DCS 2.9

Indeed. I was wondering how that article I wrote back …oh wow…7 years ago held up… I’d like to think the -T is still a good value at zero dollars… :rofl:

4 Likes
1 Like

I do have a static deck with F/A-18Cs, a Hawkeye, a crane and some tows that hasn’t caused any issues with the plane directors so far. Tested with 6 human controlled Hornets in multiplayer. The Tomcats are causing issues though, but that’s unrelated to statics. I can send you the script tomorrow.

Sure, if you don’t mind.

My issue was a transformation[1]…I have many different locations (and routes) for a carrier (a months-long campaign with your boat always in the same place just don’t seem right) and a single ‘model’ that contains one with all the bling on the deck.

When I move the CV to another location I transform that one model to the location/orientation of where the new one is/will be (the one that will get used in the final mission) - as opposed to having multiple, individual, carriers requiring me to update ALL of the statics on ALL of the ‘fake’ carriers, for instance. It was painful but only hurt once :slight_smile:

Took a while to figure out what they were doing with these ‘linked’ objects. It wasn’t consistent, requiring a special case function for static aircraft and one one for non-aircraft statics.

And it worked, flawlessly. Until two days ago.

My first guess; while building this new system somebody [at ED] dug in there and said, “hey, why are we doing it this way?”, and changed it. Just haven’t had time to go back in and look again.

[1] for those reading this and it all sound like gibberish: a linked static is described by its relative position, not absolute, to the center of the CV it is attached to, with a rotation, translation & orientation. Sorta like, but as mentioned above, not really like, the way a model of, say, an aircraft is described.

So, here is my take on a couple of the update features.
F-5. I loved that bird since i was a kid. Buying it years ago was easy. How do I feel about the 10 bucks upgrade? Hell the glass on the gauges was worth the 10 bucks. The upgrade is beautiful and in my opinion worth every penny. Yeah, the lack of skins is annoying but the interior is just WOW. And I am talking in VR.
FOG. Two missions… F-5 Free flight over Nevada. Amazing. But if you really want to experience Fog… UH-1 Plataform Landing in Caucasus… Now this… is beautiful.

8 Likes

Agree. I somehow made it snow, in Nevada yesterday. In July. Then cranked it down to WOX0F! Not sure I would’ve found the runway! :slight_smile: Didn’t try

2 Likes

Please help. Since the Ka-50 III showed open hatches, i have been trying to see this. In the F-5 there is an “Open Service Panel” command Alt+Shift H. I got it to work once. Then the F-5 went allcrazy and lifted up about 3 ft in the air. After that… nothing.
How do i open the service hatches on the ground?

How are you guys getting the IFLOLS to work?

Also, volumetric lighting is dope:

1 Like

Watching the We made fog video above, I react to two things the guy’s talking about. He says the top of the fog should look like an upside down cloud, not flat as in the video. I disagree. Typically when you have fog on a clear day it’s radiation fog, when the warm and damp soil cools down during the night and reaches the dew point and condensation occurs. This gives a very flat type of fog. Now, there are other types of fog, like advection fog, where a moving mass of warm air moves in over a cold surface. This isn’t stationary and can whisp up the tops, like a cloud.

The video also states that in order to have fog at higher elevation, you need to increase the elevation of the fog so it is higher than the terrain.

This brings me to my question.

Isn’t it possible to put clouds all the way down to the ground? There shouldn’t be much difference between fog and a stratiform cloudbank…

1 Like

In DCS, depending on the terrain elevation, yes.

2 Likes

Thanks! I though I’d seen that. Isn’t low clouds a better way of simulating fog at elevation then…?

2 Likes

I would say so, though I’ve only done it once when I was messing with the Mudhen’s TFR when it first released.

1 Like

Just by coincidence all the carriers on our regular training maps run roughly north. The meatball is barely visible with the new lighting but I always have icls boxed which works as a pretty good crutch. I don’t have the IFLOLS overlay active but most people in the squadron use it and I haven’t heard any complaints on Thursday so I assume it worked :person_shrugging:t3:

I have a few missions where the carrier runs south or east but I haven’t flown them since the update.

1 Like

I’ll mess with northerly tracks then. I did some CASE III on Kola yesterday with the carrier going southwest, and once I got within half a mile the ICLS was useless and there was no ball at all. Typical Jello One approach for me.

1 Like

As someone who lives in a river valley but 1000m above sea level we regularly get both.

When we have foggy/cloudy mornings - I can’t tell if it is one or the other unless I make the climb to the gate (100m vertical elevation change). If it gets thicker it is cloud. If it gets thinner, fog… :wink:

4 Likes

From the inside it doesn’t make much difference :wink:

2 Likes

Anyone have any luck with the new Ctl+C/Ctl+V function in the ME?..I seem to be able to copy ok…but when I paste I just get a big white cross ?..like a Treasure Map :smile:

One weird thing about the fog/dust for me is that it doesn’t seem to obscure the ground at all once you get above the fog layer. You can still see the surface as clearly as if there weren’t any fog.

Yeah , he said it twice. I assumed he just misspoke the first time. Not sure what he meant.

My thought on this while watching was, well, we get ‘Sea Fog’…everywhere! :slight_smile:

DCS has that thing where the water is everywhere, all the time, you just can’t see it when terrain is above some value. Maybe why a high quality water setting would hurt FPS even when no water was around.

I assumed like he did you specified it in AGL, but really haven’t had time to mess with it. Wondered why my first test at Nevada yielded un-observable results. Makes sense now as the default was something like 600 feet (MSL now it appears).

1 Like

I think he meant ”not completely flat”, but fog can be…

1 Like