DCS Mods

Actually the landing gear too :wink:

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Newly released OH-6a Loach mod. I’ve flown it for…hours on end now! Fun and nimble chopper. Love the skids!

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In the Loach, if anyone else like me struggled with why the throttle axis doesn’t move during a cold & dark start, you need to use the Insert key to move it into idle position first. I don’t think mapping a controller axis is working yet, but PGUP and PGDWN do. Also, F1 and F2 view keys can’t be assigned to a joystick button yet. The rest of the views and trim keys to seem to function.

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I just want to thank Tobsen and @EightBall for this amazing mod!! I haven’t begun exploring the Vietnam assets pack or liveries yet, I’ve been having so much fun in the OH-6. One thing that really helped tame the controls is to switch from adjusting curves to adjusting saturation. I lowered cyclic pitch and roll saturation to 80% and this gave a much smoother flight experience. Still working on hover and landings, but getting there.

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I’m hearing “Voodoo Child” while seeing these pics.

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Really glad to read this :smiley:
A small patch is coming soon and it will allow to map most of the currently greyed out keybinds.
Tobi has also been tweaking the FM, it now feels more precise, more responsive but not more twitchy. It’s hard to explain but it’s really enjoyable.

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By pure accident my audio stream played “Hey Joey” when I sat in the OH-6A cockpit the first time. Perfect :smiley:

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I feel like the swashplate needs to be turned 15-20 degrees. What makes this thing so hard to hover isn’t so much the twitchiness, but the coupling between pitch and roll. You push forward on the cyclic and the bird rolls. Try to bank and she pitches. It is doable but not terribly fun.

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I just can’t get enough of this Loach in VR. Checking out Bodo and brought a friend in case someone questions our mode of transportation.

Questions for @EightBall and maybe @smokinhole, in v1.1 when I slow to a hover and let down, it seems like the need to switch from right pedal input to left pedal is rather abrupt. I expect this to happen gradually, when transitioning out of forward flight, but this seems to happen quickly at about the time the aircraft enters ground effect, even with minimal forward flight. Is this accurate? I can handle it, it just felt a touch more than other rotor sims I have flown. And question number two, when sitting on the ground and wanting to shut down, when I roll off the throttle, the RPM seems to initially climb, then slowly drops. Is that the governor reacting?

Thanks.

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@smokinhole, sorry but I have to ask, you’re sure you don’t have any conflict with your axis binding? We’ve seen weird things with DCS automatic bindings.

@chipwich, I’d be hard pressed to answer that as the FM is way outside my tiny area of amateurish responsibilities. Much like everything else in the mod, the FM is still very much WIP and all we want is to make it as accurate as possible. Which is not the easiest thing do to do without any feedback from real OH-6/MD500 pilots :sweat_smile:

Thanks to both of you for the feedback, I’ll forward everything to Tobi :slight_smile:

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Funny. I am in Zürich as I write and I have a friend here, Martin, who owns a 369 (-500). The problem is that every time I am here and that he is available, the weather is too poor to fly. Today is no different. Someday, though, hope to be an informed critic. All I know is what I’ve been told, that the -500 is responsive and predictable. And, no surprise with no hydraulics, that the controls are a touch heavy.

@chipwich what you are describing was an issue with the Gazelle for its first year. I didn’t notice it with the Little Bird but I’ve only flown it for an hour or so. It should be linear. If you think about it, the torque is there or its not, speed has nothing to do with it. The vertical stab (trim fin) is fixed and the counter-torque moment it provides is a direct linear product of the airflow flowing past it. So the pedal should be predictable as you slow. Unless you come to a hover in a crosswind or, worse, tailwind. Both will require a bit of footwork. Having said that, if you slow rapidly through ETL and pull an armpit of collective to compensate, the nose will go left to right very quickly. The Gazelle was stupid bad when it came out so this might well be how DCS makes helicopters a challenge to model when they get lighter than the Huey. Eventually the devs figure out how to overcome it.

@EightBall thanks for supporting! I will check when I get home but I did look at the axes when I was doing the control setup and there was no mixing of pitch and roll that I recall.

For those who don’t fly helicopters, you’ve probably heard that they are “unstable” and you are therefore inclined to accept it as a fact when the model being simulated is a handful. But this really isn’t true. Helicopters are quite stable statically. If you never sat in one before and lifted into a hover over an imaginary, featureless Earth, holding ATTITUDE would probably be easy for you, even in the notoriously twitchy R22. The “unstable” reputation comes from trying to hold a POSITION over the ground. And yes doing that smoothly in a light helicopter is a challenge. In some simulated helicopters though, it is the first thing (attitude) that is the challenge which makes the second thing (position) doubly hard. Anyway I write all this to assure you that while positional problems are on you, attitude challenges are on the flight model.

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From Phantom Launch Day to Just Loach Day

A small teaser of what’s to come with the 1.2 update.

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Really cool!
Are you doing adjustments to the flight model too?

Yes, Tobi has been tweaking the FM based on feedback from a real MD-500 pilot.

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Nice!
I saw Mover tested it and he had a hard time controlling it.
Now I know flightmodelling gamesims like this isn’t a walk in the park. A stationary PC will not give you the feedback that a real aircraft would and controls and associated forces won’t be like the real thing either, so I fully appreciate the challenge.

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DCS: CAMARO SS Confirmed.

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A mod that is quite lightweight and adds SA-7 (/M) to DCS, if you’re interested in the
1970ies and early 80ies scenarios:

It’s pretty new, so feedback is probably wanted and needed!

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Anyone know anything about making mods the way currenthill does? Or even reskin of existing assets. I’m trying to get a few more ground vehicles for Afghanistan, and a few more Canadian ones for mission building in and around Kandahar.

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@EightBall is our local expert at adding ground vehicles to DCS, and @TeTeT knows about all the other kinds of vehicles.

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I kinda sorta know a thing or two about textures.
And some around here might back me up on that.

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