I am a useless fighter pilot. I’ve always gravitated towards moving mud or machines spinning hard enough to want to fly themselves apart. Unfortunately, the Su-33 (which we aren’t playing @BeachAV8R, it comes out tomorrow I heard) has all sorts of Air to Air mission capability, so time for me to suck it up.
I am at the stage where I can work the radar and other systems well enough, but the Russian missiles are still a bit of a mystery to me. @near_blind gave me a 10 second summary, so I wanted to expand on that. Here’s what he said as we didn’t play the Su-33:
- A long white pipe with -27 written on it somewhere. If it’s got a R on it, it’s radar. If it’s got a T on it, it’s heatseeking. If it has some letters in-between that, then it’s an extended range edition.
So, here’s what I know and don’t know so far (and need help/advice on):
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The 27 is the AIM-7 type ‘Fox 1’ semi-active radar white pipe . You need to keep SST locked up while it flies in the R variant. It doesn’t seem to turn corners that well. The kill cone is about 30 km ish, maybe more? I really miss the AIM-120 going pitbull while I leave, as it seems like the 27 wants me to get too close, as in an off-bore closure will break lock if too off-bore? Not sure.
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The 73 is the ‘Fox 3’ IR based AIM-9M sort of equivalent. It can turn corners pretty well. In a merge I think I am ok as long as I fling my head around and flare like the 4th of July.
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The 27ET is the IR based, but is constrained with how well a heat signature it can get, so is fairly useless in the front half of the target, i.e. shoot it at the hot end. I think I am using this missile incorrectly, so need help.
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Going around with my radar on and locking things up all the time just causes the target to jam and know where I am. I need to use AWACS and the Infrared Search and Track (IRST) more. The EO mode isn’t great front-aspect as you’d expect.
So what are the tactics and strategy for me to ‘git gud’ (or ‘git adequate’, I’m fine either way) using these Russian tubes?