DCS: Normandy WW2

That’s a great pair of statements. I’d throw in that there isn’t a developer I know that doesn’t want to give everyone everything. Sure, a dynamic (realistic campaign) with globe spanning high def scenery, multiple platforms with NASA approved flight models, realistic environmental and lighting effects, and gameplay, gameplay, gameplay. I’ve been lucky enough to see the ideas batted about and see many of them take shape. Some are easy. Some are hard. Some appear easy and turn out hard. Some appear hard and turn out easy. All I know is I’m damned glad I’m a consumer and not a programmer. I’d pull my hair out.

But whenever I say something - remember, I impress easily. I spent an hour playing a mission the other night where all I did was refuel off the KC-135 and I was thrilled at how smooth and realistic the whole affair felt. An artifact of growing up flying sims that had 1FPS and where targets were literally dots on the screen.

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