DCS 2.9

1:43 was that Cosmo Jarvis? :rofl:

Same. Dealing with Jester 1.0 is why I’ve never really done much with the Tomcat other than CASE I/III.

I just wish the JPY hasn’t depricated so much, I’m using up 1.6x more of my buying power than Americans on the same item. Might as well buy it before that becomes 2.0x. Still, the current cost of the upgrade is more expensive than what I paid for the entire F-14A/B module in 2018.

4 Likes

If you have the paid version of Voice Attack, Bailey’s VA profile - Bailey’s VA profiles - helps
 and not just with VR.

It very satisfying saying “Jester, lock him up”
 but yeah, Jester 1.0 does kinda suck!

2 Likes

I tried VAICOM for a while and it constantly misheard (or didn’t hear) my commands :confused:

2 Likes

I always found Voice Attack worked well.

2 Likes

I have had very few instances where VA hasn’t recognised me.

But it took me ages (literally hours) to train it via the Windows speech to text thingy
 Or maybe it is because I have one of those generic (i.e. boring) voices?

6 Likes

Saw them 10 years or so ago or whatever and that was their first song in their set. The transition to Davis playing the bagpipes and the drum/guitar drop was pretty damn cool.

2 Likes

Probably pretty cheap nowadays?

Also it hurt a bit realizing watching the premiere that it was in fact exactly 25 years ago I was singing that at karaoke as one of my go-tos.

5 Likes

6 Likes
2 Likes

That title feels like it comes from this list:

  • “The one trick Wags doesn’t want you to know about”
  • “Master Cold War Jets with this Grandma’s recipe instantly”
  • “3 simple steps to get in shape and catch the basket in the A-model Tomcat”
  • “No more early releases: a $5 treatment to fix your ARBS forever”
  • “Hot helicopters looking for nerds in your area”
11 Likes

Dude gets in jet soandso, you’ll never believe what happens next :stuck_out_tongue:

4 Likes

Developer SLAMS campaign info with TRUTH BOMBS that WILL SHOCK U!!!

kylo_more.gif etc

3 Likes

I would’ve just titled that video: “This $hit is hard”, or "A lotta work, you should try it " :slight_smile:

2 Likes

Introducing DCS: F-100D Super Sabre by Grinnelli Designs

New campaign: DCS: A-10C II Sentry Pacific’26 - One Last Ride Campaign by SOB Simulations

DCS: F-100D Super Sabre by Grinnelli Designs

  • Manual additionally available at DCS F-100D Manual
  • Known issue: Gun/Strike Camera do not record when in external view
  • Known issue: BOLT-117 fuzing not correct

DCS Core

Multiplayer

  • Added netcode synchronization and new logic for Zero Length Launch entity with animations and gameplay ground service constraints
  • Issue with air dropped cargo if crate destroyed, but visual model remains in sim on a dedicated server - fixed

AI Aircraft

  • Developed new logic for AI units using Zero Length Launch platforms
  • Added new AI ground attack logic for Toss Attack (including rockets and bombs).
  • Fixed: Fighters AI. The helicopter UH-1H, Mi-8MTV2, Mi-24P, Mi-26 are targeted even though the enemy is given a Search and Engage task with “helicopters” unchecked.
  • AI planes will perform a distant evasive maneuver against a hostile aircraft or ground radar, not against a missile they shouldn’t be able to see (except ARH missiles).

AI Surface

  • Fixed. 052C general livery still shows flag
  • Fixed: SCUD cannot move after launch.
  • Fixed: Artillery would not perform any further actions after depleting its ammo.
  • Fixed: Tor SAM system no longer tracks targets through terrain.
  • Fixed: Incorrect turret traverse limits on T-72B3.
  • Fixed: P14 not operating properly for S200.
  • Fixed: LR indication on M1A2 MBT — now blinks “0000” when the selected weapon exceeds maximum range.
  • Fixed: Launcher rotates before raising the turret for ATGM BRDM-2.
  • Fixed: Country origin for Historical mode for BRDM-2 and Strela-1.
  • Fixed: Stinger does not use superelevation of tube at launch, so the missile hits the ground in some cases when shooting at low-level target.

GUI

  • Dynamic spawn support for Zero Length Launch platforms added
  • Settings. Max FPS slider - allowed to increment in 1
  • Dynamic spawn loadout issue with saving last loadout used and autofilling it even if next flight is on new server where some items of this loadout may be unavailable - Fixed (https://forum.dcs.world/topic/384575-using-another-servers-default-ammo-in-a-completely-different-server/)
  • The choice of Geo Grid appearance now will be saved between sessions.
  • Collect game related statistics information and explanation window was updated and statistics collection choice have been reset as a reminder for users. Please choose “Agree” in new pop-up window if you want to help us improving DCS

Mission Editor

  • ME. Added new static units category and “Point take off” and icon for Zero Length Launch assets and first asset ZELL for F-100D
  • ME. Weapons panel. Saving a mission will now attempt to apply default weapon settings in case a pylon contains none.
  • ME. Added ability to view/edit lua-scripts that are saved or added in the mission via triggers like DO SCRIPT FILE etc. With line numbering and syntax highlighting.
  • ME. Directional left key does not work - Fixed. (https://forum.dcs.world/topic/387884-left-key-does-not-work-in-me/)
  • ME. Added new advanced waypoint action Toss Attack with relevant parameters.

