Yeah…just for giggles, I set up a mission just now against a Yak-40 since I knew he wouldn’t be doing any ECM or chaff…and I was able to lock him up, fire, and after the Sparrow goes a couple of miles, the radar lock drops. And then, you can’t re-acquire the target for 15 or 20 seconds…almost as if the Sparrow is interfering with your own radar somehow.
I’m sure they are working hard on it since it is an important missile to have.
So there is lot your radar is doing to successfully guide a SARH missile. I don’t know how much of it ED is simulating, but considering they seem to be angling towards a more in depth radar simulation (and punted on the missiles with more complex guidance methods), I’d imagine it’s not nil, and more than we’ve seen before in recent memory.
From what I’ve heard, while the old 7’s were junk, the later ones including the 7M were quite good aside from being SARH. They also are bigger than the 120s giving them better reach and more lethality against targets.
I got fairly adept in Il-2 (the old 1946) in using my prop to chop off the tail/rudder/elevator of enemy planes that switched to “RTB” mode and would ignore you as long as you didn’t shoot them. Once I was out of ammo, the prop was pretty good. I’d say it survived an encounter about 40% of the time. Never been able to do it in a jet sim, though. Usually contact = explosion there.
As long as it’s not strawberry…
You mean raspberry. And only one man would dare give ME the raspberry…
I just saw a post on the ED forum that we should not expect it tomorrow because of some bugs still to be fixed. I bet we will be getting it very shortly after @BeachAV8R finally manages to routinely murder things with sparrows.
Hey…even a blind squirrel finds a nut once in awhile…! If I lob enough of them, they will eventually hit something. I’ll be the first that has a CCIP Sparrow kill…
I’m gonna go ahead and give that a nope/nope as well. In the sim I’ve reliable connected on 45NM shots against maneuvering targets with the AIM-120C. I can’t recall hitting anything outside of 30 with the Sparrow.
Ignoring the massive differences in technology that enable the AIM-120 to reliably track and mantain smash at distance, I’m not sure what’s giving you the idea a heavier, draggier missile goes further than a lighter, more streamlined missile.
I wonder if ED are ever going to revisit missile seeker and trajectory logic. The presence of a LOFT profile button on the bugs’ radar MFD page suggests so…
So I bumped up the winds (30 mph) and set the carrier in motion (30 knots about right?) which kicked up the seas and gave me a nice pitching deck. I thought it would be harder…but actually the wind, combined with the carrier making way, puts 50 knots across the deck or so and reduces your ground speed to around 100 knots or less as you cross the fantail. So (just like in real aviation) that final seems a LOT longer, the vertical rate required is a lot lower, and it is actually not too tough at all. It does appear that they have the ball stabilized to the horizon/proper glidepath as it doesn’t seem to move much even though the deck is pitching.
For the record, I’ve never seen 30 knots of speed while conducting launch or recovery operations. You’d have AB’s being blown everywhere on deck. And while that’d be a blast to watch on Flight Deck TV, it could make things much more dangerous in a hurry.