"Rogue System’s goal is to bring the classic space-combat sims into the modern era of gaming at an unprecedented level of control.
It blends the capabilities and usability of modern games with the detail and fidelity of hardcore combat flight-sims. With a simulated science fiction setting, richly deep spaceship management, and intense combat, Rogue System satisfies both the casual gamer and the hardcore simmer."
Of course it’s flattering, but it’s also in this case ignorant of ED’s strife for replicating reality. The most these guys can achieve is omit that some things are not technically possible, then make all the rest work according to the laws of physics. They don’t have any performance polars etc. Ah well, syntax nazi strikes again.
Here here! I mean…the guys that code for Dead or Alive Extreme Beach Volleyball should also be striving for DCS level physics and movement… It’s a badge of honor…
@Navynuke99 - I keep trying to get my wife to dress up as Lara Croft for Halloween. The fact that I tell her we need to practice for Halloween in July makes her question my motives…
.,well that’s terrifying… Totally undid the memory of an old girlfriend who dressed up as Lara Croft many, many years ago. Thanks for that.
Getting back on topic, I’ve watched that startup video a couple of times now, and while I’m seriously impressed with the level of detail when it comes to modeling systems, the electrical distribution system, and the power plant, I can’t help but think about how much more intuitive and better laid out all the controls could be. Without getting into the classified stuff, when it comes to controlling a shipboard reactor or electrical plant, there are much, much easier ways to go about it that make it a lot harder to screw things up.
Yep, agreed and I think they just did a basic grouping of what would be hit sequentially, which isn’t exactly ergonmic if you needed something in a hurry. Early alpha I guess
They opened up early access purchases, I’m still mulling it over…
Hmmm, that’s tempting. Especially the advanced access with direct input into the design process- the design nerd in me is already starting to think on how to make this better… That’s a dangerous rabbit hole you’ve shown me, Frog…