I mainly do SP…yes I’ve been meaning to try MP with you all but before VR, my skills were not so good (reference Viggen crashes).
SP requires a wingman (reference Topgun, Jester - “You never leaver your wingman.”) which requires some Wingman AI programing and use of the radio Flight and Wingman commands.
While the radio commands are pretty straight forward and work well enough, if the situation is simple, I am having an issue with ME generated AI commands to a Wingman.
My first question is, once you ad a “Player” to a flight, do any of the AI commands work?
I’ve already posted about Bombing and Attack Map Object not working well for a wingman.
Another issue I noticed is the Land to Refuel/Rearm waypoints point option. My Wingman, in a pair of M2000, landed after me at the Rearm/Refuel airfield, taxied in and promptly shut down-opened his canopy. I refueled and rearmed, taxied out and gave him a “Rejoin” radio command…so he closed his canopy and started his engine…with the red intake protectors in and boarding ladder in place. He stayed lie that for the rest of my flight. (I was thinking he was resetting his INS but it was too long for just that. There we waypoints after the Land to refuel/rearm waypoint but e just sat there, despite repeated “Rejoin” calls. So much for a wingman during the rest of the flight.
I’m starting to think that there is a Wingman AI that is only governed by the human lead’s actions and radio commands, and a all others AI that is governed by ME programing (and scripts of course).