DCS - Bomb fuzes and ships

Is it a known issue, that a bomb even when equipped with a delay fuze detonates instantly upon contact with a ship? Because that sure what it looks like is happening when I try skip bombing. If that is the case, does anyone know of any work arounds?

1 Like

Jenrick, are you trying to bomb ships in the local marina again? We’ve talked about this I am sure! :wink:

Also, what game are you talking about. That sorta helps us all her :stuck_out_tongue:

3 Likes

Doh, sorry I added the DCS tag, but I didn’t realize it doesn’t show up in the title.

So in DCS, is it a known issue… etc

2 Likes

What fuze are you using and which bomb?

So far the M64 500lb’er with the M116 fuze (or which ever is the delay fuze) set to 5 seconds, and the MC Mk II and MC Short Tail 500 lber’s with the delay fuze (11 seconds I believe).

Should work i think. Im not up to speed on the WW2 fuses in game.

If you have nose and tail fuzes i would make sure both are set to delay.

If i remember all fuzes have an arm delay and then they have the det delay.

1 Like

Tried it with dual timed fuzes, plugged noses/tail etc. They work correctly on the ground, but not on ships. Very odd.

2 Likes

Never tried skip bombing in dcs …know it works in il2, but didn’t think that dcs has the bomb physics for it