Triggers

  • Added fade switch On/Off for images triggered in game.

Scripting API

  • Potential fix for S_EVENT_HIT / S_EVENT_KILL missing on kill trades
  • Wrong attribution of coalition on kills of statics and S_EVENT_KILL missing - Fixed

Weapons

  • CM-802AKG missile modeling updated with INS, route planning and is now on par with AGM-84H SLAM-ER on detail modeling scale
  • FAB-100/200/500/1500 bombs. Adjusted damage factors, explosive and weights.
  • AGM-62 (both versions). Adjusted warhead parameters.
  • M117 bomb. Implementation of different fuses.
  • Kh-25MP ARM. Adjusted guidance system parameters.
  • ARMs were improperly filtering out some radar types, causing them to be able to lock onto EWRs - fixed.
  • Improved targeting accuracy for altimetric fuzes by using slant range for calculations.
  • Made FZU-39 function as a radioaltimeter and adjusted BLU-97 dispersion parameters.
  • SAMP-250/400 bombs. Excess power has been reduced.
  • AIM-9E was added to the world.
  • AGM-45A/B. Adjusted flame effect positions. Improved motor effects for both Rocketdyne Mk 39 and Aerojet Mk 78, Mk 78 now uses a smaller exhaust flame and reduced smoke trail for the sustainer stage.
  • AIM-7E-2 3D model updated.

Voice chat

  • Added. R-862 radio to Mig-29A Fulcrum

Data Transfer Cartridge:

Video from Matt:

DTC Update | May 2026 (COMING SOON)

  • Added for F-16C:
    • MPD Partition – GEO LINES tab (steerpoints 31-55)
    • MPD Partition – DEST PTS tab (steerpoints 81-99)
    • MPD Partition – THREAT PTS tab (steerpoints 56-70)
  • Added for F/A-18C:
    • SA Partition – CAP PTS, CORRIDORS, FAOR/FLOT, and MEZ THRTS tabs (SA page graphics)
    • SA Partition – SETTINGS tab (SA page default SENSOR and DCLTR settings)
  • Replaced legacy menus with user interface buttons in DTC Manager.
  • MiG-29 DTC Layout Improvements.
  • Fixed: F-16C: DTC load map warning popup unexpected.
  • Fixed: F/A-18C: RWR Priority table overrides active threats.
  • Improved Load to group window refactor:
    • Added Pre-load DTC option to Load to Group window. Applies Pre-load DTC option for all airplanes/helicopters in the group at once. (Pre-load option may be individually selected from airplane/helicopter unit’s DTC tab.)
    • Changed widgets style to match with DTC
  • Fixed: F-16C Offset aimpoints (OA1/OA2) change elevation without user input.
  • Fixed: F/A-18C Offset aimpoints change elevation without user input.

DCS: F/A-18C by Eagle Dynamics

Multi-resource targets have been implemented. These changes include new algorithms for processing data from FCR, D/L, FLIR, and HARM. Algorithms for ranking, memory, HAFU detection, and track interaction with TUC and STEP have also been updated. Track display on the Radar Attack, Az/El, and SA pages has been standardized. New indicators have been added, along with the ability to specify sensors and resources that contribute to track data updates.

