MOG…it took me hours of searching and reading through old lua code…plus watching many, many boring tutorial videos to find something (in MOOSE) to do something, tat from what I found in this link, I don’t even need MIST for…
[curled into the fetal position and quietly sobbing]
Seriously, as I looked through the MIST functions/libraries I saw the “bits and pieces” of whatI was trying to do (GCI radar, strip alert fighters, terrain masking…player pulls up to high after coming off target…) but couldn’t figure out how to make it come together.
I did learn some useful things like using a late activation helicopter to outline borders and such, but just the concept, not the “nuts and bolts”.
I guess that is the secret. I tried editing some of the big script files I had found (that worked with MIST) to “fit” them into what I trying to accomplish…came to dead ends. What I need to do is take take/study the example lua scripts and see how they work/interface with MIST and/or SSE.
I understand MIST is older however, I have gotten some inkling of way it is doing things. I understand the concept of Object Oriented Programming , however with MOOSE a lot is happening “under the hood”. …crawl, walk, run… I think I’ll still crawl a bit longer to wrap my brain around MIST
Thanks again for taking the time and effort.