DCS: Normandy WW2

Damn, I deleted accidentally my previous post…

Nevermind, here I go again.

Calm down guys, no one said DCS cant be enjoyed because of the reflection. Torso and I just pointed out what seems to be an issue right now or just wip. The reason I posted my request is simply because I personally have always loved that fx in real life and I thought, hey!, maybe its something they can implement without too much effort and would absolutelly rock!!. So then I realized that sun/water stuff looked a bit odd right now in Normandy, so I also pointed this out.

I guess this is the case for Torso also, we just looked into this an after so many improvements it would be a pity not to improve also this which would make a big difference in the sun-water interaction.

Maybe Sith could tell us if there is something in development for this?:slight_smile:

Hope it makes any sense now, and of course, I hope ED can look in to this and surprise us all with a better fx in this regard.:wink:

@SiThSpAwN

I’m glad to read we are getting new tech now and then instead of having to wait a lot of years for improvements to come. Really good news!:relaxed:

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I think the cloud thing is important. As is the sun. We all prioritize which aspects of a particular sim make it most enjoyable. Some people can handle sub-par visuals but will kick a hole in the wall if an Aim-9X achieves it’s maximum mach 0.038 seconds after leaving the rail. Others want the actual environment in which he flies to look like the environment he sees out his window. Everyone has a right to point out the aspects that ruin any suspension of disbelief. But we also have a responsibility to keep our priorities in perspective. I have found that I must go to different products for different priorities: IL2 for clouds and atmospheric lighting, X-plane for terrain and man-made lighting and DCS to watch my friends blow stuff up. Taken together, it is a beautiful time to be alive.

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Great post @smokinhole - the ‘like’ button just didn’t seem enough on how much I agree with that.

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Kind of you to say. I just reread my post and I must admit it sounds nothing like me. It was either some damn good Mexican coffee or my account was hacked. You will recognize the Real Smokin’ by excessive whinning and the use of big words that he must google before he types them.

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That’s a great pair of statements. I’d throw in that there isn’t a developer I know that doesn’t want to give everyone everything. Sure, a dynamic (realistic campaign) with globe spanning high def scenery, multiple platforms with NASA approved flight models, realistic environmental and lighting effects, and gameplay, gameplay, gameplay. I’ve been lucky enough to see the ideas batted about and see many of them take shape. Some are easy. Some are hard. Some appear easy and turn out hard. Some appear hard and turn out easy. All I know is I’m damned glad I’m a consumer and not a programmer. I’d pull my hair out.

But whenever I say something - remember, I impress easily. I spent an hour playing a mission the other night where all I did was refuel off the KC-135 and I was thrilled at how smooth and realistic the whole affair felt. An artifact of growing up flying sims that had 1FPS and where targets were literally dots on the screen.

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Discussing the way clouds reflect on water that has wave modelling, in a flightsimulator, it’s a luxury we can afford these days :smiley:

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But will the exhaust trails of my AIM-54s be reflected on the surface of the wave modelled water as they remove communism?

:f14: :fire: :red_circle:
:ok_hand: :100:

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Speaking of, anyone notice the black smog emitted from jetliners in XP11 now? Like holy smokes the pollution! It’s not even white contrails, it’s like the black smoke that puffs out of truck exhausts in cartoons! lol

edit: first time I saw it in the sky, I thought I’d found a scenery problem, but I zoomed in and no, it was just a black smoke trail following a 737.

I believe that is the modern equivalent to parting the Red Sea. The freedom form the engine is apparently so strong that the ocean parts in its wake. Fun fact. #themoreyouknow

I saw that black smoke in downtown Seattle (talking X-Pane here). I was excited! Maybe some new feature that I could investigate with my 407. Turned out it was an AI SR-71 doing flips at street level, belching smoke as she went. Bug, ya’ think?

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Yeah… I remember seeing “F/A-18 Interceptor” on the Amiga 500 for the first time and thinking “This is it! Flightsims can’t possibly look better than this”. :dizzy_face:

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I imagine the biggest problem with clouds is duplicating the exact extents of their ephemeral nature across multiple clients in MP.

Sure, I would like them to look as good as possible, but what I care about MOST is…if that cloud is blocking my view of that escort but not the bomber he’s escorting, while the escort does not see the same cloud and has a clear view of me… I’m playing with “clear skies” from now on. No second thoughts.

Clouds are either blocking LOS in the same way/location for all units on the map or they’re actually hindering the gameplay by giving me or my adversary an unequal advantage over the other.

While I freely admit this has to be a NASTY thing to code well, I can’t be accepting of que sera sera. It works like it needs to, or it can just go away.

In fact, didn’t Strike Fighters have that very issue so TK removed weather from MP, you only saw clouds in SP?

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I had the same thing with Chuck Yeager’s Air Combat- I mean, LOOK AT THAT!
DISCLAIMER: LOWER YOU VOLUME BEFORE PLAYING THIS. I’M SERIOUS!

Go to 1:55 for Money Shot

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Gawd that was a GREAT game!

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It truly was… and without Dynamic Campaign! :kissing_closed_eyes:

A built-in dynamic campaign! I can’t find the link but an ancient gaming magazine ran an article that gave you work-sheets to do it yourself. You selected your time-line and difficulty, and then rolled dice to select a random scenario, recording the results by hand along the way until you reached enough missions to end your ‘tour of duty’.

Not very intricate but, hey, a little fluff can go a long way for immersion. :slight_smile:

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The distance Flight Simmer would go! :rolling_eyes:

“Good thing this is just a simulator.”

“Ok, get back up there and try it again.”

Sometimes I wanted to punch Chuck in the mouth after hearing those phrases over and over and OVER and OVER…

It was the first multi-era sim I played, too. WWII, Korea, and Nam.

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LOL I felt that with RoF when learning how to get out of the stall in the tutorial. You had to listen to the damn instructions for the entire tutorial (not to mention fly the whole thing, and wow did I hate the ridiculous climb they made you go through), only to fail to pull out of the stall again. Or worse not even get to the stall because your climb didn’t have enough power so you missed the top checkpoint :cry:

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