  • The concept of Multi-Source Integration (MSI) tracks have been implemented.
  • Tracks have contribution from Radar, DataLink, FLIR, HARM. If any parameters of target cannot be obtained from one source, then these parameters can be obtained from another. For example, jammers without range from radar can get range from other source.
  • The ranking algorithm has been changed. Tracks received from all available sources are now ranked. Previously, radar tracks and Datalink tracks were ranked separately from each other.
  • The memory algorithm has been modified. RMEM and MEM states have been added. Depending on the onboard or offboard memory state, different parts of the HAFU symbol or the entire symbol flashes.
  • The creation, updating, and display on Radar Attack, Az/El, and SA of MSI tracks has been unified. Previously, there was a significant difference in how data was displayed depending on the display. Now there is no difference.
  • Undesignate, Bump, TDC, STEP, TWS Auto and other algorithms now work for all tracks from all available sources.
  • Low Priority Tracks are added . These are tracks with a rank greater than 8 but less than 25. These tracks are displayed as a + sign.
  • The algorithm for target identification and HAFU symbol output has been updated.э
  • The MSI and LTWS buttons on the Data page of Radar Attack now function as intended.
  • The TDC cursor on the Radar Attack, Az/El, and SA pages has a new feature: Sticky Cursor. The TDC automatically centers on the target under the cursor.
  • The indication of Radar, FLIR and HARM field of view is added on SA.
  • MEM/RMEM, JAM/RJAM, EW indication, track contribution indication, radar indication, NO RDR.
  • On the SA page, the SENSR command displays the LINK4, HARM, and FLIR statuses. If a sensor is unavailable, it 's marked with a cross. If a sensor is available, a boxed sensor contributes to the MSI tracks, while an unboxed sensor is not.
  • Fixed: HUD radar indication/JHMCS radar indication/HUD A/G radar indication.
  • Fixed: TimeUFC “CD” function not operating correctly. https://forum.dcs.world/topic/379553-f18-timeufc-cdcoundown-fucntion-cant-stop-the-countdown
  • Fixed: Unable to switch flashlight to green color. https://forum.dcs.world/topic/378212-green-flashlight-inop
  • Fixed: Unable to set RadAlt warning with WOW. https://forum.dcs.world/topic/386312-radar-based-altitude-warning-stuck-at-0-with-wow/
  • Fixed: HARM SP cycle not reselected in EW if HUD unselected. https://forum.dcs.world/topic/383831-harm-sp-cycle-not-refelected-in-ew-if-hud-unselected/
  • Fixed: HUD displays wrong identifier when navigating to an OAP (displays W#, should display O#). Fixed: Hostile donor targets can be shown with just TACAN and no datalink.
  • Fixed: AG radar page has phantom button.
  • Fixed: TACAN CRS line on HSI/HUD is not restored when signal is back.
  • Fixed: FPAS always shows TCN 10 regardless of which TCN is selected. https://forum.dcs.world/topic/271682-f18-fpas-bug-tacan-not-correct/
  • Fixed: VVSLV behaviour after LST. https://forum.dcs.world/topic/300888-atflir-lst-with-vvlsv-bug/
  • Fixed: AI launched AIM-54 Phoenix missile warning appears as ‘14’ in RWR rather than as ‘M’.
  • Fixed: CCIP legend remains in HUD.
  • Fixed: HSI-Data-A/C sub level does not display wind speed/direction. Fixed: HARM HUD symbology.
  • Fixed: INR mode after INR SCENE undesignate.
  • Fixed: SA DCNTR SCL options incorrect. Fixed: RWR panel backlight issue.
  • Fixed: FPAS Time to - not updating.
  • Fixed: Guard not respecting UHF/VHF preset coming from previous VHF freq. https://forum.dcs.world/topic/384207-guard-channel-behavior-not-matching-manual/
  • Fixed: Wrong Scale and DCNTR logic for SA page.
  • Fixed: SA Scale should include 320NM.
  • Fixed: HARM can detect and engage EWR units.
  • Fixed: Fuel dump mist effect is no longer visible. https://forum.dcs.world/topic/361615-2992280-fuel-dump-effect-missing/
  • Fixed: ATFLIR capacity to lock ships with IR contrast seems degraded. https://forum.dcs.world/topic/388494-atflir-do-not-lock-on-contrast-past-20nm/
  • Fixed: locking a target creates friendly datalink contact on HMD.
  • Fixed: SA DCNTR too far aft.
  • Added New F-14A-95-GR on RWR/NCTR/SA/HUD.

DCS: MiG-29A Fulcrum by Eagle Dynamics

  • Added Bending and twisting of the wing.
  • Added New models of pylons and launchers.
  • Added a dual rack for two bombs (250-500 kg) on the 1st and 2nd suspension points.
  • Added 968th Fighter Aviation Regiment.
  • Added information about radio channels and frequencies to the kneeboard.
  • Added more detailed Flare/Chaff cartridges.
  • Fixed: GDR marking incorrect.
  • Fixed: ADI test spin up.
  • Fixed: Cockpit altitude does not function as intended when cockpit pressurization valve is open in emergency position.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: FCR AGR and slant range logic calculations.
  • Fixed: Air-to-Ground Range Source Corrections.
    • Range source priority logic applied based on master mode, weapon delivery sub-mode, and sensor tracking.
    • Backup Bombing Sensor (BARO, PR, RALT) selection enabled on FCR MFD format.
  • Fixed: Temperature specific CCIP. https://forum.dcs.world/topic/374925-ccip-errors/
  • Fixed: Expanded RF Switch functionality. https://forum.dcs.world/topic/209147-viper-mini-updates/page/5/#findComment-5781675
    • QUIET and SILENT now affect FCR, datalink, ECM, TACAN, and CARA (radar altimeter) functions.
  • Fixed: Update STPT and DEST DED pages for new DTC features.
  • Fixed: Location of pre-planned threat steerpoints 56-70 not updated on HSD/HAD when coordinates edited.
  • Fixed: TMS actions on HSD for DTC-uploaded Threat and Destination steerpoints.
    • TMS Forward while HSD cursor is over a Threat or Destination steerpoint sets it as selected steerpoint.
    • TMS Forward/Aft while HSD cursor is over Threat steerpoint shows/hides threat ring.
  • Fixed: Symbol display priority corrections on HSD and HAD formats.
  • Fixed: F-16CM bl.50 missing from encyclopedia.
  • Fixed: ATP ranges below 1nm and above 10nm. https://forum.dcs.world/topic/387448-atp-pod-missing-somethings/
  • Fixed: MAGV is adding an unnecessary extra “0”. https://forum.dcs.world/topic/387661-magv-typo/
  • Fixed: Weapon status clips through ATP power-on status.
  • Fixed: STN generated is invalid.
  • Fixed: After mark point creation, all waypoints aim at STPT 1. https://forum.dcs.world/topic/387897-mark-icp-button-7-points-make-the-steerpoints-unresponsive/
  • Fixed: Refinement - NAV Pressing uncage to declutter HUD with Weight-on-wheels causes roll indicator to flicker briefly.
  • Added New F-14A-95-GR on RWR/NCTR.

