DCS Air-Ground Tactics

I’m getting ok at lofting, but how do you accurately designate the target in the Hornet?

How well has the 18 been doing for that? I’ve found the countermeasures to be problematic when compared to the Harrier. Usually have to hit the bypass switch to get any functionality out of the system.

The 25T I’ve just been running NOE til I’m about 8-9NM away, then popping up and firing ARMs in timed pairs. The scenario has MANPADS, a Grison, a Gaskin, and a Gopher defending a SA-10 site, and they tend to blast away ARMs launched from further out, so the trick has been to overwhelm defenses and close in for a 25ML kill on the lighter stuff, if the AV-8s don’t do their job.

Could we have this in English please? :grin:

CCRP + slick bomb + altitude + speed = bomb slingshot, basically. I’ll let @near_blind describe it fully as I’ve yet to try it.

I took it as PN =

…with the Panache being, be good enough to have a mental model in your head when the SAM fires to be able to exhaust it without you being exhausted. :slight_smile:

PN = Proportional Navigation (Navigation :P). To quote Lrr from Futurama. “YOU SHOULD HAVE SHOT WHERE I WAS GOING TO BE!”

Essentially the missile is always pulling lead pursuit on you to effect an intercept. For every G you pull, the missile has to pull twice that much or more to keep out in front of you. You can exploit this in any number of ways. The easiest is that the missile has no awareness of terrain, and you can run the missile into the ground.

Panache is a non-exclusionary way to say you need big brass balls to go charge after a SAM system where it lives.

At the moment there isn’t really a good one. I’ve been cheating and using F10 with the rationalization that fixed site positions are generally known and discoverable. That’s less good against mobile launchers, but eh, I’m mission fun stuff.

The other option is to use the HUD, which is less than satisfactory due to the resolution of the TDC axis. Hopefully ED will work on this eventually. If you don’t know where it is before you go in, your best bet is probably to do a low level ingress into either a low, level delivery, or a pop up into a diving attack.

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So by using F10, are you saying you get the lat long of the target and then create a WP within the Hornet for it? Sorry if that seems like a dumb question.

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Yup yup- good enough to get you close.

Gotcha. And we can slave weapons in the Hornet to WP’s presently? If so, I need to read up on that :slight_smile:

I’m still finding my bombs are going short or long in CCIP and Auto in the Hornet, even with Mk-83’s and -84’s. Haven’t played with tossing yet, as I’d like to be able to consistently hit a target the old-fashioned way first.

Anybody else have any issues with this initially?

I been shacking mothertrompers like a mothertromper today. No wind in that training mission tho. Perhaps thats the factor?

With one exception, no.

Make sure your QNH is set correctly, and make sure you’re you have consistent G on the aircraft when dropping. Doesn’t much matter what G level you’re at (negative is generally poor for your health), just make sure it’s not fluctuating.

TL;DR
Git gud!

:stuck_out_tongue:

more “make sure your nose isn’t going up or down”

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Here is a Viggen pop-up attack with ARAK:

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Viggen identifying a ship at night with Lysbombs:

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And some eastern techniques :slight_smile: Honestly I was totaly unaware of the CCRP modes in MiG’s and Su’s

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One question from actual Fly-In. Is it OK tactics to use one laser Maverick to kill one MANPAD? :slight_smile:

I mean, what tactics to use to kill these guys? There were 6 of them nicely distanced from each other. So nothing like one big bomb to kill them all.

When I first saw them, I wanted to jump out of my Huey and kill them with a hand gun as I was sitting on the ground after I almost ate 3 missiles. A-10A with Mavs was the quickest solution I came with.

If they aren’t adjacent to a target of value I’d fly over them, bomb the target and carry on.

They are a great target for APKWS on the modern end of things.

With the four tower + manpads as a ring around the heli base, you can also make two passes with iron bombs from higher up in CCIP. Set a course to hit two corners in one pass. Stay over 10,000ft AGL.

Air Force lacks a more ideal bomb. Since DCS lacks blast/frag modeling you have to be quite close. Mk-82 doesn’t always cut it and you can’t load many Mk-84s and fly nimbly. Navy birds get the Mk-83, which in DCS fills the gap pretty nicely.

Under pressure from enemy fighters roaming around, a maverick is a quick way to shoot and scoot.

If they were closer together, I’d say CBU-87 - if they’d fix the incorrect submunitions problem and general poor effectiveness (infantry can survive being in the middle of it).