Is it a known issue, that a bomb even when equipped with a delay fuze detonates instantly upon contact with a ship? Because that sure what it looks like is happening when I try skip bombing. If that is the case, does anyone know of any work arounds?
Jenrick, are you trying to bomb ships in the local marina again? We’ve talked about this I am sure!
Also, what game are you talking about. That sorta helps us all her
Doh, sorry I added the DCS tag, but I didn’t realize it doesn’t show up in the title.
So in DCS, is it a known issue… etc
What fuze are you using and which bomb?
So far the M64 500lb’er with the M116 fuze (or which ever is the delay fuze) set to 5 seconds, and the MC Mk II and MC Short Tail 500 lber’s with the delay fuze (11 seconds I believe).
Should work i think. Im not up to speed on the WW2 fuses in game.
If you have nose and tail fuzes i would make sure both are set to delay.
If i remember all fuzes have an arm delay and then they have the det delay.
Tried it with dual timed fuzes, plugged noses/tail etc. They work correctly on the ground, but not on ships. Very odd.
Never tried skip bombing in dcs …know it works in il2, but didn’t think that dcs has the bomb physics for it