DCS: AH-64D by Eagle Dynamics

  • Crashes connected to AI CPG George activities - fixed.
  • Fixed: International liveries have the wrong US patches applied to them. https://forum.dcs.world/topic/324093-almost-all-liveries-shows-wrong-patches/
    • Pilot models have correct unit patches applied when a different livery selected.
  • Fixed: HDU Grayscale opens in both pilot and CPG seats when opened from the pilot seat.
  • Fixed: PNVS Power selector on WPN>UTIL page does not disable PNVS sensor.
  • Fixed: Switching NVS mode to NORM/FIXED changes the ACQ from TADS to FXD for both the pilot and CPG.
  • Fixed: Problem with Navigation system → incorrect TOF counting (after power reset).
  • Fixed: AGM-114L RF missiles missing correct range and time-of-flight indications.
  • Fixed: TAS indication on FLT page stuck on zero.
  • Fixed: Blinking number on page FLT-SET.
  • Fixed: G Status is not being displayed in IHADSS above 2 Gs.
  • Fixed: Acceleration Cue magnitude too low.
  • Fixed: Adjusted refresh rate of numerical indications:
    • Flight symbology on HMD, TEDAC, and MPD FLT and VID pages.
    • Weapon symbology on HMD, TEDAC, and MPD VID pages.
    • System indications on ENG, ENG>SYS, FUEL, and PERF pages.
    • Navigation indications on TSD and ASE pages.
    • Altitude Status window on FCR page.
  • Fixed: Preset tuning identifiers remain on COM page when radio is manually tuned.
  • Fixed: Preset Freq Check Error.
  • Fixed: “II DL” text on DTU sub-page should be “TI DL”.
  • Fixed: MFD brightness day time is set to excessive values.
  • Fixed: VID brightness level not matched between cockpit MPDs and Alt-F1 view.
  • Fixed: RLWR symbol/audio updates for new radar units
    • SAM SA-5 S-200 P-14 “Tall King”: [TR] “Radar”
    • CH IRIS-T SLM STR: [SP] “SAM”
    • CH Pantsir S1 SPAAGM: [22] “SA-22”
    • CH Project 22160 Patrol Ship with Tor M2KM: [15] “SA-15”
  • Fixed: FCR symbology over TSD range issue. https://forum.dcs.world/topic/377956-fcr-pie-slice-stops-being-drawn-on-the-tsd-afterduring-specific-situations/
  • Fixed: FCR ZOOM button displayed when no NTS target present.
  • Fixed: Multicrew: FCR elevation slews downward in ATM mode when MAN TRK axis assigned to analog control. https://forum.dcs.world/topic/384429-fcr-atm-as-cpg-in-multicrew-decreases-elevation-continuously-without-input/

DCS: Mi-24P Hind by Eagle Dynamics

  • Added new special option to remove Petrovich context interface wheel
  • After the first TGT is detected and a TGT list is created, no other TGTs are added to that list (contrary to single search). - Fixed
  • Petrovich AI target list refresh interfering with user choosing the target - Fixed (https://forum.dcs.world/topic/388039-mi-24-petrovich-target-list-constant-refreshing-issue/)
  • Petrovich AI pilot altitude reference initialization issues in some conditions - Fixed

DCS: F-5E Tiger II by Eagle Dynamics

DCS: CH-47F by Eagle Dynamics

  • Fixed. Crash on the MSN page
  • Fixed. Heading change is not reflected on HSD anymore
  • Fixed. Crash when player joins multicrew station
  • Added. DAFCS Position Hold and TRC modes (WIP)
    • TRC (Translational Rate Command) and POS Hold are advanced hover/low-speed stabilization modes in the CH-47F Chinook’s Digital Automatic Flight Control Augmentation System (DAFCS). They are available below 9kts ground speed.
      • POS HOLD - Maintains the helicopter’s horizontal position over a fixed ground reference point (essentially a stable hover hold). Enables near hands-off hovering when combined with altitude hold. Pilots can make small positional adjustments using the AFCS trim switch.
      • TRC - Commands and holds a specific ground velocity (translational rate/speed) in any horizontal direction, rather than a fixed position.This allows easier low-speed maneuvering and station-keeping. It bridges between full manual control and position hold. This is very useful for controlled approaches to hover, precise low-speed translations (e.g., sideward/rearward flight), or transitioning into/out of a hover.
  • Added. Initial implementation of the Flight Director (WIP)
  • Added. H4 (HF) radio logic and CDU HF (H4) pages
  • Added. SFD controls
  • Added. Avionics Summary Screen
  • Added. Keybinds to open/close cargo bay floor hatch.
    • LWin-LShift-T - to open the upper hatch
    • LWin-LShift-H - to open the lower hatch
    • To use the hatch to observe cargo, enter the engineer positon (3) and cycle between positions in the main cabin using RCTRL+] there are 4 positions available:
      • Engineer between pilot/Copilot
      • Standing over floor hatch
      • kneeling over floor hatch
      • Engineer position at rear ramp - access to ramp control and cabin lighting controls

