passion and support,

Yours sincerely,

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part 2

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That is one mighty IRST sensor! Viper gonna outstealth the migs and sues!

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