DCS: FW-190A-8 by Eagle Dynamics

  • Fixed. Weak pitot heater

DCS: FW-190D-9 by Eagle Dynamics

  • Fixed. Weak pitot heater

DCS: Mosquito FB VI by Eagle Dynamics

  • Fixed. Direction indicator texture

DCS: MiG-21bis Fishbed by Magnitude 3

  • Added Afghanistan, Iraq, Marianas, Falklands NAV data
  • Corrected the order of Kneeboard pages
  • Revised, cleaned, arranged inputs (keybinds)
  • Added & fixed a number of inputs
    • Red lights
    • White flood light
    • SOD Type 81
    • SRZO
    • Fuel quantity set
    • Nose-cone manual position set
    • SPS 141-100
    • UPK-23-250-2
  • Added joystick inputs for mirror and briefing menu
  • Fixed training missions: ARC, taxi, landing
  • Fixed campaign missions C_3U, C_9N
  • Fixed multiple sound hosts (moved headphones to cockpit 2D)
    • ARK
    • RSBN
    • Marker
    • Radio altimeter
    • Engine surge
    • Landing gears locks
    • SPO
    • IR missiles head
  • Added OFAB-100-120-TU x 4 to weapons list
  • Corrected fuel consumption for AI

Note: some fixes might not be noted on this update - they need updated binaries. In such cases they will be available after the next DCS update.

DCS: Christen Eagle II by Magnitude 3

  • Revised, cleaned, arranged inputs (keybinds)
  • Improved “Cold start” and “Taxi and takeoff” training missions

DCS: F4U-1D Corsair by Magnitude 3

  • Revised, cleaned, arranged inputs (keybinds)
  • Added Mk.3 rocket arming box inputs (keyboard, joystick)
  • Corrected fuel consumption for AI

DCS: F-4E Phantom II by Heatblur Simulations.

General

  • Fixed autostart procedure (failed to connect generators, “alignment does not finish”)
  • Added Character Customization feature (UI will be added later)
  • Added CMS Chaff Double/Single Dispense selection to Crew Chief
  • Emergency Jettison is now guarded by LG-Interlock (GND SFTY OVR button to override)
  • Fixed jettisoned canopy being persisted
  • Updated in-game manuals (EN v.3.11, CN)
  • Updated CN bind translations

Systems

  • Added Release Interval Calculator to the Bombing Tool (RCTRL+B)
  • Fixed multicrew bugs with TGT2 and Nav Comp due to G-spikes (e.g. on desyncs)
  • Fixed Radar heating up and overheating if not cooled enough despite it being turned off
  • Fixed some edge case bugs with the HUD in CAGE-override mode
  • Fixed an edge case bug in the generators fallback behavior when experiencing undervoltage
  • Made Instrument Ground Power Switch solenoid-held, conditions are:
    • External power connected
    • Left generator offline
    • Both generator switches on EXT or switch already up (INS BUS RELAY lock-in)
  • Added F-14A-95-GR to RWR database
  • Combat-Tree is now by default set to ALL in the Mission Editor
  • Preparing for full IFF simulation
  • M4 Reply Light (cannot trigger yet)
  • M4 Unreplied Tone (cannot trigger yet)
  • M4 Light Test now tied to M4 Function Switch
  • IDENT now correctly taking ~15s
  • Emergency Mode (M3 7700) is now also set on Ejection
  • IFF Warning Light fixed logic
  • M4 codes are automatically zeroed on power-loss (IFF Warning Light)
  • M4 codes are automatically inserted by Ground Crew on Repair and Rearm
  • Added Crew Chief option to insert M4 Codes on demand
  • (M4 code HOLD function was not a thing in DSCG yet (but DMAS))
  • Interrogator changes:
    • Interrogate on M1/2/3, not just M4A/B (the results are the same still though, i.e. single bar = neutral, double bar = friendly coalition)
    • Combat-Tree Activity Lights now also trigger on unreplied M4 interrogations (cannot trigger yet)

Weapons

  • Added GPU-5 Gunpod (houses the smaller brother of the A-10 gun) (thanks DSplayer)
  • SUU-23 gunpod now has 20-30s spinup time (after STATION SELECT button)
  • Added loadout restriction to avoid mixing LAU-3/10 with Sidewinder
  • Added weapon config: SWA TER 3x BDU-33 + AIM-9s (thanks DSplayer)

Jester

  • Respond with “Wide/Nose/
” instead of just “Roger” when selecting Aspects for no-lock shots directly
  • Whenever saying “Unable/Cant Do”, show the actual reason why in Jester Console (RCTRL+L)
  • Not responding to the “Which Alignment?” question will have Jester default to Stored HDG if available (thanks Dawger)
  • Fixed crash with waypoints containing ’ in the name, e.g. Tha’lah airport
  • Adjusted startup logic for Instrument Ground Power Switch being solenoid-held now

Art

  • Added liveries with Refueling Probes (existing liveries are not changed to not break existing missions)
    • the probe itself is still visual only (see previous changelog for instructions how to enable it)
    • the probes will be made functional by default in a later update
  • Corrected the paint color for the refueling probe
  • Added livery HAF Generic with AUP Visuals
  • Fixed bug in Mission Editor where the Refueling Probe or AUP visuals “stick” to the livery after switching it

DCS: F-14 Tomcat by Heatblur Simulations

General

  • Added “F-14A (Export)” variant
    • Dedicated liveries
    • AN/ALR-45/50
    • Glove Vanes
    • No TCS
    • No datalink
    • AIM-9J and AIM-9P
    • Adjusted payload options for historic accuracy
  • Added “jammed” failures to main and aux flaps which bypass blowback effect
  • Added AIM-7E Sparrow missile
  • Added basic TARPS (KS-87D camera) - use “TARPS - Toggle” bind, the photos will be saved in “
\Saved Games\DCS_F14\TARPS” with associated flight data
  • Added Mission Editor Options to select TCS or no TCS with ability to select between historic (based on livery/ BuNo) or override (except F-14A Export)

RWR (AN/ALR-45/50)

  • Added detection of SA-5 and HAWK with associated RIO lamps
  • Adjusted threats categorization: AWACS radars are no longer considered AI (airborne interception)

Art

  • Added glove vanes (enabled on Export A and Early A Liveries)
    • Glove vanes follow a realistic deployment logic, but do not affect the FM
  • Added early gunvents
  • Added ALQ-126 Blisters
  • Added TCS Bullet Cover
  • Added TCS Round Cover
  • Added missing Antenna on TCS
  • Added TCS removal in external model
  • Added VF-84, VF-114, VF-213 to early A Liveries
  • Note: The added visual features are dependent on Liveries making use of them as many of these visual features were limited in historical scope or airframe history. Some liveries need updates from their creators first to make full use of the new features like the Early Gun Vents or ALQ-126 Blisters.
  • Note: Liveries moved from the Late A to the Early A are also ‘linked’ for the Late A to not break existing missions. Moving liveries from Late A to Early A is work in progress.
  • New Draw Args that can be used:
    • 701 → Spine GPS Dome Visibility
    • 900 → Add ALQ-126 Blisters
    • 901 → Remove NACA Ducts on Gun Vents
    • 902 → Enable Glove Vanes
    • 1200 → Remove Entire TCS Chinpod
    • 1201 → Add ALQ-100 only
    • 1202 → Set TCS Cover (2 Versions)
    • 1203 → TCS Antenna
    • 1616 → Refueling Probe Door Cover

DCS: AJS37 Viggen by Heatblur Simulations

Autopilot

  • Added option in “Special settings” to change the stick position used by the autopilot for FFB sticks
  • Pressing ATT or HÖJD will now also turn on SPAK, if disabled but otherwise functional

Systems

  • Fixed warning flag on speed indicator and altimeter when GPU is connected, but generator is working
  • FLI37 command needles are now hidden correctly
  • Fixed the radar’s pulse length switch logic being inverted

Weapons

  • Fixed “Viggen groundcrew” not loading RB04 and RB15
  • FIxed arming time on the bombs not working
  • Fixed Sidewinder being fired instead of RB05 - if SW on pylon S7V and RB05 on S7H, and having the RB05 selected
  • Update to RB05
    • Different phases of flight:
      • Separation: Just after launch
      • Up command: Performance maneuver to climb into pilot’s LOS (0.25s - 1.1s)
      • Steer: Missile is now steerable (1.1s - 4.5s)
      • Armed: Same as above, but now has proxy fuse armed (4.5s → battery life)
      • Battery dead: No longer steerable, and proxy fuse is not functional
    • Battery time starts to tick down from “un-safeing” the trigger. (Will be improved further)
    • Launch possible after at least 1.1 seconds after unsafe
  • Tuned Rb05’s performance to be close it its real life counter part
  • Disable FR24 if NORM is selected
  • Updated the manual

DCS: A-6E Intruder by Heatblur Simulations

  • Added new liveries:
    • A-6E TRAM - VA65 Tigers - AG504 - 1985
    • A-6E TRAM - VA85 Black Falcons - AB505 - 1991
    • A-6E TRAM - VMA533 Hawks - ED403 - 1991
  • Updated models
    • Increased visibility of navigation and pylon lights at distance
    • Navigation and pylon lights will be switched on when refuelling hose is extended

DCS: JF-17 by Deka Ironwork Simulations

  • Added: FCR AA antenna scan with fixed ceil/floor in RWS and VS only
    • Use OSB to cycle among TOP (ceil) / BTM (floor) / NORM
    • Use T6 to adjust ceil/floor elevation
  • Fixed: FCR AA HPT/SPT mach number digits on MFCD
  • Added: SMS AA program NORM/ECCM attack mode for FCR non-binding mode
    • NORM: cannot launch AAM for a non-burnthrough target, HUD blinking warning “JAM”
    • ECCM: launch AAM in HOJ mode for a non-burnthrough target
  • Added: HUD shows SPT symbol (delta) in DTT mode
  • Added: press key ‘H’ to toggle helmet visor down/up (thank Aerges’s example)
  • Updated: WCS and SMS software upgrade for CM802AKG
    • Updated SMS page matrix
    • Subfunctions for DIR and COO modes
      • DIR mode can cycle target types (will be functional later)
      • COO mode can cycle among straight flight path and route paths
      • Channel 30-32 for route 1, and channel 33-35 for route 2
      • Alternative: route 3 will use all filled channels from 30 to 35
  • Added: Stand-off weapon launch envelope on HUD
    • Support LS6/GB6 series and CM802AKG (later for C802AK and LD-10)
    • Includes:
      • Speed limitation (left tick)
      • Bank limitation (bottom tick)
      • Pitch limitation (right inner tick)
      • Altitude limitation (right outer tick)
      • Launch zone sector angle limitation (top tick)
      • DLZ max (top line of box)
      • DLZ min (bottom line of box)
      • Target (or first turn point) azimuth limitation (left/right lines of box)
      • Target (starburst)
    • If a tick is beyond limitation, the corresponding side will show dashed line
  • Updated: Stand-off weapon envelope on HSD
    • Color changed to yellow
    • CM802AKG: DIR and COO modes
      • Missile flight path (straight line or route) and seeker on point
      • Signal capture zone for video and control of selected launched missile
    • JSOW: TOO and PP modes
      • Adjust launch zone sector size
  • Fixed: devices overheated if use ground power (connecting to ground power will also provide air conditioning)

DCS Mirage F1 by Aerges

  • Fixed left and right navigation lights not flashing simultaneously in flashing mode.

DCS La-7 by OctopusG

  • сannon internal sound is updated
  • shutting off the fuel supply will not stop the engine instantly - tubes are taken into account.
  • hydraulic failure is taken into account in the repair request
  • a full-fledged modeling of the electrical system has been implemented: battery discharge/charge, winter conditions, consumption calculation
  • a 3D model of the pilot in the cockpit and kneeboard have been added
  • the 3D model of the cockpit has been updated: the sight pad no longer hangs in the air, the sight flashlight and its wire have been added, and the armored glass frame has been added
  • autostart in winter conditions has been fixed
  • aileron trimmer added to special options
  • the dependence of the propeller airflow on the thrust has been adjusted

DCS: Syria Map by Ugra Media

  • New:
    • Added spring and winter seasons.
    • Added Nevatim Airbase, Hatzerim Airbase, Teyman Airfield, Kedem Airfield, Cukurova International Airport, Adiyaman Airport, Diyarbakir Airport, Kahramanmaras Airport, Konya Airbase, Gulechoba Airfield, Zarqa Airfield, H4 Emergency strip, abandoned airfields T2 and T3, as well as the Sanliurfa heliport.
    • Added new hangars at Ramat David and Prince Hassan airfields.
    • Added military bases in Konya, Sanliurfa, Diyarbakir.
    • Added the new territory of the Gaza Strip, Israel and Turkey.
    • Added the cities of Tel Aviv, Jerusalem, Konya, Diyarbakir, Kahramanmaras, Adiyaman, as well as unique sites.
    • Added unique sites: Akkuyu NPP, Ermenek Dam, Berdan Dam, Aksifat Dam, Hazreti Miqdat Mosque in Mersin, Kızkalesi Fortress, quarry and cement plant in Konya.
    • Added scenes for the placement of air defense and air defense systems.
    • Added amusement park scenes.
    • Improved coastline.
    • Added new map icons for objects: air defense, radars, military installations, unique modern and historical objects, dams, temples and mosques, amusement parks.
  • Changed:
    • Ercan Airport has been redesigned to meet modern realities, and a new terminal has been added.
    • In Latakia, RSBN 07 channel, PRMG 09 channel on 35R, DME lighthouse on 17R, second runway 17R-35R, ILS moved to 17R were added. The size of parking lots 07-23 has been increased to accommodate Su-27 and Su-34 aircraft.
    • Taxiways have been optimized at Palmachim Airfield.
    • Parking lots at Hatzor Airbase have been increased to 41*41m
    • Taxiways have been optimized at Ben Gurion Airport, some parking lots have been increased to 24*26m, some parking lots have been increased to 61*61m, some parking lots have been increased to 41*41m, parking lot 103 has been removed, axial lights have been added.
    • Tacan has been moved to another location at Akrotiri Airbase.
    • The building preventing take-off has been removed at Lakatamiya airfield.
    • The same name of parking lots has been corrected at Eyn Shemer airfield.
    • Fixed the failure of the helipad.
    • Reduced the number of details on buildings for optimization.
    • Fixed excessive fire in buildings and trees.
    • Multiple terrain and scene corrections on the map.
    • The size of the map on the disk has increased to 103 Gb.

Campaigns

DCS: AV-8B Sky Warrior Campaign by Eagle86

  • Mission 9. Escort distance and intruder maneuvers have been adjusted.

DCS: F/A-18C Operation Cerberus North 2 Campaign by Ground Pounder Sims

  • All missions - Disabled default 1MC announcements
  • Mission 7 - Adjusted position of SA-19

DCS: F-4E MIG Killers Campaign by Reflected Simulations

  • All missions: Persistence disabled due to bugs, progressive wear added instead

DCS: F-4E Red Flag 81-2 by Reflected Simulations

  • All missions: Persistence disabled due to bugs, progressive wear added instead

DCS: F-16C Sentry Pacific 2025 by SOB Simulations

  • AATC Viper liveries - reduced in size by sharing common files
  • Mission 6 - VAICOM trigger tweaked

DCS: F-16C Fangs Out Campaign by Fight’s On Simulations

  • M1 - Fixed issues with missing/deleted trigger zones. Fixed issue with Knife not landing. Added AHC diagrams to Kneeboard.
  • M2 – Fixed missing trigger zone for taxi way ALPHA. Fixed HARTS image possibly not clearing once AHC complete. Added updated Kneeboard.
  • M7 - Fixed missing triggers, meaning Wolf did not push for fight 2. Fixed incorrect “2, call ready for departure” voice file. Fixed bandit spawning incorrectly. Tweaked Flight Lead to hopefully stay in better formation after BUGOUT call.
  • M9 - Added fail safe for flight shooting all missiles. Overcome issues with AI flight lead not wanting to perform a straight in landing at night. Added parked van to help see ground crew.
  • M15 - Added altitude restriction to attack 2, to overcome possible IP flight path issues.

DCS: F-16C The Gamblers Campaign by Baltic Dragon

  • M03: added SPACE BAR option to manually push mission forward if for some reason it stalls after engaging the convoy; updated the datalink settings for the flight.
  • M06: fixed winter texture on one of the trucks at the airport; fixed asymmetric loadout for the Jordanian F-16s.
  • M11: added unlimited fuel for the flight lead, so that he does not go to the tanker instead of RTB; fixed the briefing to mention correct loadout.

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • M07: ï»żadded additional safeguards to fix Psycho behavior and prevent her from crashing into the sea during the dive bombing part.
  • M10: ï»żFixed the issue with Cajun hitting the ground when running in for the bomb run.

DCS: A-10C Iron Flag Part I Campaign by Baltic Dragon

  • M07: fixed wrong text with instructions about creating TAD profiles.

DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon

  • M01: fixed problems with Cajun staying on the basket forever during the AAR part
  • M04: fixed problems with aircraft getting stuck on the carrier

DCS: F-16C Last Out: Weasels over Syria II Campaign by Ground Pounder Sims

  • Mission 8 - Chaos arriving before TOT - fixed
  • Missions 3 and 10 - Fixes for Syria map update.

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • Missions 6, 8 and 12 - Fixes for Syria map update.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • All missions - Changes from Syria map update, updated label settings.

DCS: F/A-18ĐĄ Operation Cerberus North 2 Campaign by Ground Pounder Sims

  • All missions - Changes from Syria map update, updated label settings.

DCS: F-14A Fear the Bones Campaign by Reflected Simulations

  • F-14A skin updates

DCS: F-14A Zone 5 Campaign by Reflected Simulations

4 Likes

Lots of new toys to play with on the Hornet, nice!

I’m afraid Syria being over 100GB alone has been released to the farm up-state - I’ll put it back on when we play it. Cool they are doing the different season textures and roll-on that optimization for storage.

3 Likes

Chonker of a patch. 150GB / 8hr download for me.

Ah ha! I knew those suckers were a bit too lethal in our Foothold missions.

Honestly, if I’m doing something in a helo that’s pulling more than 2 G, I am usually way to busy spamming countermeasures and watching the incoming missile.

Only had a bit of time to look at Syria the new map makers are neat. Need to play with the seasons and check everything else out.

Very curious to get into the CH-47 and try out the new modes.

2 Likes

Yep, this now makes my install too big for the 1TB drive I had dedicated to DCS, and it’ll be next year at least before prices even get slightly more sane for solid state memory - maybe longer.

1 Like

I think they recently promised that in future (i hope in this century) to make some improvements on the scenery texture compression to reduce the theaters footprint on discs. I hope it asap


1 Like